Bah, some people are ingrateful, stuff looks awesome. :-P
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Bah, some people are ingrateful, stuff looks awesome. :-P
Lurker legs need to be bulkier.
http://www.moddb.com/mods/project-re...urker#imagebox
Btw its sad when fan made work looks better then Blizzards models....
Ew... the Lurker in that link looks like it has hoofs...
-Psi
The main thing is proportions. Giant heads with small bodies are the trademarks of cartoons and cuteness. Theve done studies that show how humans respond to head/body proportion.
Exibit A:
http://media.photobucket.com/image/c...arlieanim1.jpg
And since when didn't blizzards art style include blown out proportions?
http://www.youtube.com/watch?v=pmpCXnUsOpw
Im not saying dont do exagerated proportions. Im saying dont do exagerated head to body proportions. Exagerate those digging claws like they did in Brood Wars.
The head of the Lurker is big so that you can see it while it's burrowed. It's also, presumably, where the spines come from.Quote:
Giant heads with small bodies are the trademarks of cartoons and cuteness.
Also, there's a reason I put that quote in my signature.
There are other things but the main point is to show how head size correlates with perceptions of youth.
Shouldnt the legs be big so it can dig a whole big enough for the head to fit in?
Wanting Starcraft 2 to look like Starcraft 1 does not equal fear of childishness. I liked this game when I was a child.
Well, being able to recognize a burrowed Lurker affects gameplay, so no.Quote:
Shouldnt the legs be big so it can dig a whole big enough for the head to fit in?
*ahem*: "Giant heads with small bodies are the trademarks of cartoons and cuteness." If that isn't fear of childishness, I don't know what is.Quote:
Wanting Starcraft 2 to look like Starcraft 1 does not equal fear of childishness.
There's a reason why in SC1, Lurkers had a different kind of hole than any other Zerg unit. Lurkers are at their best when they are underground.Quote:
And wont big legs make the lurker more recognizable above ground?
Despite the horrorible thorax, the new Lurker does look good up close. The big headpiece now splits into a center, sleek back. The spikes settle on the shoulder pads, which combine to form a headpiece, giving people an impression of a big head. In actuality, the head is at the forepiece.
It reflects on the previously seen Lurker portrait!
-Psi
...their legs were comically gigantic in the original StarCraft. These ones are a bit more reasonable in the ratio. Most insects have very large body portions (either their head or their abdomen) in the case of Lurkers, I guess that portion is just their head.
What about the part of the model that's going to be seen all the time: the head?Quote:
No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
And I still don't see what's wrong with the legs.
http://images2.wikia.nocookie.net/st...SC1_Lurker.gif
http://www.geometer.org/earthwatch98/tarantula.jpg
Im not saying they shouldnt have big heads. They should. What Im saying is that they need big legs to convey that Tarantula feel that they had in Brood Wars.
Oaegh! Hairy :s Those creatures give me chills.. I've no doubt that they are pure evil.
Anyway, I might agree that the head of the new lurker needs some tweaking, though not because of the size. Just because of the looks..
And yeah, Samwise is cool. Too bad his fav. band is Manowar Oo (Needs better metal taste)
The other fact of the matter is that the Lurker is very much bigger than any insect or other exoskeletal creature, and thus, the legs need to be strong enough to compensate. The whole thing isn't helped by their sprawling posture, which also increases the need for good strong legs.
I haven't been able to get on the SC2 site since this was posted >.<