Ah, nice. Well... Now I get to play the hope and waiting game :(
Printable View
We all had to
^ True, did you go to Blizzcon?
does Guardian Shield work on your air units or buildings? Can you stack multiple shields?
Can you set a rally to a Nydus Worm/Warren, so that units produced automatically go to the Nydus Network?
Yes. And the main building is called the Nydus Network.Quote:
Can you set a rally to a Nydus Worm/Warren, so that units produced automatically go to the Nydus Network?
is it just me or is the muta's attack range looks short when attacking ground units?
No. That's simply perspective. Air units are not where they appear to be.Quote:
is it just me or is the muta's attack range looks short when attacking ground units?
What is the purpose of the Overseer (what abilities does it have)? I'm sure I could google it, but I'd rather stress out those of you with Beta keys :p
The Overseer is a detector, and it can drop a Changeling for 50 energy, which will transform into a Marine, Zealot, or Zergling depending on the first enemy race it sees. The transformed unit will appear friendly to the enemy and can be used to scout.
Can a spine or spore crawler root itself on a ramp since it allows creep to be on the surface?
Lol I thought so...sry I had to ask I was bored ;p
Can you set units to follow a group (issue the move command and target a group instead of a unit)?
What happends if you have units without attacks in a group, and you order the group to attack-move? For example: Observers in the same group than Stalkers.
For the last example, what happends if you Blink? Do the Observers try to move at Blink's destination, or they hold still until you issue the group another command?
Units that can't attack have an ability called "Attack scan". I haven't looked at how that specifically works, but basically they'll follow your units.Quote:
What happends if you have units without attacks in a group, and you order the group to attack-move? For example: Observers in the same group than Stalkers.
No, they won't move to the blink's destination.Quote:
For the last example, what happends if you Blink? Do the Observers try to move at Blink's destination, or they hold still until you issue the group another command?
I was playing a 2v2 and for some reason I was able to build units like mad with 0 min/gas. My partner dropped fairly early but had scvs mining. Was I using his resources or was I just cheating like a retard pumping roaches like no tomorrow?
(I tossed down a hatchery @ 0 minerals just do see what happened which is why there was a second @ my natural.)
Replay attached. Either I didn't know you spent your missing ally's harvested resources or I encountered a bug and cheated like mad with it. ; ;
This is just hypothetical, but...
Let's say the Terran player initiated a nuke on your base. If you use an infestor to MC the ghost, will the ghost stop nuking? If so, will the nuke be lost?
Ok, so they just stay over your units while they are attacking the enemy units, and then move to the point you clicked when your units aren't attacking anymore?
If it's so, it looks like it considers units in attack mode their targets for the Heal command. It's not really much more automated than a normal attack-move command. The difference is just that they won't actually heal anything unless it's damaged.
I'm wondering if somebody could help me explain hotkeys.
I'm having a hard time understanding some of them.
For example when i'm playing terran, i put all my barracks under one group, so i can select them on the battlefield and build units there, but for some reason sometimes it doesn't work. I select all my baracks and and start producing marines from them, but for some reason it only queques them on the first one, or only builds them at some baracks, if i have 5 baracks selected and i for example click to build marines 5 times (lets say i don't have any reactors) , i expect that each of them is build in their own baracks, but for some reason sometimes this isn't the case :(
And i always have to much minerals becasuse of that, since it doesn't build my units or, it just queqes them.
How exactly does it work, or is it that i am clicking something wrong, i don't have that much experience with hotkeys.
They're all on different tab queues. It's like a group of high templar and zealots. Barracks without an add-on, Techrax and Reactorax are all on different queues, so you need to tab through them on where you want certain units to be built.Quote:
For example when i'm playing terran, i put all my barracks under one group, so i can select them on the battlefield and build units there, but for some reason sometimes it doesn't work. I select all my baracks and and start producing marines from them, but for some reason it only queques them on the first one, or only builds them at some baracks, if i have 5 baracks selected and i for example click to build marines 5 times (lets say i don't have any reactors) , i expect that each of them is build in their own baracks, but for some reason sometimes this isn't the case
The SC2 UI treats Barracks with Tech Labs and Barracks with Reactors as different units. If you've got them all in one group, you'll notice that only one or the other is highlighted in the unit icon groupings - these will be the ones you build from. You can press tab to switch between Reactor and Tech Lab raxes to quickly build from both.
yeah, what Aldrius said.
Can a targeted unit that has been neural parasited be disconnected from the infestor if it walks out of range?
Not sure how you'd verify this when you can only make one account, but:
Can you have a username with more than just alphanumerics? Are _?'"\)#$(&@$ or spaces fair game? Does bnet 2.0 treat 'name' and 'Name' as two different accounts? (So you'd potentially have a million variations of Boxer/boxer/boXer/...)