You really like the idea of the mutalisk turning into the broodlord, don't you? :D
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Gameplay-wise it makes sense for it to. The fact you don't like it's appearance shouldn't factor into this ;) .
I do get what you mean, though. But I bet it won't change because the beta is almost here and there are far more pressing concerns with unit balance.
I thought the pressing concern was Bnet. And who knows, during the bata they might change it from the corruptor to the muta.Quote:
there are far more pressing concerns with unit balance.
I don't know about you, but I think Protoss Tier 3 needs a boost. Keep in mind I have no idea what they did with the Warp Ray, but the Colossus has been performing pretty weakly for being that high up the tech tree. Also, with the beta on its way, they will definitely focus their attention there.
How does the Colossus perform when massed by the way?
It anything, Brood Lord/Guardians look more like Scourge than Mutalisks.
I guess we'll have to see, as I cannot imagine how SC2 would actually play out for a zerg facing a two-base protoss with harvesting boost.
Theoretically the protoss at that point will have a 3-base mineral line equivalent, while the zerg will have 3 as well. And if you're a smart protoss player, applying pressure early will deny the zerg even more production and resourcing.
With just these in mind, an early harassment unit might work for the zerg.
But then again, I don't know how SC2 actually plays.
Necromancy?
There are plenty of units in Starcraft 2 that can be attacked right now, partly because there still testing and not into beta yet and partly because of design flaws such as the Thor in many people's opinions. However, the Mutalisk is not only an iconic unit from the first game which helped define the Zerg but also a perfect addition to the Zerg arsenal for SC2.
Mutalisks are highly expendable/massable/adaptable/perfect harassers.