You cannot, for any reason whatsoever, remove the most iconic zerg unit.
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Edit: Btw was the hydralisk box art super hard to find or something? I only remember ever seeing the Protoss and Terran.
So, "interesting" to you means Hydralisks with regeneration. Because that's all this would ever be.Quote:
T1 roach > T2 lurker with no hydras would make zerg SOOO much more interesting...
You're not going to have Tier 1 Zerg without some kind of ranged generalist. So the Roach would have to fill that vacuum, and thus you have Hydralisks with Regen.
Personally, I favor making the hydralisk more of a glass cannon to further differentiate it from the roach.
You can if it makes the game more interesting. Don't be afraid of change. What if they axed it and brought scourge back? Amazingness!
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Maybe they shouldn't have a ranged generalist? Where did I say Roaches would hit air?
Changeling is great. It's relatively free scout that won't be auto targeted. The reason why changeling was easily killed in GStar was because it needs to stop to transform. In mid-late game where your attention is split in different locations, I doubt it will be easy to kill a little spy sitting idly somewhere. The Changeling's ability not to be auto-targeted makes it valuable.
Honestly that's a pretty slippery slope of simplification. If roaches are hydralisks with regen then:
Stalkers are dragoons with blink
Marauders are tanks without siege
Hydralisks are just cheaper dragoons
Goliaths are dragoons with weaker AtG but better AtA
Main point: Every race has it's staple, all-purpose unit that would appear similar if you only look at certain general aspects, but the small stat changes (range/cost efficiency/size) and unique abilities have HUGE implications for how the unit is employed.
Stalkers ARE Dragoons with blink.
Except Stalkers do less damage, build faster, start with a range of 6, require another tech level to get their upgrade, and reportedly run faster (hard to verify).
Similar role, definitely not the same unit (although honestly blink alone is enough of a game changer to make them totally different from dragoons).
They have far more similarities than differences. A Hydralisk isn't a Dragoon since almost everything about them is different from cost to attack, health, speed. A Stalker and a Dragoon's only real difference is blink and damage and better unit AI. The damage reduction is probably there to offset the power of blink but the Dragoon and Stalker are of the same price range, health, speed and placement in the tech tree and role. The Stalker is more like a Dragoon ++.
If the Hydra doesn't fit, it's not the Hydra having trouble fitting in, it's the Zerg.
;p
Also, I hope the macro mechanics don't survive in their current form. I'd like them to be a bit more about trade-offs than about clicking, in which case they can contribute a ton to diversifying the possible timings...
As it is, they seem a lot like just manual labor. I know it was probably too convoluted, but the idea maybenexttime and me were proposing back in the day (different gathering speeds, i.e normal and overdrive, where in overdrive you mine more minerals than normal, but deplete even more than you mine, ie mine 8 deplete 10) weren't perfect, but having the only cost of boosting your energy be mana on a building you aren't going to use for anything else anyway, is bad.
Colossus, thor and ultralisk will all hopefully will be changed. I personally find them too big, but they each have different problems (i consider them problems) that I personally dont like.
I hope marauders lose stim and perhaps get a different ability. If they want to emphasize slow, i think it will work well with marines.
Phoenix needs to unsuck itself. This unit overwhelms me with its underwhelmingness. Im not sure how protoss is supposed to beat zerg in the air when zerg can just outproduce them with corruptors (despite the phoenix being comparatively better ship to ship) and the ability to tech-switch easily into hydras.
Mothership...
I hope HT and phase shift get another look (not a fan of this ability).
These arent even really speculation... more like hopes and dreams :D
Yes and they can still promote macro, just not the "do this every 30 seconds" macro but something much more complex, akin to gas-juggling (like what's done frequently in TvP, or even in ZvT) but with more depth.
I think, as I've said, that a better "do this every 30 seconds" macro-mechanic would be movement based (warp-gates, nydus worm, drop pods), as those will have some decision-making to them regardless.
Back to base, click mineral line with spell is extremely, extremely contrived and artifical macro... it's like a macro simulator -.-
There is a macro mechanic thread ;P
(i think its been rather dead recently)
The problem is Redundant Targeting. Thats part of the reason you like movement based mechanics so well. One of many avenues to explore is improving the decision making for targeting of the macro mechanics. Very few people complain about having to click warp in every 40 seconds or so.
Edit: dang double post.
MULE should be more flexible than just being a harvester. Maybe it could build basic buildings or assist SCVs in construction.
So it's kinda like a mini HSM that doesn't track?
Yay?
Honestly it just sounds like another generic aoe move. It's like psi storm but easier to dodge because all the damage is at the end.
Unless yer a building... :)
What big news? There's supposed to be big news tomorrow?Quote:
In anticipation of tomorrow's, 'big news' ™
Man I've been out of the loop.
Oops....didn't think of that :) Tommorow is now today.
There was some foolhardy beta speculation for today - but the big news may have yet to reveal itself.
Gifted has been supplying little tidbits here in there all week, and we've all been here sticking out heads up like baby birds each time hes flown by... :)
Theres literally 2000 posts to catch up on. (including the closed threads)
What won't survive beta? Hmm... good question. As many have stated, re-stated, and stated some more in many other threads and in here, many things need tweaking and we don't know all the caster abilities. Pending that knowledge, this question is hard to answer. I'd rather answer what will survive the beta with minimal/the least changes:
The baneling. I like the rolling bomb. The damage may get nerfed, but I would like to see this thing be able to move a little faster. The Zerg finally get a reasonable counter to the seige tank at a tier lower than the Ultralisk's T3 (assuming it remains there). Banelings would also be a nice Reaver counter (R.I.P.), but should be able to, with good tactics, decimate stalker/immortal crowds (pending hardened shields activation on those immortals).
Unless you're a Protoss building you mean. Most Terran buildings can liftoff and spine/spore crawlers can peace too. Maybe it'll take some anticipation but it will be hilarious when a bunch of reapers D8 a barracks and it just lifts off before the mines explode :D
the D8 building dodge: a new staple of TvT in sc2????
Lol
Well, there are still bunkers and turrets - and unless there is an alert of some type that tells you when a group of Reapers tosses out their mines on your buildings, you wont receive one until they've all gone off - If you happen to be looking at that particular base at the time of the attack, great. If not...2...1...boom.
Also, I dont think the spine crawler can pick up and move quickly enough to avoid the blast. (?) In any case, if they get up to move, they aren't attacking.
You know, this must have been brought up somewhere....Can Corruptors do 'their thing' on Terran buildings when they're in flight? - Do they become turrets?
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Would you rather that they be easier to dodge than they are now, by being able to kill them?Quote:
Honestly it just sounds like another generic aoe move. It's like psi storm but easier to dodge because all the damage is at the end.
No, this is excellent. It makes Reapers stronger, and it allows them to deal with Bunkers and Planetary Fortresses more effectively.
Which of course was the entire point of putting down the D8s to begin with.Quote:
Also, I dont think the spine crawler can pick up and move quickly enough to avoid the blast. (?) In any case, if they get up to move, they aren't attacking.
Yes. There is no reason for them to treat buildings differently.Quote:
Can Corruptors do 'their thing' on Terran buildings when they're in flight? - Do they become turrets?
you all need to go read this thread
http://forums.battle.net/thread.html...79779&sid=3000
lol I love it when Nicol plays Blizzard CM.
If it's undestructible and takes only 2 seconds to explode, i hope that at least it's very obvious when one is being used.
Nerf nukes and psi storms and move a Zerg Tier 3 unit to Tier 2 and/or make something new for Zerg's T2.
Looking forward to Reapers myself, but frankly this is the concern I have about this new turn of events as well - I mentioned in an earlier post that if you dont get some type of, 'under attack' notification upon the deployment of the mines, there is next to nothing you'll realistically be able to do in two seconds unless you happen to be in that particular spot at the time.
3 seconds? :)
Edit: Then again, they have not mentioned if there has been any change to their damage. -
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I find it boring too, and lame, and imbalanced. Yes, I can say this assuredly because I have played the game and have tried it many many times. /Sarcasm.