-
Obelisk Removed From The Game
http://forums.battle.net/thread.html...64571&sid=3000
"The Obelisk is no longer in the game. Instead, the time warp ability which allows a building to produce or research faster for a set duration is now on the Nexus. This opens up several new strategies and the development team is really looking forward to what players will be able to come up with utilizing this ability during beta. "
-
Re: Obelisk Removed From The Game
-
Re: Obelisk Removed From The Game
As I said in the duplicate thread, nicol got his wish.
Oh and Demo I had this as an ability back when I wrote the Thesis. You wernt the first ;) I just decided since then that it was rather bland and unimaginative compared to say the MULE or Spawn Larva.
-
Re: Obelisk Removed From The Game
Pfffft, It was my idea in the first place!
http://www.teamliquid.net/forum/view...opic_id=100833
Quote:
My idea for the obelisk was to allow the shield regen to affect buildings in progress/speed up the construction of a new building. This would allow a player to sacrifice econ for faster tech.
Back in August, DAMN IM AMAZING. You're full of lies archer!
Btw, what did demo call? Time warp or obelisk gone :s
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
rcp181
My Thesis article was September 14 2008. Your post you linked to is August 29 2009. Nevertheless I dont really care if I was or wasnt the first. Just pointing out that demo wasnt.
-
Re: Obelisk Removed From The Game
That makes me sad :( Link please :x
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
rcp181
That makes me sad :( Link please :x
http://www.teamliquid.net/forum/view...topic_id=78657
-
Re: Obelisk Removed From The Game
I'm saying that I called Blizzard scrapping the Obelisk and trying out a build/research time increase ability. I'm not claiming to have invented the idea.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
Thanks! That's huge though :p mind pointing out out? :)
-
Re: Obelisk Removed From The Game
Obelix removed? Just as I thought!
Quote:
Originally Posted by
Josue
Quote:
Originally Posted by
Perfecttear
So what will hapen with the obelisk now ?
Obviously, fall into oblivion!
I don't think they'll keep it, I guess they'll use something new instead!
It's quite funny how it ended up: in the nexus, [...]
-
Re: Obelisk Removed From The Game
So now the Protoss have no energy or shield recharging ability.
Keeps getting better :(
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
So now the Protoss have no energy or shield recharging ability.
Yeah, that's a shame. I rather miss the shield battery, even though it saw limited use in the game. What's worse is the fact that Protoss defenses have received no significant improvements whatsoever in SC2, while both of the other races have received several (increased bunkers, submerged depots, sensor tower, mobile crawlers).
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Blazur
Yeah, that's a shame. I rather miss the shield battery, even though it saw limited use in the game. What's worse is the fact that Protoss defenses have received no significant improvements whatsoever in SC2, while both of the other races have received several (increased bunkers, submerged depots, sensor tower, mobile crawlers).
Whaaaaa? :O
Mothership + warp-in offers insane defensive mobility. There's no longer any such thing as an undefended protoss expansion.
(ok, maybe if it has no pylons)
-
Re: Obelisk Removed From The Game
So... a Nexus could use the ability on a Forge to research an upgrade faster?
I assume there is a range limitation? Would have to be sure to put the buildings you want to speed up near the Nexus? Would create advantages to having tech buildings at expansions so multiple Nexus time warps can be used at the same time?
Need more details!! :D
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
rcp181
Mothership + warp-in offers insane defensive mobility. There's no longer any such thing as an undefended protoss expansion.
Dude, the Mothership is so late in the game that I hardly consider it a defense measure. Nor is that the case for any units for that matter. I'm referring specifically to static defenses.
I suppose warp-in could be considered a defensive measure in that you can instantly deploy troops to a beleaguered area.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Blazur
Dude, the Mothership is so late in the game that I hardly consider it a defense measure. Nor is that the case for any units for that matter. I'm referring specifically to static defenses.
I suppose warp-in could be considered a defensive measure in that you can instantly deploy troops to a beleaguered area.
I would much rather have a diminished need for static defense instead of better static defense. Not to mention static defense is inherently weaker due to new mobility from stalker/colossus/reaper.
In SC1 protoss are forced to sink money into cannons at almost every non-natural expansion because of mobility issues. Warp-in is a huge improvement on this.
Edit: Also I see no reason to get excited about the new sunken colony (it's mobility is extremely limited), and terran static defense (no more spider mines, bunkers require a supply investment).
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
rcp181
I would much rather have a diminished need for static defense instead of better static defense. Not to mention static defense is inherently weaker due to new mobility from stalker/colossus/reaper.
In SC1 protoss are forced to sink money into cannons at almost every non-natural expansion because of mobility issues. Warp-in is a huge improvement on this.
Hey guess what. You can have both. You know like where you choose whether to invest time/resources in a mobile army or fortify certain positions.
Frankly I think SC2 has gone a little too "mobile crazy". Im hoping people will realize what this means to gameplay when Beta comes around.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
rcp181
In SC1 protoss are forced to sink money into cannons at almost every non-natural expansion because of mobility issues. Warp-in is a huge improvement on this.
True, true. I suppose with the added versatility of warp-in it almost obsoletes the use of cannon, if not for their innate detection. You can instantly deploy troops at any position being threatened, assuming you have enough resources and quick enough reaction time.
-
Re: Obelisk Removed From The Game
I really see a lot of choice in this compared to proton charge.
build my forge or tech building at expo so they upgrade faster or keep them in main base safe. Just that, multiplied by the number of researching building protoss have add a lot of deepness. And maybe someone can invest in a nexus at the back of the base near upgrade building just to speed them up. 400min for a lot of speeded upgrade can be cost effective.
-
Re: Obelisk Removed From The Game
The way I see it, protoss are fine as is. It's cool that they are trying something new and different, but I think arguing about whether or not zerg are UP is a lot more interesting than arguing over the macro mechanics and the obelisk. I hope we can get a battle report or footage of zerg owning even though the guys at TL think spawn larva is OP. Chances are David Kim will get nerfed before blizzard shows him owning as Zerg!
Still, time warp sounds fun and its possible they will be able to implement it without much trouble since protoss are the most developed race in sc2.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
So now the Protoss have no energy or shield recharging ability.
Keeps getting better :(
You don't know that;) The obelisk doesn't have it anymore, but you know there is a good chance that a unit might received it now.
-
Re: Obelisk Removed From The Game
The Sentinel, maybe?
Well... not Argus Link, but the shield-boosting ability.
-
Re: Obelisk Removed From The Game
Truth is, a LOT of people had this idea (including me) not quite the way it ended up, but close. I'm happy they went this route in any event. I really think it will be a good fit for Protoss; lots of choice, potential for many different builds, and in my opinion, some potentially challenging macro stylings.
Even my version was lifted it from a very similar mechanic in 'Age of Mythology' - The 'Pharoh' unit on the Egyptian side was a 'one-only' unit (like the MS) which could 'empower' structures. 'Empower' a barracks and it would produce units and upgrades faster, 'empowered' buildings under construction would complete faster, arrow towers would do extra damage, resource gathering structures would recieve more of that particular resource, and the like.
Quote:
Originally Posted by
Caliban113
How about this? and sorry if it's been suggested - 22 pages is quite a bit :)
I was thinking either make the Obelisk moveable, or just make it a unit with the same cost and abilities; the old 'Stasis Orb' model might work for this purpose (?) - the unit would inherit the Obelisk's current abilities.
However, besides the Probe collection mechanic, allow PC to be used on other stuctures. (one at a time - per charge)
- Use it to briefly speed up the warp-in/construction of a new building.
- use it on existing structures to speed up unit prodution for that building.
The boost would would only last as long as the duration of the charge. While you would still have to remember to continually activate the charge - the player now has to choose where the charge is best used.
I was thinking of only allowing its abilities within pylon power as a limitation. (to help limit its functions while outside of a base.) However, maybe something else may work better.
As I recall, you weren't too keen my idea, Archer... :)
.
-
Re: Obelisk Removed From The Game
Company of Heroes was first.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Asfastasican
The way I see it, protoss are fine as is. It's cool that they are trying something new and different, but I think arguing about whether or not zerg are UP is a lot more interesting than arguing over the macro mechanics and the obelisk. I hope we can get a battle report or footage of zerg owning even though the guys at TL think spawn larva is OP. Chances are david Kim will get nerfed before blizzard shows him owning as Zerg!
Still, time warp sounds fun and its possible they will be able to implement it without much trouble since protoss are the most developed race in sc2.
You can't argue that Zerg as a whole are UP or OP the same way you can argue that PC is UP or OP. There's too many variables. PC compared to MULE and SL on paper is clear, its just math. But the Zerg play so differently from Terran and Protoss and have such different abilities that its a conversation better suited for a few years from now.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Caliban113
As I recall, you weren't too keen my idea, Archer... :)
People wernt too keen about it when I was talking about it back in 08 :p
I still have my reservations but im going to wait and try it out first.
Quote:
Originally Posted by
DemolitionSquid
You can't argue that Zerg as a whole are UP or OP the same way you can argue that PC is UP or OP. There's too many variables. PC compared to MULE and SL on paper is clear, its just math. But the Zerg play so differently from Terran and Protoss and have such different abilities that its a conversation better suited for a few years from now.
Have you learned nothing? For gods sake man Blizzard said like last week that the macro mechanics dont need to be equal.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
People wernt too keen about it when I was talking about it back in 08 :p
I still have my reservations but im going to wait and try it out first.
Have you learned nothing? For gods sake man Blizzard said like last week that the macro mechanics dont need to be equal.
Did you even read what he said?!
Quote:
You can't argue...
Sorry. Not allowed.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
GnaReffotsirk
Company of Heroes was first.
Hmmm...The whole game is macro, really. How do you mean?
-
Re: Obelisk Removed From The Game
What demo is missingis that you cant argue ZvP is imba AND in the same way you cant argue that PC vs SL is imba.
Dsquid still wants to argue that PC is imbalanced cause its different. Hes missing the point that different does not equal imbalanced.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Caliban113
Hmmm...The whole game is macro, really. How do you mean?
The guys are arguing who got what first. CoH axis has this officer that you can assign to speed up productions or research. No biggie. It can be balanced.
I'm saying, this concept is nothing new. How it is applied though and how it will work with sc2 is another issue, and is very interesting.
Quote:
Originally Posted by
ArcherofAiur
What demo is missingis that you cant argue ZvP is imba AND in the same way you cant argue that PC vs SL is imba.
Dsquid still wants to argue that PC is imbalanced cause its different. Hes missing the point that different does not equal imbalanced.
This is natural, since we really don't have an idea of how everything works now in concert with each other. All we have is the data which had the PC as a factor to consider. I suspect Time warp was not just patched in. I see it being integrated and it's up to beta testing to see how far we can push it to topple everything else.
-
Re: Obelisk Removed From The Game
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
GnaReffotsirk
CoH axis has this officer that you can assign to speed up productions or research.
Oh, I see what you mean - thought you meant economy in general.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
Dsquid still wants to argue that PC is imbalanced cause its different. Hes missing the point that different does not equal imbalanced.
Nevertheless, PC was imbalanced for a macro mechanic, fixed cost, variable reward, if that isn't imbalanced I don't know what is.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
MattII
Nevertheless, PC was imbalanced for a macro mechanic, fixed cost, variable reward, if that isn't imbalanced I don't know what is.
No thats not true. Thats something Dsquid claimed and then invented a term (mass effect) pretty but inaccurate charts and all these exceptions for other things in the game that had mass effect but werent imbalanced to try to convince everyone that it really was imbalanced.
Kinda sad to see he succeeded at least alittle.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
...to try to convince everyone that it really was imbalanced.
Whether it was imbalanced or not...you have to admit it sounded incredibly bland and monotonous. How anybody would bother attempting to justify Proton Charge is beyond me.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Blazur
Whether it was imbalanced or not...you have to admit it sounded incredibly bland and monotonous. How anybody would bother attempting to justify Proton Charge is beyond me.
Boring? Absolutely. Not necessarily overpowered though! :)
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Blazur
Whether it was imbalanced or not...you have to admit it sounded incredibly bland and monotonous. How anybody would bother attempting to justify Proton Charge is beyond me.
I find Economy boosting mechanics incredibly exciting. For instance the MULE is currently my favorite unit.
Other people perfer shooting stuff. I go for the deeper mechanics.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
I find Economy boosting mechanics incredibly exciting. For instance the MULE is currently my favorite unit.
Other people perfer shooting stuff. I go for the deeper mechanics.
Unlike MULE though, PC was particularity bland and boring.
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
Shadow Archon
Unlike MULE though, PC was particularity bland and boring.
I think allot of it was the enviroment. Let me ask you this.
Would you like Proton Charge more if it was in competion with Time Warp? Instant mineral boost vs investing in more workers?
-
Re: Obelisk Removed From The Game
Quote:
Originally Posted by
ArcherofAiur
I go for the deeper mechanics.
What the hell was so deep about it? You clicked an ability every X seconds for the duration of your entire career while playing Protoss. Failure to do so puts you at a disadvantage.
There was no thinking involved. No decision making. Pro players ultimately would end up getting a stopwatch on their desks which dinged at a set interval, reminding them of the optimal time to recast the ability.