Hi, i'm trying to make an allied map (shared choke) for me and my friend to play against some comps. However, I can't figure out how to turn on the comp's AI. What do I do?
Printable View
Hi, i'm trying to make an allied map (shared choke) for me and my friend to play against some comps. However, I can't figure out how to turn on the comp's AI. What do I do?
Oh, maps... good days good days.
Just don't assign triggers or ai's to the computers and play the map in melee mode.
So here's what I figured out. I can set the computer to "Always" be "Insane AI" at "Anywhere". But when I went to go check on them, only two of their workers were mining, while the other two just stood there. Doesn't seem all that insane to me.
Oh now I see...
First, get your ally and the computers into different factions. Set up the starting locations.
Set a trigger to execute a designed AI (get a combination of 3 different AIs, 1 for each race) on the computers with a condition timer of always. If that doesn't work, get a timer to countdown (either score timer or in game timer). When setting up timer conditions try to use more of a "less than or equal" than equal, else it might not work.
AIs also work different from expansion to original SC.
Yea, that's what I did. I set the Terran AI, Zerg AI, and Protoss AI to Insane, Always. But when I went to go check on them in the early game, two of their workers were idle, while the other two gathered minerals.
Weird...? =\
mmmm... Ok you might need to set some more triggers...
Try setting a town AI for the computers in their starting points by setting two locations.
I think my problem was that I set them to "insane" hoping that would make them difficult. I read somewhere else that I should set them to "custom" which just assumes that it is a melee situation. While "insane" assumes that they have their town build for them and they just have to defend it, replace destroyed buildings, and whatnot.
Here's my source. Found it at the bottom.
http://www.creepcolony.com/staredit1.shtml
Nevermind. There's still a problem. After they deliver their first patch of minerals, two of them stop.