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Is this the new macro for protoss?
Q u o t e:
Is the Obelisk still in the game?
Karune said:
The Obelisk is no longer in the game. Instead, the time warp ability which allows a building to produce or research faster for a set duration is now on the Nexus. This opens up several new strategies and the development team is really looking forward to what players will be able to come up with utilizing this ability during beta.
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Re: Is this the new macro for protoss?
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Re: Is this the new macro for protoss?
Need more info before I can pass judgement.
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Re: Is this the new macro for protoss?
This will definitely be interesting!
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Re: Is this the new macro for protoss?
So now all the macro mechanics basically amount to "push button to go faster"
Was kinda hoping for alittle more depth than that...
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Re: Is this the new macro for protoss?
Yep. No depth in deciding what to make produce and/or research faster. None whatsoever. :rolleyes:
That's far superior to the nothing of Proton Charge. This is an ability that can substantially affect build orders, much like supply drop for the Terrans.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
So now all the macro mechanics basically amount to "push button to go faster"
Was kinda hoping for alittle more depth than that...
Isn't gaining a resource/tech/army advantage the whole idea behind the word "macro" in this game? I thought the depth was supposed to come from the choices between multiple abilities. Like scan vs mule and maybe fast tech vs proton charge.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Was kinda hoping for alittle more depth than that...
There's incredible strategic depth to it. You basically are given a tool to speed production of anything in your build order, be it a research or unit. Although it's still gonna amount to "press the button every x seconds", but at least now players have some choice in what they want the button pressing to improve. And given multiple nexuses that'll just couple the decision making.
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Re: Is this the new macro for protoss?
So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabeled "time" their excited.
Shut the **** up. We're sick of your stupidity.
A) THERE WERE MULTIPLE PROBLEMS WITH PC
B) THIS FIXES MOST OF THEM
You're a goddamn lunatic. Go somewhere where your kind of mindless drivel is appreciated. Like TL.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited.
There are certain benefits that come from getting certain units out sooner. For example, it might open up new rush strategies. It might open up setting up faster expansions - more minerals. It enables to adapt faster which might save you and enable you to continue playing the game. Although I hate the concept of any race manipulating TIME ITSELF, it helps differentiate the races quite a bit. I am entirely for it.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
Indirectly, the augmented mineral gain allowed for more units or research. But the decision making in this process was extremely mundane. TW at least allows for more strategic choices in terms of how a player wants to use it. If they want to amass Stalkers then they could TW their gates to pump out an army. Given multiple Nexuses a player will likely be able to double pump them.
Or, if players wish to shift tech to something else, they can TW the necessary buildings to speed tech.
Or, if players wish to secure a yellow resource node and harvest as much minerals as possible...they can TW the Nexus to produce a quick handful of Probes. All PC could have done was speed up an already existing handful of probes.
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Re: Is this the new macro for protoss?
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They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited.
No, that's not how it works.
Proton Charge allows you to get more minerals. Notice the period on the end of the sentence. That's all it does. The multifaceted utility of minerals is irrelevant; what matters is what the ability does. It gives you more minerals.
Time Warp directly gives you the choice between faster unit production and faster research. So the ability has an intrinsic decision making quality. What you do with it is your choice.
Furthermore, you might have noticed "research" on that list. Minerals cannot make research faster, because research always requires some quantity of gas.
Also, this unit production increase is not the same as using minerals to spam more Gateways. It works on buildings that require gas, which PC does not. And it's temporary. If I need more Immortals right now, I can get that with this ability. But if I have a continuous need for more Immortals, this ability will be detrimental in the long run. It would be a better use of the Protoss's resources to invest in more RoboBays and spend Time Warps on research. Transitioning from one to the other is not obvious. When do you pick more RoboBays over this ability? That's a decision you'll have to make, and you'll have to live with the consequences.
So no: the two are not interchangeable, either in an isolated sense or in a global sense.
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Re: Is this the new macro for protoss?
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Originally Posted by
Blazur
Indirectly, the augmented mineral gain allowed for more units or research. But the decision making in this process was extremely mundane. TW at least allows for more strategic choices in terms of how a player wants to use it. If they want to amass Stalkers then they could TW their gates to pump out an army. Given multiple Nexuses a player will likely be able to double pump them.
Or, if players wish to shift tech to something else, they can TW the necessary buildings to speed tech.
Or, if players wish to secure a yellow resource node and harvest as much minerals as possible...they can TW the Nexus to produce a quick handful of Probes. All PC could have done was speed up an already existing handful of probes.
Yah. My biggest problem with it is how unimaginative it is. It feels like they just copy and pasted Spawn Larva. Expecially since Protoss already have a faster unit production mechanic (Warp-In).
Regardless Ill reserve final judgement till I play with it.
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Originally Posted by
Nicol Bolas
No, that's not how it works.
Proton Charge allows you to get more minerals. Notice the period on the end of the sentence. That's all it does. The multifaceted utility of minerals is irrelevant; what matters is what the ability does. It gives you more minerals.
Time Warp directly gives you the choice between faster unit production and faster research. So the ability has an intrinsic decision making quality. What you do with it is your choice.
Where your draw the line is a factor of your minds interpretation of causation. Its like some players thinking Spawn Larva involves the decision to make units or workers. It depends on how far down the line you go.
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Re: Is this the new macro for protoss?
I wonder how it is implemented. Does Nexus now how a mana pool? Are there 2 skills in the nexus, whereby both become on cooldown when you use one?
Is this skill a researchable skill?
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Re: Is this the new macro for protoss?
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it feels like they just copy and pasted spawn larva.
Research!!!!! Spawn Larva doesn't help with that.
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Re: Is this the new macro for protoss?
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Originally Posted by
Nicol Bolas
Research!!!!! Spawn Larva doesn't help with that.
Yes it feels like they copy pasted it and tweaked it for protoss. Its a spawn larva comboed with research acceleration. Nice try though.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Yah. My biggest problem with it is how unimaginative it is. It feels like they just copy and pasted Spawn Larva. Expecially since Protoss already have a faster unit production mechanic (Warp-In).
I don't see how this is redundant from Spawn Larva. That ability is isolated to one building, with one purpose. TW can be extended to anything in the game which has a timer (research, train, etc). And for all we know Protoss players may be able to cast this on allied buildings (*squeel*). If that's the case, the strategic depth is suddenly compounded in team games.
It's pretty imaginative if you ask me. What other RTS game has a similar mechanic? I've not played Supreme Commander or any of the latest C&C games, but I'm pretty sure a similar mechanic doesn't exist in Blizzard's games.
To me this is a pretty exciting ability. The name is kinda lame, but the strategic possibilities are endless.
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Re: Is this the new macro for protoss?
I think the decision of when to use this ability in a defensive, or offensive way will be very strategic. Specially if you want early tech, or late tech, or quick defenses or quick nexus expansion warp-ins.
possibilities are endless. great mechanic
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Re: Is this the new macro for protoss?
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Yes it feels like they copy pasted it and tweaked it for protoss.
And therefore not copy and pasted.
And regardless of its origin, it's still fundamentally superior to PC. Hell, it's superior to Spawn Larva, due to having built-in decision making.
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TW can be extended to anything in the game which has a timer (research, train, etc).
We don't know that. Or, if you do, please cite a source.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Yes it feels like they copy pasted it and tweaked it for protoss. Its a spawn larva comboed with research acceleration. Nice try though.
Spawn larva is associated with a unit though, this new macro is used by the Nexus. The Queen has to be near a Hatchery to use Spawn Larva, while Nexus can seemingly be used on any building instantly.
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Re: Is this the new macro for protoss?
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Originally Posted by
Nicol Bolas
And therefore not copy and pasted.
And regardless of its origin, it's still fundamentally superior to PC. Hell, it's superior to Spawn Larva, due to having built-in decision making.
We don't know that. Or, if you do, please cite a source.
Karune:
The Obelisk is no longer in the game. Instead, the time warp ability which allows a building to produce or research faster for a set duration is now on the Nexus
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Re: Is this the new macro for protoss?
The main reason I don't see this as similar to spawn larvae is because I would very rarely expect it to ever be used for faster production.
The wording makes it sound like it only affects one building. How often are you going to sacrifice your economy or tech in order to get an extra unit out of that gateway? It sounds like an "oh shit" button for when you're on the verge of a death. Larvae on the other hand, is pure production.
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Re: Is this the new macro for protoss?
Please read the statement I quoted. It said, "TW can be extended to anything in the game which has a timer (research, train, etc)."
Things with timers include more than what Karune stated. Like shield and energy recharge, cooldowns, etc.
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The wording makes it sound like it only affects one building. How often are you going to sacrifice your economy or tech in order to get an extra unit out of that gateway?
But you'll be using it consistently. Which means it acts as additional Gateways/Robo Bays/StarGates/etc. Or as research increase. If you need the production from 3 Robo bays, but don't want to spend the money/time on them, then getting 2 and this ability may cover your needs. Plus, you don't have that 3rd Robo sitting there doing nothing if you tech switch later.
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Re: Is this the new macro for protoss?
I think this is an important point they should include in the ability:
Disables the ability of the Nexus to build Probes or Mothership(s) for a time after the ability is cast.
Its the most surefire way of scrubbing out any APM sink-like traits.
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Re: Is this the new macro for protoss?
Isn't this basically the ability I came up with like 8 months ago?
I like this version of it, I guess. I don't really like it on the Nexus, though... and I wonder how much it advances the production and research.
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Re: Is this the new macro for protoss?
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Originally Posted by
Nicol Bolas
Things with timers include more than what Karune stated. Like shield and energy recharge, cooldowns, etc.
You misunderstood or I didn't convey properly. In my statement I was referring to any action you commit on a building which takes time to complete. Examples:
- Training of units.
- Committing researches.
- Building production.
Cooldowns, shields and energy recharging are not something I'd assume would be affected by TW.
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Re: Is this the new macro for protoss?
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Originally Posted by
Aldrius
Isn't this basically the ability I came up with like 8 months ago?
Seems like everyone and their mother is claiming ownership of this idea already. It's not like it's something revolutionary enough that everyone here hadn't thought of it at one point or another.
Either way, we have to yet to know if it's gonna stick and be final. Also I do wonder about recharge shields/power abilities on the Obelisk and their ultimate fate.
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Re: Is this the new macro for protoss?
Karune did not specifically mention "Building production." And he did not describe the power as generically as you. So I'm still wanting a source for including "Building production" on that list.
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Either way, we have to yet to know if it's gonna stick and be final.
They've already said it's going to be in the beta. And if they're shooting for a mid-2010 release date (anywhere from May to July), there won't be enough time to rip out a macro mechanic, add a new one, and still do adequate balance testing/tweaks.
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Re: Is this the new macro for protoss?
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Originally Posted by
Raisk
Seems like everyone and their mother is claiming ownership of this idea already. It's not like it's something revolutionary enough that everyone here hadn't thought of it at one point or another.
Either way, we have to yet to know if it's gonna stick and be final. Also I do wonder about recharge shields/power abilities on the Obelisk and their ultimate fate.
This is a very old idea from the very begining of the macro debate. Kinda makes you wonder if Blizzard was reading the forums back then: rolleyes:
Also Karune has said the Obelisk and Argus Link are out. Presumably Shield Recharge is too.
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Originally Posted by
Nicol Bolas
They've already said it's going to be in the beta. And if they're shooting for a mid-2010 release date (anywhere from May to July), there won't be enough time to rip out a macro mechanic, add a new one, and still do adequate balance testing/tweaks.
Repeat after me "When its ready."
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Originally Posted by
DemolitionSquid
I think this is an important point they should include in the ability:
Disables the ability of the Nexus to build Probes or Mothership(s) for a time after the ability is cast.
Its the most surefire way of scrubbing out any APM sink-like traits.
Yo dawg I heard you like decreasing macro so we added a decreasing macro effect to your macro mechanic so now you can decrease macro while your increasing macro!
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Re: Is this the new macro for protoss?
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Originally Posted by
Nicol Bolas
Karune did not specifically mention "Building production." And he did not describe the power as generically as you. So I'm still wanting a source for including "Building production" on that list.
Yeah, that's an assumption made by me. I've asked for clarification on this in the official thread. More importantly, I'm eager to hear if the ability can be used on allied buildings.
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Re: Is this the new macro for protoss?
If you follow professional SC at all, you'll know how important relative timing windows are. Time Warp is going to make predicting a Protoss opponent much more difficult, and therefor SC2 in general is less predictable.
Good.
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Re: Is this the new macro for protoss?
Hey you know what ability would have great energy tension with time warp?
Proton Charge.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Yo dawg I heard you like decreasing macro so we added a decreasing macro effect to your macro mechanic so now you can decrease macro while your increasing macro!
I see your point. Ill get back to you on it.
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Originally Posted by
ArcherofAiur
Hey you know what ability would have great energy tension with time warp?
Proton Charge.
Yeah, if Proton Charge wasn't BROKEN
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Hey you know what ability would have great energy tension with time warp?
Proton Charge.
We haven't really seen anything indicating it's gone, have we? Right now it's in that weird limbo along with a lot of other abilities throughout the game. I think PC is still in the game :)
Edit: oh god double edit because squid just edited.
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Re: Is this the new macro for protoss?
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Originally Posted by
rcp181
We haven't really seen anything indicating it's gone, have we? Right now it's in that weird limbo along with a lot of other abilities throughout the game. I think PC is still in the game :)
Blues have said its gone. And no Demo PC was not broken. Blizzard said why they removed it and it had nothing to do with your paranoid "mass effect" ravings.
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Re: Is this the new macro for protoss?
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Originally Posted by
Raisk
Seems like everyone and their mother is claiming ownership of this idea already. It's not like it's something revolutionary enough that everyone here hadn't thought of it at one point or another.
=| Well, maybe, but then I was the only person who suggested and discussed it for a while. At least as far as I saw.
I'm not saying Blizzard got the idea from me, but... uh... I did suggest it. And as far as I saw I was the only one... in fact I recall people IGNORED it as a suggestion! Grr! Damn you all.
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This is a very old idea from the very begining of the macro debate. Kinda makes you wonder if Blizzard was reading the forums back then: rolleyes:
I don't remember that... I'm going to find where I made the suggestion and discussed it with Matt II... but I can't remember where it was. Sigh.
C'est la vie I suppose.
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Re: Is this the new macro for protoss?
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We haven't really seen anything indicating it's gone, have we?
No, they specifically said PC (and Argus Link) was gone.
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Re: Is this the new macro for protoss?
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Originally Posted by
ArcherofAiur
Blues have said its gone. And no Demo PC was not broken. Blizzard said why they removed it and it had nothing to do with your paranoid "mass effect" ravings.
Link please.
Edit: Oh yeah, I remember. What I meant to say is that a similar resource ability is not necessarily gone. :s
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Re: Is this the new macro for protoss?
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Originally Posted by
Aldrius
I did suggest it. And as far as I saw I was the only one... in fact I recall people IGNORED it as a suggestion! Grr! Damn you all.
Allot of people ignored it because it was so old. Recently I think Nicol resurrected it.