Should roach deal 8x2 dmg sintead of 16x1 ?
this kind of change would make good sense to me; making the roach deal as much damage as now to anything with 0 armor, but less to some with armor, or targets covered by guardian shield (?) ; getting 1x2 from upgrades making it possible to negate damage-upps with armor-upps (as with most light attackers) .. as opposed to the current +2x1 which you can only negate half of with equal armor-upps.
this would do a few things: it would set the roaches mode of attack a bit further apart from the hydras as they are currently both powerful ranged attacks that doent get heavily reduced by armor points.
further, it would weaken the roaches attacking potency against the things that are to counter it, most notably Marauders & stalkers (spine crawler for zerg?)
iv also been told that roach is annoyingly strong vs the early zealots that lack charge, such a change in roaches attack mode would decrese tehir damage past the shield, slightly (and encourage armor/shield upps + guardian shield use further)
semi rerlated rambling: im not even a betatester, but im not seeing the zerg basic uits mixed much.. i suspect the roach being so versatile has something to do with that.. im liking the sight of it less and less - not just in zvz - its like its overshadowing the zergling role, without having earned it... still, it may well pay off to mix the basic untis more even now, its just that people dont see it yet?
edit: sorry for my poor typing; admin please correct the thread title "instead" instead of sintead ?
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
Well there are many counters for roaches and hydras are way better late game.Roaches are good for early harrass or even rush.Late game even in big numbers roaches are easy to handle.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
see, i dont like the sound of that.. i feel like most units have a more balanced role to play throughout the game, while roaches can be 'sort of imbalanced' early on but inevitably suck later? ... thats not good surely? what should be done?
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
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what should be done?
Nothing. In the early game, you only have 2 attacking units available: Zerglings and Roaches. Since you only have 2 options available, you're going to use a lot of one or the other.
As you get more options, the earlier options naturally won't be seen as much. Even so, the earlier options do have their place.
If you upgrade burrow and Roach burrowed movement (and ranged attack), you effectively have a way to punish a lack of detection. Siege Tanks need the advantage of range; they don't do so well when 18 or 20 damage Roaches pop up right next to them. This allows your Zerglings or Hydralisks free reign at the non-Siege Tank units.
If you get Roach speed, they make a nice shield for Hydralisks. This is very useful when Hellions come out.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
I like Roaches the way they are. They are really strong units but not imbalanced at all.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
i suppose it all depends on whos playing... im still not seeing enough close rationally played games, hence my perception of how the game plays get skewed in some ways.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
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Originally Posted by
RamiZ
I like Roaches the way they are. They are really strong units but not imbalanced at all.
Their strength seems fine to me they just need to be a little more expensive. Either bump them up to 100/25 or 75/50.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
Ehh... I just think Roaches need to be nerfed a bit or reworked, and something else needs to be buffed as compensation.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
They are incredibly strong but their stats are somewhat balanced, they have high damage and hp , but it works for them (so they are an actual threating unit), i don't think they should change their stats or cost, they only need to cost more supply, 2 instead of the current one and it would be perfect.
Re: Should roach deal 8x2 dmg sintead of 16x1 ?
Quote:
Originally Posted by
Hav0x
Their strength seems fine to me they just need to be a little more expensive. Either bump them up to 100/25 or 75/50.
Yeah, that would be reasonable. I know it doesn't mean that they are OP(Which I don't think they are), but I watched yesterday 7 games that OverSky played vs. Cowsgomoo. All 7 Games he went for mass Roaches with Support of Hydras, and Raped the Shit out of M&M&M, wel he lost 2 games, but won 5. And I am not talking about early game, he went for mass Roaches and just outnumbered the opponent and rush Hive to upgrade all their abilities. They are easily massable so they should cost a little more. 50 gas is a little much but 100 Minerals at least is needed in my opinion.