Dark Shrine: a dead building?
(Bare in mind I don't play Protoss.)
The Dark Shrine doesn't research or upgrade anything for itself, nor does it unlock any new tech beyond Dark Templar. Is this acceptable? It sure doesn't feel right. It just sits there - it's a dead building. There's nothing else in SC2 or BW that feels quite so useless once built.
Re: Dark Shrine: a dead building?
This is first week of beta. Wait a while and listen.
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
milo
(Bare in mind I don't play Protoss.)
The Dark Shrine doesn't research or upgrade anything for itself, nor does it unlock any new tech beyond Dark Templar. Is this acceptable? It sure doesn't feel right. It just sits there - it's a dead building. There's nothing else in SC2 or BW that feels quite so useless once built.
Queen's Nest can give the Dark Shrine a run for its money :p.
At least you don't have to get the Dark Shrine if you don't want to go for DTs, but if you want Hive tech, you need to get a Queen's Nest even if you don't plan on buildings Queens...and Queens are almost never actually built :p.
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
Wankey
This is first week of beta. Wait a while and listen.
This response does not apply to this discussion. No beta testing whatsoever is required to show that the Dark Shrine does nothing more than unlock DT's.
I'm wondering whether Toss players/people in general are OK with this.
Quote:
Originally Posted by
GRUNT
Queen's Nest can give the Dark Shrine a run for its money :p.
At least you don't have to get the Dark Shrine if you don't want to go for DTs, but if you want Hive tech, you need to get a Queen's Nest even if you don't plan on buildings Queens...and Queens are almost never actually built :p.
Queens Nest researches Queen abilities. And while they are rarely used, they still have their moments to shine in BW.
Terrans still have to get Raxes even if they're meching, or Factories even if they're not.
A more accurate comparison would be Ultralisk Cavern in vanilla SC (no speed or armor upgrade back then) or if SC2 required a 'Thor Building' that did nothing but unlock Thors.
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
milo
Queens Nest researches Queen abilities. And while they are rarely used, they still have their moments to shine in BW.
And DTs don't? :p I'm pretty sure DTs will see more action in SC2 than Queens did in BW.
Re: Dark Shrine: a dead building?
I definitely feel the Shrine could be better utilized.
Re: Dark Shrine: a dead building?
What would you suggest? A dark templar specific upgrade (eg extra damage, speed, something like that)?
Is there anything that dark templar need? (I could also picture upgrades for stalkers or void rays, although that's more lore than gameplay, given how far apart these all are on the tech tree.)
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
GRUNT
And DTs don't? :p I'm pretty sure DTs will see more action in SC2 than Queens did in BW.
You're missing my point. Once you get a Queens Nest, you can research Queen abilities and proceed to Hive tech.
Once you get a Dark Shrine, you can get DT's.
That's it.
As is, it's an artificial attempt at forcing the Toss to have tech diversity.
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
DemolitionSquid
I definitely feel the Shrine could be better utilized.
Ditto. I think I've only built one once or twice out of 120+ games on the ladder.
Re: Dark Shrine: a dead building?
Quote:
Originally Posted by
Hav0x
Ditto. I think I've only built one once or twice out of ~100 games on the ladder.
So not what I meant.
I use DT's all the time, they're fantastic. The Shrine just needs to stop being so bland. At least the Twilight Counsel serves a greater purpose than the Citadel of Adun ever did.