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What makes the mutalisk so good in SC1 is stacking not massing. In fact, most zerg players transition to lurker in tvz after the early muta harass and so do not usually mass them because irradiate means GG for the muta ball and a mutalisk group can't engage a m&m group directly.
And look: Irradiate is gone. So it's no longer a real threat. Mutalisks are fast enough to avoid its replacement (HSM).
Look at some of Jaedong's 2-control group Mutalisk play. Now imagine that this takes less than half of the micro. And imagine that there's no irradiate anymore. And imagine that each Muta does 1 more damage.
Stacking isn't important: getting enough Mutalisks to AoE kill anything they come across is. On the way, you can do some base harassment.
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Strategic defence placement can annihilate an unstacked mutalisk group easily.
Please. Mutalisks can kill turrets easily enough. Especially when built in sufficient numbers.
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The Goliath and the Vraith only did 10 damage to mutas , where the viking does 20, and don't forget the viking can be upgraded to 8 ata range, where the muta has only 3
This is exactly as it should be. Mutalisks are air generalists; Vikings are AtA specialists. They damn well better be able to put some fear into Mutalisks; otherwise they're not worth the money.
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As for the turret, the turrets in sc2 does almost half more the damage to mutas as the old one did in sc1 and they can even have a larger attack range, have more hp, and still cost the same.
Um, no.
They cost 100, not 75, so they deserve extra Hp. And their attack range is an upgrade; we don't even know what the base attack range is.
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hydras do 8 damage to mutas in sc2 where in sc1 they did only 5
Oh, I'm all broken up about Mutalisks not being the end-game tech for ZvZ :rolleyes:
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marines start with more attack range and hp,
Marines start with 40Hp in SC2. Also, the range is irrelevant; if a Terran player is at all serious about Marines, by the time your Spire finishes, both range and stim will have already been upgraded. So it's a moot point.
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the new dragoon also does more damage to mutas than the old
All of 1 damage more.
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How about the Archon, who does 70 splash damage to mutas in sc2 and the thor
What about them? Thors should be on the front lines; if your Mutalisk harassment is so substantial that they have to build Thors and station them inside their base to stop them, then you've probably already got map control.
As for Archons, they're at the bottom of the tech tree. And they can easily be avoided.
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how about the new BC with it's hugely improved damage and it's Missile Pods ability, and the new improved Carier
Really? You're talking about how Mutalisks stand up to late-game battleships? This changes nothing about how effective Mutalisks are at their task.
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what about the new seeker missile?
This is far, far less effective against Mutalisks than its SC1 equivalent: Irradiate. Irradiate was guaranteed damage. HSM isn't.