Re: Lets Talk About Micro!
SC2 already has "Order Storing." You can click a unit, hold shift, then tell it to move to certain places and attack certain things in sequence.
Re: Lets Talk About Micro!
Quote:
Originally Posted by
DemolitionSquid
SC2 already has "Order Storing." You can click a unit, hold shift, then tell it to move to certain places and attack certain things in sequence.
Yes, but I think the unit does it immediately right?
Re: Lets Talk About Micro!
Wasn't that in Starcraft 1?
Re: Lets Talk About Micro!
In SC1, you can't ask a unit to stave-off doing something until told to. You could not put Hold-Position or Stop in the sequence for Shift-Commands. The suggestion sort of allows that.
(unless I've been playing the game wrong all these years)
Re: Lets Talk About Micro!
Quote:
What if we can store commands for a unit? Say 1 to 10 commands per unit/unit group? I think 1 or 2 will be the sweet spot of balance though.
That has nothing to do with game balance. The other player can do the exact same thing. So why limit it?
Reminds me of threads at Armory where someone wanted to limit unit selection to 32 for zerg, and less for other races.
Re: Lets Talk About Micro!
I remember there was some sort of shift command.
Re: Lets Talk About Micro!
Quote:
Originally Posted by
don
Lets Talk About Micro!
Noooo!
My arch enemy, Micro! :p
Re: Lets Talk About Micro!
Quote:
Originally Posted by
don
Yes, but I think the unit does it immediately right?
Of course.
Here is how I understand your idea.
You click on unit X.
You give it Y instructions to act out later.
Later, you click on unit X again to activate those instructions.
What you're doing is effectually trying to turn micro into AI programing. You want your units to react without your immediate imput. Its just not OK for this game. Its like trying to plan out the game minutes ahead and then just letting it unfold.
Re: Lets Talk About Micro!
Quote:
Originally Posted by
DemolitionSquid
Of course.
Here is how I understand your idea.
You click on unit X.
You give it Y instructions to act out later.
Later, you click on unit X again to activate those instructions.
What you're doing is effectually trying to turn micro into AI programing. You want your units to react without your immediate imput. Its just not OK for this game. Its like trying to plan out the game minutes ahead and then just letting it unfold.
There are uses to this even during times where you are doing immediate input. "Later" can be as short as 3 seconds.
And even with this, "letting things unfold" is still akin to attack-move on the minimap. Per unit micro will still have to be performed.