Detonate Burrowed Banelings
StarCraft Players now have the option to detonate burrowed banelings in the latest StarCraft II builds, so expect to traverse the occasional biological minefield against zerg!
http://www.facebook.com/#!/StarCraft?ref=nf
looks like spidermines are back, except they can be repositioned however you like and can explode while burrowed
Re: Detonate Burrowed Banelings
WOOT!
Next weeks Facebook update: Banelings have lost the ability to detonate while burrowed.
Re: Detonate Burrowed Banelings
No damage penalty for exploding underground? or damage boost for exploding above ground?
Either way...very interesting
Re: Detonate Burrowed Banelings
Ya, the icing on the cake for zerg map control.
Re: Detonate Burrowed Banelings
You know, there really isn't any point at all to adding a detonate option for the sake of being able to detonate underground.
How is it going to be any different from simply unburrowing? Unless they kept the terrible "wait for half a second before exploding" thing they had with the infested Terran in SC1.
I see the detonate option more useful for running your banelings into the midst of enemy troops then detonating for maximum effectiveness.
Re: Detonate Burrowed Banelings
Quote:
Originally Posted by
Pandonetho
You know, there really isn't any point at all to adding a detonate option for the sake of being able to detonate underground.
How is it going to be any different from simply unburrowing? Unless they kept the terrible "wait for half a second before exploding" thing they had with the infested Terran in SC1.
I see the detonate option more useful for running your banelings into the midst of enemy troops then detonating for maximum effectiveness.
for the split second it takes to unburrow then explode, you could be one-shotted by a sieged tank, gunned down by 40 marines etc probably
Re: Detonate Burrowed Banelings
Quote:
for the split second it takes to unburrow then explode, you could be one-shotted by a sieged tank, gunned down by 40 marines etc probably
Uh, first, no that's the problem that SC1 infested Terrans had as I mentioned.
Banelings on the other hand, should NOT have this problem because the explosion should be instantaneous.
Second, it wouldn't matter either way, banelings do damage regardless of how they are exploded, whether by manual detonation, or by enemies killing them. (Unless this changed).
Re: Detonate Burrowed Banelings
I can see people burrowing banelings ontop of expansions early games to be used as scouts and to destroy probes/scv's/drones in an attempt to expand
Re: Detonate Burrowed Banelings
Hell yeah!
Quote:
Originally Posted by
Sydarm
I can see people burrowing banelings ontop of expansions early games to be used as scouts and to destroy probes/scv's/drones in an attempt to expand
Excellent strategy. This, combined with the threat of lurkers, makes it even more important to have detection against Zerg.
Re: Detonate Burrowed Banelings
Quote:
Originally Posted by
Blazur
Hell yeah!
Excellent strategy.
Mind you, the baneling will block the expansion from being put down intially and you'll only have to worry about the harvester.
the downside is it will force the opponent to tech detection early game on you