Re: Starcraft 2 Website Update: Death Animations
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Shouldnt the legs be big so it can dig a whole big enough for the head to fit in?
Well, being able to recognize a burrowed Lurker affects gameplay, so no.
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Wanting Starcraft 2 to look like Starcraft 1 does not equal fear of childishness.
*ahem*: "Giant heads with small bodies are the trademarks of cartoons and cuteness." If that isn't fear of childishness, I don't know what is.
Re: Starcraft 2 Website Update: Death Animations
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Originally Posted by
Nicol Bolas
Well, being able to recognize a burrowed Lurker affects gameplay, so no.
And wont big legs make the lurker more recognizable above ground?
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Originally Posted by
Nicol Bolas
*ahem*: "Giant heads with small bodies are the trademarks of cartoons and cuteness." If that isn't fear of childishness, I don't know what is.
You don't.
Re: Starcraft 2 Website Update: Death Animations
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Originally Posted by
Dauntless
So THAT'S where he said the bit about them making the Thor and telling design to make it work!
Samwise is actually a pretty fun guy. Can't say I agree with everything he does, but at least he's got a sense of fun.
Re: Starcraft 2 Website Update: Death Animations
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And wont big legs make the lurker more recognizable above ground?
There's a reason why in SC1, Lurkers had a different kind of hole than any other Zerg unit. Lurkers are at their best when they are underground.
Re: Starcraft 2 Website Update: Death Animations
Despite the horrorible thorax, the new Lurker does look good up close. The big headpiece now splits into a center, sleek back. The spikes settle on the shoulder pads, which combine to form a headpiece, giving people an impression of a big head. In actuality, the head is at the forepiece.
It reflects on the previously seen Lurker portrait!
-Psi
Re: Starcraft 2 Website Update: Death Animations
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Originally Posted by
Nicol Bolas
There's a reason why in SC1, Lurkers had a different kind of hole than any other Zerg unit. Lurkers are at their best when they are underground.
well heck why even give them any legs at all....
No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
Re: Starcraft 2 Website Update: Death Animations
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Originally Posted by
ArcherofAiur
well heck why even give them any legs at all....
No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
...their legs were comically gigantic in the original StarCraft. These ones are a bit more reasonable in the ratio. Most insects have very large body portions (either their head or their abdomen) in the case of Lurkers, I guess that portion is just their head.
Re: Starcraft 2 Website Update: Death Animations
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No sence making part of the model look good when its only going to be seen every single time the player moves his lurkers
What about the part of the model that's going to be seen all the time: the head?
And I still don't see what's wrong with the legs.
Re: Starcraft 2 Website Update: Death Animations
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Originally Posted by
Aldrius
...their legs were comically gigantic in the original StarCraft. These ones are a bit more reasonable in the ratio. Most insects have very large body portions (either their head or their abdomen) in the case of Lurkers, I guess that portion is just their head.
http://images2.wikia.nocookie.net/st...SC1_Lurker.gif
http://www.geometer.org/earthwatch98/tarantula.jpg
Im not saying they shouldnt have big heads. They should. What Im saying is that they need big legs to convey that Tarantula feel that they had in Brood Wars.
Re: Starcraft 2 Website Update: Death Animations
Oaegh! Hairy :s Those creatures give me chills.. I've no doubt that they are pure evil.
Anyway, I might agree that the head of the new lurker needs some tweaking, though not because of the size. Just because of the looks..
And yeah, Samwise is cool. Too bad his fav. band is Manowar Oo (Needs better metal taste)