Originally Posted by
n00bonicPlague
I've come up with all sorts of resource mechanics, some better than others. One of them took the original gas mechanic and had a limited number of times it could be done, each time increasing mineral cost and decreasing gas yield. At some point I tried to combine it with a mineral mechanic that allowed workers to get a +M per trip boost for a fixed number of trips at a fixed gas cost. That combination made resources extremely flexible, potentially allowing a player to turn a build order on a dime and do something completely different.
A few days ago I thought about blizzard's direction with the macro mechanics and decided it might be interesting to make the Terrans the only ones with mineral/gas resource mechanics, as it suits their theme better than the other two races. My most recent incarnation of the gas mechanic is the ability to increase not the total amount in each geyser but rather the per trip yield for workers gathering gas. Purely as an example, let's say a Refinery costs 100 minerals and SCVs gather gas at a rate of 4 per trip. This mechanic would allow the player to spend something like 50 minerals to increase that rate to, say, 6 per trip. You increase your gathering rate as if you had gained a partial geyser, but you don't get any more total gas than you would have had you just left the geyser alone. So, you still need to expand, but you can accelerate the advancement towards high-level units and tech if desired.
Anyway, just another one of my random ideas :p