Originally Posted by
Quirel
Well, I've got to agree with Nicol Bolas about gimmicks. I would prefer a well done Zerg to one that's new for the sake of being new.
However, as opposed to an upgrade for +1 range, how about one that changes how the attack works?
An upgrade would be, for example, one that splits the glaive wyrm every time it hits.
So, it hits the first unit, and instead of ricochetting, it splits into three wyrms that do three damage each and go to independent targets. At the second hit, each wyrm third is split into an additional three, doing one damage each.
So, instead of 9(1)-3(1) 1(1), it would be 9(1)-3(3)-1(9).
What I think this will improve is mutalisk utility against loads of small ground units. Therefore, instead of Mutas and Lings in ZvZ, you might have to branch out into other units.
Go ahead Nicol, prove me wrong!