Re: Some Suggestions & Fixes
Between lore, art and gameplay, lore is the most malleable. Therefore, it has the lowest priority. I don't even understand why it should be any other way...
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Great part of the lore will be based on the units.
Yeah, so the lore will justify why a tentacle is the visual manifestation of neural parasite and how it works.
There's nothing in the lore yet that contradicts this because there is no lore...
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Corrupotor and Broodlord for instance are both useful and are both required for different circumstances.
Corruptors counter one thing in the whole game: Capital Ships. Which Hydralisks do well enough anyway. Corruptors have a very useful spell and if you're going to turn them into Brood Lords you might as well use them as AA for a bit. Otherwise they kinda suck.
Archons have a lot of HP and they deal AoE damage. They're good meatshields against stuff that the Immortal is not. (They're even better at tanking stalkers and marauders than Immortals are.)
Honestly, if they increased the size of their AoE a bit they'd be every bit as good as they were in StarCraft 1.
Re: Some Suggestions & Fixes
I just watched a replay between KHB and a Terran player,I got completly shocked ! 9infestors and 5 brood lords completly DECIMATED an army of 120 supply of M&M&M +Thors and Vikings....I mean seriously whoever said that Neural Parasite is fine is probably crazy...AND infestor cost only 50 minerals 150 gas while ghosts 100/200.....I mean fungal growth and parasite completly spell out all Terran tactics !!!!
Re: Some Suggestions & Fixes
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Originally Posted by
Aldrius
Between lore, art and gameplay, lore is the most malleable. Therefore, it has the lowest priority. I don't even understand why it should be any other way...
Yeah, so the lore will justify why a tentacle is the visual manifestation of neural parasite and how it works.
There's nothing in the lore yet that contradicts this because there is no lore...
I didn't say the lore justifies that did I? I said the lore is based on units and mechanics. How would you feel if you see Tauren Marines in StarCraft 2? When things start getting a little too crazy, they stop making sense.
No lore? Yea...except for all the history, units and heroes in SC1, all the unit descriptions posted in the SC2 site, all the short excerpts such as "Wide Broken" and all those little facts we know about the game.
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Corruptors counter one thing in the whole game: Capital Ships. Which Hydralisks do well enough anyway. Corruptors have a very useful spell and if you're going to turn them into Brood Lords you might as well use them as AA for a bit. Otherwise they kinda suck.
They kinda suck? Corruptors will do fine against void rays, mutalisks and kill anything else flying that stands in its way. They do have some trouble with vikings. You are not better off with Hydralisk when fighting colossi. Bonus damages hardly tell the whole story.
Re: Some Suggestions & Fixes
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Originally Posted by
Woland
I didn't say the lore justifies that did I? I said the lore is based on units and mechanics. How would you feel if you see Tauren Marines in StarCraft 2? When things start getting a little too crazy, they stop making sense.
What an unbelievably extreme example. There is nothing in the existing story that prevents the Infestor from mind controlling stuff with a tentacle.
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No lore? Yea...except for all the history, units and heroes in SC1, all the unit descriptions posted in the SC2 site, all the short excerpts such as "Wide Broken" and all those little facts we know about the game.
No lore on the *INFESTOR* yet.
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They kinda suck? Corruptors will do fine against void rays, mutalisks and kill anything else flying that stands in its way. They do have some trouble with vikings. You are not better off with Hydralisk when fighting colossi. Bonus damages hardly tell the whole story.
They have trouble with vikings and they lose to Void Rays often enough. I'm not just looking at the bonus, but that's a pretty big, specialized bonus. And when fighting Colossi it doesn't really matter all THAT much, the colossi can't shoot back. And Corruptors die faster to stalkers, and they're slower.
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I mean seriously whoever said that Neural Parasite is fine is probably crazy
Well, see, that's what happens when you give the spellcasters that kind of leeway and don't kill them! Seriously... there are plenty examples of Ghosts, High Templar and Sentries DRAMATICALLY turning the tide for the Terran and Protoss players. I mean one merely has to look at this match:
http://www.youtube.com/watch?v=oseRV...eature=related
The Protoss player got REALLY outplayed here. The Zerg player outexpanded AND out produced him. And yet he still managed to annihilate his army repeatedly with psi storm.
Re: Some Suggestions & Fixes
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Originally Posted by
Aldrius
What an unbelievably extreme example. There is nothing in the existing story that prevents the Infestor from mind controlling stuff with a tentacle.
By your logic there is nothing in the existing story that prevents a race called "Tauren" to be on some planet.
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Originally Posted by
Aldrius
They have trouble with vikings and they lose to Void Rays often enough. I'm not just looking at the bonus, but that's a pretty big, specialized bonus. And when fighting Colossi it doesn't really matter all THAT much, the colossi can't shoot back. And Corruptors die faster to stalkers, and they're slower.
I've seen a replay with an equal amount of void rays vs corruptors. Corruptors win by a lot and I think this was before the +2 dmg patch.The thing that makes the void ray useful against capital ships is that the capital ships cannot outrun the void ray.This is not the case with corroptors. I believe in this replay there was very little micro as well. If you wish I'll post it up for you.
Re: Some Suggestions & Fixes
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By your logic there is nothing in the existing story that prevents a race called "Tauren" to be on some planet.
There isn't.
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Corruptors win by a lot and I think this was before the +2 dmg patch.
Void Rays are not massive, so the damage bonus doesn't matter.
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The thing that makes the void ray useful against capital ships is that the capital ships cannot outrun the void ray.This is not the case with corroptors. I believe in this replay there was very little micro as well.
If little micro was used, what would make fighting a group of Corruptors any different from fighting a group of BattleCruisers? If no micro is used to break the Void Ray's beam, then it clearly doesn't make the difference in this case.
Re: Some Suggestions & Fixes
To be honest with 12 battlecruisers i have taken entire fleets of both carriers and void rays with a mothership ! The key thing of course is good micro with the yamato to took out the mothership with 3 of them and the rest for the 1 shot kill void rays,than carriers are easy....,so i guess capital ships aren't that much vulnerable vs corruptors or void rays,And guys if you have played Wc3 remember to always use micro in every possible moment to save your expensive units..
.And an other thing ,how does the repair work exacly? I think to reapair something from 1 hp still costs the same value as to build a new one? Or does it have some sort of reduction? I will try to test it tommorow but if anybody has done it please say...
Re: Some Suggestions & Fixes
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The key thing of course is good micro with the yamato to took out the mothership with 3 of them and the rest for the 1 shot kill void rays,than carriers are easy....,so i guess capital ships aren't that much vulnerable vs corruptors or void rays
Um, Corruptors and Void Rays are a lot cheaper than that. Which means they're much more numerous. So even though you managed to kill 12 Corruptors (1 for each BC), what do you plan to do about the other 24? Their natural armor makes your damage-over-time attacks weaker, while their natural 22 damage is pretty strong. And you don't have a chance if they've got upgrades (+1 to both normal and bonus damage, as well as -1 from every shot of yours).
24 Corruptors will kill your BCs in slightly more than 1 shot. They'll make short work of your fleet (especially since, while your Yamato's are preparing to fire, the Corruptors will be killing off some ships).
Something similar goes for the Void Rays.
Re: Some Suggestions & Fixes
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Originally Posted by
Nicol Bolas
Um, Corruptors and Void Rays are a lot cheaper than that. Which means they're much more numerous. So even though you managed to kill 12 Corruptors (1 for each BC), what do you plan to do about the other 24? Their natural armor makes your damage-over-time attacks weaker, while their natural 22 damage is pretty strong. And you don't have a chance if they've got upgrades (+1 to both normal and bonus damage, as well as -1 from every shot of yours).
24 Corruptors will kill your BCs in slightly more than 1 shot. They'll make short work of your fleet (especially since, while your Yamato's are preparing to fire, the Corruptors will be killing off some ships).
Something similar goes for the Void Rays.
Corruptors are stopped by the point defense while on the other hand by the time the void rays charge their ray half of them will have been destoryed
Re: Some Suggestions & Fixes
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Corruptors are stopped by the point defense
The terms of the fight was pure BC vs. Corruptor. If you're bringing a caster to the fight, I would reserve the right to do the same.
So expect your Ravens to become the slaves of my Infestors and drop PDDs to protect my Corruptors. Oh, you can have the Ravens back after a few seconds, but they won't have any energy, so they won't matter.
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while on the other hand by the time the void rays charge their ray half of them will have been destoryed
... And? A Void Ray at full power is doing something like 3-5x the damage of a Void Ray at low power. It doesn't matter that the others died, because each Void Ray remaining packs the punch of at least 3.
Oh, and when they kill a BC and switch to another, they don't lose their charge. So the BCs will be dropping like flies.