[Idea] Should the Nexus Macro Mech. be a Channeling Spell?
In light of the Twitter update that the Protoss' resource macro mechanic now resides in the Nexus, I was wondering what others feel about it possibly being a channeling ability that lasts a fixed period of time and when used prevents the Nexus' other functions, specifically building Probes.
Of course, to compensate, the magnitude of its effect can be increased (e.g. doubles the amount of minerals carried by each Probe per trip). Hence, when mineral fields are not saturated, the Protoss would be able to temporarily keep up with the other races despite having fewer workers and not producing more. But as the opponent approach saturation, the Protoss would lag behind.
On the other hand, upon reaching saturation, the Protoss' mining rate would outstrip that of the other other races. However, this too is alright since the Protoss player would have a lot of catching up to do as s/he would not have been using the macro mechanic during this time. And while they would eventually surpass the opponents' resources, it would be their fault for allowing the player to do this undisturbed since it would take some time.
The points in favor of such a mechanic is as follows:
- The Protoss don't need dedicated Probes for construction and therefore, need fewer Probes to operate a base.
- Introduces decision-making for the Protoss player. To be specific, do you want to increase mineral output or momentarily delay it since an extra Probe would allow you to mind that much more minerals (among other tasks).
- Functions as an APM sink since you can't queue Probe production while using the ability and for every moment it's not doing either, it would be a huge inefficiency on the player's part that would be signifcantly punished for.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
Feel free to put any macro suggestions you have in the macro thread. Were keeping a tally of which ones everyone agrees with.
Oh and can we stop proposing macro mechanics that decrease macro. Less Borrowing from Peter to pay Paul. The idea of channeling might have potential but not if it does so to the detrimentof another foundational macro mechanic.
Focus on making macro mechanics decrease micro capacity. This leads to differentiation of playstyles.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
I doubt the macro mechanic would be available immediately on your first Nexus. Terrans need a Orbital Command, Zerg need a Queen, I'm sure you would need something to 'unlock' the macro mechanic. A researchable ability would make more sense IMO.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
It would probaly be a new upgrade.
Gateway ->Warpgate
Nexus -> ???
So i'm just thinking, what are the chances it is something conected to teleporting or warping? (anyone remeber the RA2 Alies harvesters, Dustin probaly does )
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
Quote:
Originally Posted by
Perfecttear
It would probaly be a new upgrade.
Gateway ->Warpgate
Nexus -> ???
So i'm just thinking, what are the chances it is something conected to teleporting or warping? (anyone remeber the RA2 Alies harvesters, Dustin probaly does )
I remmeber those one, Really cool =D
The Super-nexus should be necessary to warp-in the mothership too.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
Perhaps the presence of an Obelisk on the map would unlock the ability for all Nexuses?
-Psi
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
If it warps resources back while leaving Probes in place, that's fine by me (I came up with the idea originally, though for the Obelisk at the time).
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
That would be cool. It would at least provide some slowdown on Protoss mineral acquisition. The zerg would need to have 3 expansions + main fully saturated to race against a 2 base protoss with saturation at doubled acquisition rate.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
Quote:
Originally Posted by
ArcherofAiur
Oh and can we stop proposing macro mechanics that decrease macro. Less Borrowing from Peter to pay Paul. The idea of channeling might have potential but not if it does so to the detrimentof another foundational macro mechanic.
Focus on making macro mechanics decrease micro capacity. This leads to differentiation of playstyles.
Pardon my ignorance but how does this decrease macro vs the Protoss' old one? This is essentially similar to Proton Charge except it would now be located at the Nexus and instead of an energy tension and competition for energy, the ability would be competing against worker production with time as the limited resource instead. Hence, if this isn't what you'd term as a form of macro challenge, neither would the old Obelisk. In which case, Blizzard is clearly going by a different definition than yourself.
Quote:
Originally Posted by
GnaReffotsirk
That would be cool. It would at least provide some slowdown on Protoss mineral acquisition. The zerg would need to have 3 expansions + main fully saturated to race against a 2 base protoss with saturation at doubled acquisition rate.
Of course, in order to saturate its own mineral lines, the Protoss player would be significantly behind in its resource gathering since s/he hasn't been using his/her macro mechanic.
Incidentally, this mechanic also provide nexuses at exhausted expansions an additional function. It can serve as an off-site worker production facility where workers are then transferred to active expansions; thereby allowing the active Nexuses to use the ability continuously.
Re: [Idea] Should the Nexus Macro Mech. be a Channeling Spell?
In addition to what you guys stated, I think what would balance this mechanic, whatever it is, is another ability for the nexus other than this macro mechanic. Then making it so that a nexus can only have one or the other at a time.
Id go for a cannon on top of the nexus if the command center does not have it already.. hmmm...
Id go for an something as simple as an extra PSI upgrade and pylon power on the nexus which should make it very viable for early game but giving you no macro mechanics (resource boost) until your expansion.