Wow. That the best you could come up with? :p tsk tsk tsk.
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The new battle cruiser (I think they all look the same? Or at least when it has YAMATO upgrade)
is litterally... SC1 Battle cruiser...and a giant orange tube shoved in the middle..its what the "Fusion core" is I assume. But ugh, looks a bit silly. Cause the front side of the cruiser has this GIANT hole.
I preferred the SC1 Yamato where the Ray was formed ala' DragonBallZ Khamahameha style (particles being drawn and collected into a ball and then fired)
I'll simply say I like it... and hey, at least this design makes a bit of sense for the Yamato blast. There are so many ship designs out there and I think this one floats pretty well.
If they would just ditch the oversized bridge island (or whatever the hell it is) directly over it's engine section I think that would do wonders for it aesthetically. Not only is it rather unsightly but seemingly impractical and highly vulnerable; it's just begging to be shot at.
One complaint I have is that the ship looks compact to me
I say if they remove the turrets and bridge, it would help the overall design a lot.
Warp nacelles? Where did you get that idea? Maybe the new Hyperion model, but from the old Starcraft, I always assumed they were weapons. The books never specifies as to what they are anyways. I guess its just dependent on interpretation, or until Blizzard states it.
They do look like warp nacelles, specially the blue glow on the Hyperion is quite similar to the Enterprise D warp nacelles blue glow.
http://images4.wikia.nocookie.net/me...-1701-D%29.jpg
http://sclegacy.com/forums/attachmen...5&d=1267665029
Now I want Blizzard to explain what are they for... I thought there was an official lore explanation of how the Terrans reached the Korpulu sector... Is it warp speed maybe?
BTW do you like the Hyperion's new dark feeling? it looks like a certain horror movie ship...
http://i40.tinypic.com/6r6hw8.jpg
EDIT
had to find other pic.
http://www.starshipdatalink.net/ente...1d/1701d-1.jpg
Where'd that render image dome from? It's awesome, and I haven't seen it before.
I really like the current design of the Hyperion.
X :cool:
I like it. It certainly gives a more technological feel to the Terrans. With the new design of the marine, marauders, siege tanks and battlecruisers, it seems Blizz is trying to revamp Terrans into a much more advanced faction than in SC1. Reminds me of human technology in the Matrix, with their subterranean ships and APUs.Quote:
BTW do you like the Hyperion's new dark feeling? it looks like a certain horror movie ship...
not to bump an old thread, but I just want to mention: I really hope they change the effects of the battlecruiser's lasers. right now they look like flaming arrows.
I kinda like the charge-up sound of the yamato, actually.
It seems so silly and cartoonish to me that the BC's head pops back when the Yamato Cannon is fired. I mean seriously, do all of the people in that part of the ship fall over when that happens?
"Cover your drinks, we're firing the cannon!"
Well you can't blame them, Samwise has a fetish for cartoon Terran.
http://www.ressim.net/out.php/i651705_a2977.jpg
http://www.ressim.net/out.php/i651706_e407f.jpg
I find fansite , new Battlecruiser.. ???
I play the cracked version of SC2, on my Alienware, with a High Def widescreen, everything on ultra settings, on the max resolution available, and the Battlecruiser looks so fuckin awesome. I can see every little detail on the unit. I hope that the weapon refit returns to the game (the "real" weapon refit). It was my favourite unit on SC1, it is on SC2.
Wait, the weapon refit was removed? Wow, I am out of the loop. That saddens me deeply.
I still think the lasers look too much like flaming arrows.
The new cartoonish dark model sux,the old was much better(same goes for the Thor),And currently the attack animation is both good and cool,firing non-stop volleys of plasma projectiles ,But that's for the animation,the usefullness of the unit is for a different topic ;)
Hiding. Under a rock. With my fingers in my ears and eyes staring at the ground.Quote:
Wow were have you been????
The removal of the customizable Battlecruisers depresses me greatly; that was one of the things I was looking forward to, greater customization of forces to fit a given situation. And it looked as though they had put a great deal of thought and effort into it, only to remove it come Beta. ._.
I actually happen to like the new battle cruiser better then the old one. Of course, you have to realize, that the SC1 BC and the SC2 BC are two entirely different BCs (the Behemoth in SC1 and the Minotaur in SC2)
Granted, it doesn't look that great in screen shots, but once you actually see it in action, it looks a whole lot better. You can fully appreciate the neck portion where it shows the Yamato cannon and sparks coming through the infrastructure, it kinda gives a sense that the Minotaur is a huge flying cannon ready to blow stuff up.
Now that being said, I find the rearward bridge structure a little awkward looking, and I hope that Blizzard will put in the effort to create a custom Behemoth model for the Hyperion, as it is right now just a regular looking Minotaur (which it is not.)
The BC in SC1 did look a little sleeker IMO, but I don't really hate the look of the SC2 BC either. It's a shame it lost its extra upgrades though.
Sleek, yes that's a word that Samwise has forgotten completely in SC2.
Nothing looks sleek in this game what so ever. Vulture was sleek, Wraith was sleek... too bad Vulture now looks bloated, Wraith now looks stubby and BC is now a plush toy.
They really just need to redo its attack animation to make it look like it's not shooting fireballs at things.
I have no idea how they look; nobody builds them.
I once commented on the aesthetic changes to the battlecruiser, back when people were still more concerned about sapping the color out of everything than fixing the fundamental design flaws in the models.
As others have commented, the original BC design was sleek and predatory; it conveyed a sense of scale, despite its (relatively) small sprite size. All of the defining details were small, which therefore gave the craft an inherent sense of largeness. This is the law of conservation of detail at work.
The raised bridge; the enormous, bulky gun turrets; the unnecessary "fins" on the nacelles. All of these are added details to the new model that serve to make the Battlecruiser look smaller than it really is. I even once photoshopped together a few 'before and after' pictures once to display just how they affected the perception of the model. These details could be compensated for, if the unit was enlarged to scale to the new details better (specifically, if the neck was elongated it'd look less toy-like). However, the far more economic option would be to reduce (or even remove) the unnecessary details in their entirety.
A Short-List of Changes:
• Lose the Raised Bridge. It has never been cool, and never will be.
• Shrink the fins so they're less prominent.
• Go for a more utilitarian turret design. Ball turrets look clumsy; employ something more 'flat' and/or angular.
• Reduce turret size to between 2/3 or 1/2 their current size.
• Improve turret placement to something moderately sane.
• Flatten the "nose" of the Battlecruiser model to be flush with the hammerhead, or very nearly so.
• Don't exaggerate the animations: disproportionately subtle animations imply mass. Its a big object; let it act like it.
Anyway, since we know that Blizzard isn't going to fix this by this late in development, lets just hope that some bored modder comes up with a third-party graphical update that takes this sort of thing into consideration. ;)