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Originally Posted by
DemolitionSquid
You think Muta microers will be stupid enough to engage Ravens like that?
Yeah because the Zerg player will know exactly what the Terran player is doing and will see the Ravens come from miles aways because obviously they can see through the fog of war:rolleyes:
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Your entire argument rests on the ability of Mutas to not stack in SC2, without realizing THEY CAN. Mutas stack just fine in SC2, watch the videos, the devs made sure of it. What Mutas do now is SEPARATE faster than in SC1 without control. Your information is flawed.
THEY CAN'T. http://www.youtube.com/watch?v=HykMJE52HRw This is a Zerg player at 8:40 trying to micro his muta like in SC1 and obviously failing. You can see it even better at 9:00 when his taking on the Thor.
Now look at how it's supposed to be done: http://www.youtube.com/watch?v=hkxlPD3ddD0
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Well, it would be rather difficult to take on a group of units that include non-existent units.
I was obviously talking about it's replacement: marine & medivac...
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As for taking on Medivacs and Marines, why not? They do slightly more damage in SC2 (10 base damage instead of 9). Marines with the Hp upgrade
You answered the question yourself. Marines now have the Hp upgrade and even without it, they easily destroy a group of mutalisk with the help of stim. Stim makes the whole difference.
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Do you even understand what stacking is for?
Yes, this:
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Second, stacking makes it easier to shuffle Mutalisks up, so that if a targeted Mutalisk becomes unavailable to target (moves out of range), it is less likely to be automatically targeted when the group comes into range again. It also makes focus firing harder if you want to find a particular damaged one.
is exactly what I was talking about when saying this:
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You can't snipe without stacking. If you try to move your mutas back and forth, there will always be a mutalisk that doesn't quite follow and will get killed.
even though it wasn't as clear.
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In SC2, I seriously doubt they'll use the bouncing rules of SC1. As for the other, this is irrelevant if you're using lots of Mutalisk. Remember: current Muta micro is done with at most 8-11 Mutalisks. Even Jaedong microing 2 groups of Mutalisks isn't able to constantly pump them back and forth to take advantage of the second benefit of stacking. He simply accepts that some of them are going to die, but it doesn't matter because his Mutalisks are so numerous that they're rolling over everything.
We're not talking about tiny groups of 8-11 Mutalisks. We're talking about flocks of them, roaming the map in clusters of 20+. 20 Mutalisks will absolutely rape a group of Marines.
They won't because we're not talking here about 20 vs 20, we're talking about 20 vs what 40? 50? The Terran player will always have more units than the Zerg player if the Zerg goes muta UNLESS the zerg player can properly harass. Since he CAN'T because as shown above the mutas don't react well enough, this is not gonna happen. Since he can't harass, guess what? It's the Terran that's gonna move out and so will force the Zerg to engage his forces with his mutas.
Jaedong can mass all those mutas because he properly harass the Terran first. If his harassement would fail, the Terran player would take the lead and so he wouldn't be able to pump out all those mutas because obviously the Terran, knowing that he just messed up the whole Z strategy, would move out. Now I agree that if you let the Zerg get the "mass effect" number with his mutalisks there's nothing the Terran player can do but like I said, if you can't harass and the Terran is not a noob, this is not gonna happen.