Re: In the Beta; Ask a Q, get an A
I was playing a 2v2 and for some reason I was able to build units like mad with 0 min/gas. My partner dropped fairly early but had scvs mining. Was I using his resources or was I just cheating like a retard pumping roaches like no tomorrow?
(I tossed down a hatchery @ 0 minerals just do see what happened which is why there was a second @ my natural.)
Replay attached. Either I didn't know you spent your missing ally's harvested resources or I encountered a bug and cheated like mad with it. ; ;
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
Aldrius
They will not move with your troops. They will go on the most direct path.
Thanks. It seems like they didn't use the Medivac code for all units.
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
Norfindel
Thanks. It seems like they didn't use the Medivac code for all units.
Medivacs will go on the most direct path too.
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
Aldrius
Medivacs will go on the most direct path too.
Someone mentioned in another thread that they will follow your ground troops closely when grouped and given the attack command.
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
Norfindel
Someone mentioned in another thread that they will follow your ground troops closely when grouped and given the attack command.
Only if there's infantry in the group, and only if the infantry are in active combat.
Re: In the Beta; Ask a Q, get an A
This is just hypothetical, but...
Let's say the Terran player initiated a nuke on your base. If you use an infestor to MC the ghost, will the ghost stop nuking? If so, will the nuke be lost?
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
milo
Only if there's infantry in the group, and only if the infantry are in active combat.
Ok, so they just stay over your units while they are attacking the enemy units, and then move to the point you clicked when your units aren't attacking anymore?
If it's so, it looks like it considers units in attack mode their targets for the Heal command. It's not really much more automated than a normal attack-move command. The difference is just that they won't actually heal anything unless it's damaged.
Re: In the Beta; Ask a Q, get an A
Quote:
Originally Posted by
TheJet
This is just hypothetical, but...
Let's say the Terran player initiated a nuke on your base. If you use an infestor to MC the ghost, will the ghost stop nuking? If so, will the nuke be lost?
I don't know if the Ghost would immediatly stop nuking, but you could tell it to cancel the nuke easily enough.
Re: In the Beta; Ask a Q, get an A
I'm wondering if somebody could help me explain hotkeys.
I'm having a hard time understanding some of them.
For example when i'm playing terran, i put all my barracks under one group, so i can select them on the battlefield and build units there, but for some reason sometimes it doesn't work. I select all my baracks and and start producing marines from them, but for some reason it only queques them on the first one, or only builds them at some baracks, if i have 5 baracks selected and i for example click to build marines 5 times (lets say i don't have any reactors) , i expect that each of them is build in their own baracks, but for some reason sometimes this isn't the case :(
And i always have to much minerals becasuse of that, since it doesn't build my units or, it just queqes them.
How exactly does it work, or is it that i am clicking something wrong, i don't have that much experience with hotkeys.
Re: In the Beta; Ask a Q, get an A
Quote:
For example when i'm playing terran, i put all my barracks under one group, so i can select them on the battlefield and build units there, but for some reason sometimes it doesn't work. I select all my baracks and and start producing marines from them, but for some reason it only queques them on the first one, or only builds them at some baracks, if i have 5 baracks selected and i for example click to build marines 5 times (lets say i don't have any reactors) , i expect that each of them is build in their own baracks, but for some reason sometimes this isn't the case
They're all on different tab queues. It's like a group of high templar and zealots. Barracks without an add-on, Techrax and Reactorax are all on different queues, so you need to tab through them on where you want certain units to be built.