The Protoss Sentry: A Little Bundle Of Awesome
I LOVE Sentries!
Lets review:
Sentry
40HP/40/200
1AC - Normal
50/100/2 - 42
Disruption Beam
8 Ranged (5) - Fast - Air/Ground
..Force Field 50 - Creates a force field that lasts 15 and impedes movement of ground units
..Guardian Shield 75 - Creates a range 4 Aura that reduces incoming ranged damage to friendly units by 2. Lasts 15
..Hallucination Creates hallucinations that cannot deal damage and die more easily. Hallucinations last 60. Enemy detectors reveal hallucinations
*Hallucination supposedly doesn't require a target. Costs no energy either.
This thing ROCKS. Force field to block chokes and escape routes, Gaurdian Shield to pretty much half Zergling attack and Mutalisk Splash, and Hallucination to overwhelm your opponent and scout at gate tech... its the ultimate anti-Zerg.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Seems like Guardian shield would work well against Marines too.
Re: The Protoss Sentry: A Little Bundle Of Awesome
in that description it says it only blocks ranged damage. that shouldnt work on zerglings then. sorry if im a killjoy :P
Re: The Protoss Sentry: A Little Bundle Of Awesome
I hadn't noticed. I guess the senties 8 dmg lets them tear through Lings fast enough anyway.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Yeah, guardian shield is basically the Defilers dark swarm ability.
Having at least one or two of these around in any army seems like it would be hugely beneficial. What of its abilities need to be researched?
Re: The Protoss Sentry: A Little Bundle Of Awesome
For my analysis.. I enjoy them too though I don't use them too often cause of the high gas cost.
The shield is indeed only ranged, making it a very viable anti terran option. If you scout on zerg it's a make it or break it based on their strategy. I don't typically use sentries against protoss yet due to the overabundance of chronos-gate strats.
The hallucination costs 100 energy per use and does not require a target. This is VERY USEFUL pending the circumstance. You can create a warp prism for example for "elevated vision" to assist a pylon proxy early game to warm units in places they should be allowed to do (Really useful against early terran chokes if you tech to warp gate.)
I'm going to consider using it to spam fake hit units on rushes to see what happens.
Re: The Protoss Sentry: A Little Bundle Of Awesome
I love using Hallucination to make Colossi to scout without needing Robotics or Stargate, and to scare my enemy at the same heh.
Re: The Protoss Sentry: A Little Bundle Of Awesome
So how does Hallucination work? Do you get to select what type of unit spawns, or is it random?
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
rdragon87
So how does Hallucination work? Do you get to select what type of unit spawns, or is it random?
Select Sentry
Select Hallucination in menu
Sub Menu appears with all possible unit choices:
- 4 Probes
- 2 Zealots
- 2 stalkers
- 2 HT
- 1 Archon
- 1 Colossus
- 1 Warp Prism
- 1 Immortal
- 1 Phoenix
-1 Void Ray
Select which unit(s) to Hallucinate.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Damn, that's nice. Be a great way to deal with Banelings early on. Spawn four Zealots in the way and BAM! suddenly less Banelings to worry about. Or at least, clog up their path with fakes so they can't chase as effectively. Of course, you could just use Forcefield that way as well.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Hmmmm... the ranged damage reduction is news to me. I also considered that ability to be the ultimate zergling killer, but I guess not. Looks like it is more anti-terran infantry.
Seems like the aura is great for early game, but mostly useless when higher tech and upgrades start. Is that an accurate guess? Or would you still expect auras to pop up in big late game battles?
Thanks for the info.
EDIT: Can you hallucinate units you do not have the tech to produce? Can I scout with an hallucinated Phoenix even if I didn't build a Warp Gate (Woops: I meant StarGate)?
Re: The Protoss Sentry: A Little Bundle Of Awesome
Oh it can also create multiple units at once, you could say halucination is slightly bether than the changeling ability for scouting ^ ^.
How long does a halucination last and how much hp does it have?
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
Pick
Hmmmm... the ranged damage reduction is news to me. I also considered that ability to be the ultimate zergling killer, but I guess not. Looks like it is more anti-terran infantry.
Seems like the aura is great for early game, but mostly useless when higher tech and upgrades start. Is that an accurate guess? Or would you still expect auras to pop up in big late game battles?
Thanks for the info.
I think as long as the enemy is using infantry (and infantry ARE viable throughout the game now) it'll be useful. It also does wonders against any low damage, high speed attacks like Mutalisk Glaive Wurms.
Quote:
Originally Posted by
Pick
EDIT: Can you hallucinate units you do not have the tech to produce? Can I scout with an hallucinated Phoenix even if I didn't build a Warp Gate?
Yes.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Creates a range 4 Aura
Hmmm....thought you didn't like auras for SC :)
Gonna throw out a rare, "I called it" on this ability tho. I had an idea almost exactly like this one, going way back (when it was the Nullifier)- mine had a bit of "Spirit Link" in it, but it was pretty much the same ability.
....I want my medal. :)
.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
Pick
Hmmmm... the ranged damage reduction is news to me. I also considered that ability to be the ultimate zergling killer, but I guess not. Looks like it is more anti-terran infantry.
Actualy its quite efective against zerg , it's the perfect weapon to use against roaches and hydralisk.
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
Perfecttear
Actualy its quite efective against zerg , it's the perfect weapon to use against roaches and hydralisk.
*tickles Perfecttear*
Re: The Protoss Sentry: A Little Bundle Of Awesome
Hallucination can be detected? That sucks, late game it's going to be completely useless, unless enemy units continue to shoot at them even when detected, which would be strange.
Re: The Protoss Sentry: A Little Bundle Of Awesome
tbh i thought it would be useless unit
but its an amazing unit...and looks cool lolz
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
Norfindel
Hallucination can be detected? That sucks, late game it's going to be completely useless, unless enemy units continue to shoot at them even when detected, which would be strange.
...but at least some 'free' scouting while it lasts...
Speaking of that, I haven't seen anybody scout since this whole thing started
Re: The Protoss Sentry: A Little Bundle Of Awesome
Quote:
Originally Posted by
DemolitionSquid
I think as long as the enemy is using infantry (and infantry ARE viable throughout the game now) it'll be useful. It also does wonders against any low damage, high speed attacks like Mutalisk Glaive Wurms.
Yes.
,
it should even be good vs BC's since their attack is a burst making the shield thing count several times extra.. it really should be usefull against anything with 2x damage even, since that makes it count twice?