Well to fix that, all they need is to allow Multiple Spawn Larvas on a Single Hatchery simultaneously (bump the cost and time up to 50 to compensate)
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Well to fix that, all they need is to allow Multiple Spawn Larvas on a Single Hatchery simultaneously (bump the cost and time up to 50 to compensate)
what does that fix? you will still be able to spawn the larva without looking at the base.
what they should do is make spawn larva less of a no brainer.. the queen needs some energy tention on it beyond defensive uses
As Zerg,
1. "Left wing" Assault
2. "Right wing" Assault (flanker)
3. Tertiary Assault / Base Defense (army surplus)
4. Ground Scouts (army surplus)
5. All Hatcheries
6. Latest Expansion
7. All Queens
8. All Tech Facilities
9. Air Scout / Overseer
0. Nydus Worm / Air Transport Group
I place Queens always in the upper-right "spike" of every Hatchery, so I always know where those suckers are.
I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
Multi-select your Queen AND your hatchery. Then tab to your Queen, hit R and click the Hatchery icon in the bottom.Quote:
I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
It's... not really that much of a time saver...
Its a giant time saver you can just shift click your queens to all your hatchery's and they run to the closest hatch and spawn larva. This could be done while in combat and doesn't require you to look at multiple bases.
This is no different than the protoss one though since you can easily do the same thing.
Also Queen is a higher ranking unit than the hatchery's i think ( not sure what lair would do though) so shes the first one that comes up so no need to tab to cast the spell.