Never heard of it.
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What about some more race-specific abilties? Why must it always be Zerg infecting terrnas? That's what I liked about the Queen in SC1. Although rarely used, the possibility always existed that one of your terran buildings would be used against you.
I'm not just talking zerg infestation. Maybe there could be special protoss abilities against only zerg, and terran v protoss.
Off-topic, yeah, but somewhat related... >_>
Well EMP is probably a real anti-toss ability,And why didn't you used the infested terrans(BW) coupled with overlords they practicly become nuke bombers..... I mean - 500 damage with good splash,very fast movement,burrow,good hp,resistant to explosive dmg,1 supply,etc....overall they provide limitless tactical applications,a few or even one of them can turn the tide of battle in your favor, Hmm i think you never used them because the main problem in the first place is to actually infest a CC,that's actually the only problem :)
Oh, I infested CCs every opportunity I had, but those opening were far and in-between. That would be a common strategy when I played with my friends though, for one of us to sacrifice a CC to the other's infestation. My above comment stemmed more from something I read somewhere that Infesteds were really rare in most all gameplay.
Well conceptually, It is weak...
Solution for that... Its "Spawn Infesterling"
(a unit with stats equivalent to the Infested Terrans)
If it Kills a Terran ground unit, it 'pounces' on it and gets the Graphic of an Infested Terran.
That might be the idea... a "Body Snatcher unit" Whenever it kills target, it resets the timer. If the unit that it killed was 'infestable' it Also becomes an infested form of the target.
The stats would stay the same for Infestation v. simply feeding on the kill, just the appearance would change.
Another idea is to take it to the "Building" level. (some advantages.. no units need to be infested... and you can have the gameplay effect of using it on your Own building for defense. also since it is either in base defense or offense, it can be stronger)
Terran Buildings->Infested Marines
Zerg Buildings-> "Mutated Broodlings" with stats the same as Infested Marines.
Protoss Buildings-> "Charged Spawnlings" just zerg units sending out energy bolts (that they drained from the protoss building) and with stats the same as the Infested Marine
The idea is that the Infester put some tiny Zerg units into the building that either
infested Marines
took control of and mutated Broodlings
drained the Excess Power and grew to massive versions of themselves
It needs to live longer, but I like the ability itself.
Or! Just give the infested terrans a passive ability that resets their timer everytime they kill something. The unit doesn't necessarily need to be infestable, I mean what if they just ate them? You may not be able to infest protoss, but I'm pretty sure you can eat them! :D
Zerg need an emergency anti-air option at tier one not on a late game unit.
This ability would make more sense on the Queen. Sacrifice the energy to spawn larvae to counter an early air rush.
Queens should have Infested Terrans then give the healing ability to the Infestor. The Infested Terrans just seem too weak at a mid/late game situation, but could help decide a win or loss in first 5 minutes of an enemy rush.
As for the lore situation... I am far more annoyed that a Phoenix is still keeping the name after the ability that clearly inspired that name is long gone. =P
after getting to play vs AI tongiht for the first time, i gotta say this ability is kind of fun! the infestor is only 100 gas; its not hard to get a bunch of them and summon a whole lot of these things to aid an already massive swarm with many more units. and its quite easy to cast too; you just hold shift and click where you want them..
i want to see some pure numbers of zerglings and infested terrans breaking lines; the infested keeping the numbers fair while reinforcments arrive. or spawning terrans on a ramp or other choke to block the path for enemies.
this thread deserves a closer look, ill check back tomorrow.
But here's a question... Neural Parasite vs Infested Terrans. They kind of overlap in their roles (both call in temporary reinforcements; their difference being that the former removes enemy firepower in the process whilst the latter allows for troop placement). So, which one's better use of your Infestor's energy? Which one gives you more bang for your buck, especially in mid/late-game?