http://www.youtube.com/watch?v=Gf6fW8s8d1s
00:52 - awesomeness :p.
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http://www.youtube.com/watch?v=Gf6fW8s8d1s
00:52 - awesomeness :p.
Obviously the winner of the last Aiur cross country. :p
Did you know that Zealots could sometimes bug in BroodWar and start walking with that speed, like that they have charge, but in SC1. I lol'd when I saw that. Because of that scene in SC BW, this isn't anything new to me. :p
very minor bug, cool to see anyway.
awsome game btw.
That game was a pretty crazy one.
It gives me the impression, that teching is not worth as much as it used to be. Maybe because they lowered all the armor bonusses of the high-tech units, so they're much weaker to low-tier units.
EMP is the strongest anti-spellcaster ability in the game. I'm not sure it's ok for it to remove all energy in such a big radius, not to mention that it will remove all shields from Immortals, rendering them very weak. The AoE looks pretty big.
But the Mothership and Carrier have only 2 Armor now. The Carrier used to have 4 in BW. That's half the Armor.
Marines used to do only 2 dmg to Carriers before. Now they get 4 dmg, it's twice as effective.
The Carrier didn't have any damage reduction, it had a Normal attack, not Explosive. But it now has is a higher attack power. Still don't like the idea of the unit being easier to bring down by low-tiered units, it costs a bunch of resources.
The Battlecruiser didn't lose any armor, got a higher attack, extra HP, and costs the same than in BW.
i think its good that the carrier is somewhat fragile if any enemy is allowed up close and personal.. i mean, there are plenty of ways to deal with marines, and we want to see units combined throughout the game, not jsut masses of carreirs as soon as they reach that tech. also 5x2 damage per interceptor is ALOT more than the 6x1 they had in sc/bw ... finally they appear to launch quicker too.