Lurkers are out look at a hydralisk and youll see they dont have a grayed out evolution.
For the record, from this point on until SC2 is released every single post I make has "subject to change" implied.
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Lurkers are out look at a hydralisk and youll see they dont have a grayed out evolution.
For the record, from this point on until SC2 is released every single post I make has "subject to change" implied.
NoQuote:
- D8 Charges is now a secondary attack vs buildings, no longer an ability
No
No
No
NO
Without Spider Mines, Reapers were my best hope :(
Just... please leave the Auto Turret in the game...
The Infestor Siphon Life sounds really powerful, if used correctly. As it is implied that it counters Colossi, maybe the Colossus is considered... Biological somehow? I'm confused.
Also: LOL against the Mutalisk damage having been nerfed to 9. Might have been wrong after all about the unit. It's too strong!
Roach damage has been increased to 16 (without bonuses), which makes it feel more like a generalist, instead of a specialized unit. I like the changes a lot, except maybe for the Nydus Worm restriction removal.
if lurker is truely removed, good riddance! i remember discussing the genreal notion of the lurker in sc2 like 1½ years ago on blizz forums. that and medic. now they are both gone, and im loving it.
other changes look nice enough. im looking frward to getting home so i can take a look at some video comentaries WITH sound.
That's my thinking as well. I really hope they find a unique use for the Lurker. It always felt like such an amazing addition to Brood War. Very zergish.
I think there is still something to be said about giving it a "direct" cliff-walk ability. I saw that suggested in an earlier post.
Zerg seem to be lacking in this area, unless you count the nydus worm/canal thing, which I guess is an indirect form of cliff-walk.
While we're wishing I want lurkers to have a researchable jump, like a spider, where they can attack air units.
Can't you see them skewering ground while burrowed and as soon as the detection shows up unburrow, leap to skies and stab their %&$#@ eyes out!
And spin webs.
Well Zerg's Roach now can move while burrowed so that is some kind of assault unit just like Reapers and Stalkers. I don't think that Zerg will get Cliff-Climbers with Roaches, Mutas and Infestors...
I think your right. Too bad though.
Zerg still feel a little weak to me. Or maybe they just don't seem quite "scary" enough yet.
A cliff-walking unit that climbs up into my base and then plants itself next to my mineral line is scary.
Giving roaches the wonderful ability to move while burrowed went along way to alleviating some of my misgivings, though.
No they can't but Nydus worm can now be built anywhere on the map(which is OP in my opinion), so I think ALL ground Zerg units can cliff-climb in other words... :P
Just take a look at the end of this video: http://www.youtube.com/watch?v=3UyloKEp64Y&feature=sub
Also Maverick, with Roaches having 145 HP and 16 damage, and Hydras having 12 damage vs ALL units, I think Zerg is pretty much OP right now :/
everything is OP right now
i love it :D
Oh sorry. I didn't mean "weak" in terms of damage or hit points. Zerg still just don't feel really interesting to me yet. But I haven't played the game yet, so I might change my mind once I see how they stack up against the other races.
To be honest, though, I was never a huge fan of Zerg in SCI multi, so I may just be carrying my bias over into SCII.
Loved them in the campaigns though.
I like new thor and voice...(German version)
http://www.youtube.com/watch?v=18aUUejQQ9M
I both hate and like the new Thor.
I hate it because it's not the old one, but I have to admit, the new one does fit into the overall aesthetic of the Terrans better. It also doesn't look quite as bad when turning.
http://www.ressim.net/out.php/i501310_171.jpg
http://www.ressim.net/out.php/i501311_433.jpg
thats not change but I don't want to new Thread.. invisibility armor looks very bad...
meh, looks fine to me. I'd have to see it in gameplay to make a better judgement though.