Does anybody else miss the old ''partial'' damage sprite?
I mean in the original SC, as the units were damaged, their ''sprite'' that would show their overall health via green/orange/red profiles that were partial, I mean a SCV's arm part could be red while other parts are still green etc.
I wish Blizzard brought this back into SC2, now all the unit sprites just shift from green to red completely, one point of damage and your mighty ultralisk's sprite glimmers in yellow for example.
Re: Does anybody else miss the old ''partial'' damage sprite?
Yeah, I loved that. Maybe now they could put in some that actually represent real damage done to a body more accurately.
Re: Does anybody else miss the old ''partial'' damage sprite?
Yes and no.
The SC2 UI has much better readability - a red unit is nearly dead, a yellow unit is barely scratched. This is universally true.
With the SC1 UI, while kinda cool, it wasn't always obvious how damaged a unit was, because one unit could be all yellow, while another could be green and red. Which one has more health?
Re: Does anybody else miss the old ''partial'' damage sprite?
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Originally Posted by
milo
Yes and no.
The SC2 UI has much better readability - a red unit is nearly dead, a yellow unit is barely scratched. This is universally true.
With the SC1 UI, while kinda cool, it wasn't always obvious how damaged a unit was, because one unit could be all yellow, while another could be green and red. Which one has more health?
I think I agree with this, however Why not make it user selectable?
I mean being able to choose from
A.-"Show Detailed Damage" (SC1 style)
B.-"Show Damage only" (Current SC2 style)
Re: Does anybody else miss the old ''partial'' damage sprite?
I would like to see a user selected choice. I always did like the partial damage. Or maybe they could just revamp it a little so it wasn't confusing. I'm sure it's possible. Like have the units get damaged the same way so each part of their body goes From green to yellow, then from yellow to red. But it's random. So his head might turn yellow first, then his arms, then his chest while another unit has his arms go yellow first until his whole body is yellow and then it goes red. ohh and for protoss they could have a neat shield around the unit that goes from blue to gone or something. IDK. It would be easy enough to do.
Re: Does anybody else miss the old ''partial'' damage sprite?
Plus I don't think the current layout really improves readability. If a unit is yellow, it means it could be anyways from 1 health below full health to around 1/3 of it's health remaining.
I do hope Blizz changes it.
Re: Does anybody else miss the old ''partial'' damage sprite?
Quote:
Originally Posted by
Godless
If a unit is yellow, it means it could be anyways from 1 health below full health to around 1/3 of it's health remaining.
They might need a color shade between green and yellow then.
Your point is valid, but keep in mind you can have dozens of units selected at one time, and the unit icons get pretty small. If the icons became a rainbow of fruit flavored damage, you might not be able to tell what type of unit you're clicking on with just a glance.
Re: Does anybody else miss the old ''partial'' damage sprite?
They are definitely doing tis for SC2 as some units have it and some don't. It's quite hard to this this kind of thing UI wise when the unit models themselves haven't been finished so I'm sure it will be in the game eventually.
Re: Does anybody else miss the old ''partial'' damage sprite?
Quote:
Originally Posted by
Wankey
They are definitely doing tis for SC2 as some units have it and some don't. It's quite hard to this this kind of thing UI wise when the unit models themselves haven't been finished so I'm sure it will be in the game eventually.
Do you have any screenshots for that? I have been watching streams for a quite long time now but I haven't noticed some units did have this.
Re: Does anybody else miss the old ''partial'' damage sprite?
This all may be fine and dandy, but you're forgetting about all of us colorblind people that can't see crap between green and yellow. :P
Re: Does anybody else miss the old ''partial'' damage sprite?
They should paint the unit red line by line, so that half of the unit is red and half green when it's at half health. Very readable. Don't know about aesthetics, however :p
Re: Does anybody else miss the old ''partial'' damage sprite?
I miss how zerg units had this thermal scan image, the more damaged the unit was the colder the thermal image appeared it gave a different feel to zerg units even at that aesthetic level
Re: Does anybody else miss the old ''partial'' damage sprite?
Hmm, they were present in the WII07 release. I guess they went the easy route for beta, that's just sad.
Re: Does anybody else miss the old ''partial'' damage sprite?
I don't really care either way. I think the current way is far easier to recognize a unit's health. With the original SC system, you kind of had to guess about what health it was at. Either way I'd be fine with. I think the SC (original) system seems a little more high-tech at this point, but the current is the quicker to judge something's health.
Re: Does anybody else miss the old ''partial'' damage sprite?
I actually always disliked how the Protoss and Terrans displayed in SC1 because it had no real bearing on anything. If the arms of a unit were red it didn't mean jack, they didn't have decreased accuracy or ROF because they took arm damage, it just served to confuse how damaged a unit really was. The Zerg had a better view, but the whole creeping line idea is fantastic, that would be very easy to distinguish quickly.
Re: Does anybody else miss the old ''partial'' damage sprite?
No1 here is using health bars?? Nothing is easyer than that.
Re: Does anybody else miss the old ''partial'' damage sprite?
Quote:
Originally Posted by
Nenol-phoenix
I miss how zerg units had this thermal scan image, the more damaged the unit was the colder the thermal image appeared it gave a different feel to zerg units even at that aesthetic level
I totally agree. This was by far one of the coolest UI factors in SC1.
It was also the easiest to differentiate between high/low health, a point I want to make since so many of you seem to have such bad eyesight, yes, you, who complain about clutter, physics, creep, gosh you people make me sick. The unit explosions look terrible now, even WarCraft IIIs had more merit. Before your complaints the physics and animation was great. Sure, death animations for orgnanic units are pretty good, especially the Overlords and most Zerg units, but for many of the mechanical units it's just a *poof* and minute pieces flying everywhere. The Battlecruiser had an amazing fall-apart and explosions over its different segments, but in a recent beta video, it looked the same as the Thor's, which atm looks more toyish than anything Hasbro's made. And just as a suggestion, I think either stalkers or immortals, preferrably stalkers, should leak liquid like the dragoons.
As for the Protoss wireframe, I think (I'm not sure if they've removed it) that the shields are actually shown around it.
Re: Does anybody else miss the old ''partial'' damage sprite?
Well would we want Damagesigns on the Units themselves? For most of them it would just be too cluttered and youŽd just get confused. If any IŽd take a compromise, no red parts allowed until the whole picture is yellow first. Meaning there is no instance of Red and Green at the same time.