There has been some debates regarding the usefulness of the Mutalisk and it's role in sc2, so i decided to make a thread dedicated to the Mutalisk.
And i have some hypothetical question i would like to ask you?;)
So bare with me:p
http://www.wallpaperez.net/wallpaper...oncept-617.jpg
I would like to start by asking a simple question, would the mutalisk still be such a good unit if it could not be massed, for example if it would not be a zerg unit?
Imagine if the mutalisk would be a protoss unit for example, an energy figther with a lightning attack, with the same splash damage and same stats. One of the results would be that it would be slighter later awaible in game, than by the zerg and that you probaly wouldn't be able to mass them in such number, due to lower number of resources avaible and longer build times- build limitations. So do you think that a later tier air unit with only 3 range low damage and medium to low hp would be usefull in lower numbers?
I say no, if that would be the case the unit would probaly suck even more than the scout. But for those of you who might say that this is unimportant, since each unit is build for each race and it's play style, let's move to part 2:p
Basicly what i was saying is, that the mutalisk in only good becasuse it can be massed in numbers and stacked, it's stats are actualy weak. People like the mutalisk, because it's their only option to build, it's the only unit that they ever used, so they think it's a great unit, since they cannot compare it to any other unit. I agrre that the unit is ok , but it think that the unit could be hugely improved.
http://3.bp.blogspot.com/_QY7yiGQE-w...0/mutalisk.gif
Let's look at the mutalisk game roles, harass and sniping of priority targets. Looking at those, and it's stats the unit is actually not suited for the job, its really low attack range makes it a real chalenge to make hit and runs at an enemy economy, and it's low splash damage makes it inefective and time consuming at killing or sniping priority tartgets. As i look at it, the unit is actualy very weak, and is only considered good, due to a game engine flaw called stacking;)
Even though looking at its poor stats, people still managed to get the very best of that unit in sc1 with some of the best micro in the game, and used the unit to it's fullest. Peple adapted, they used what was given to them, "you have to work with what you get". Now.... imagine if the zerg would actually get a unit far superior that the mutalisk and more suited for its game roles.->
Let's say that the zerg would get a unit far more suited for harasing and sniping. Imagine if the zerg would have an air unit with 6 range instead of the lously 3, and an single stronger attack, instead of a weak splash one.
IMo the unit would be fair superior to the mutalisk, and a real blessing to the zerg:)
Example:
cost : 100 minerals , 100 gas
hp : 110
damage: 14 (no splash)
attack range : 6 ATG , 3 ATA
Another thing i'm wondering, do the zerg still need an air unit in sc2, equally good vs both air and ground targets, now when they also have the corruptor?
http://www.wfbrood.com/xingji/Upload...9054753786.gif
So the conclusion, basicly i'm saying that the mutalisk isn't such a good unit as many people portrait it. It has many flaws and weaknesses, and if the unit could not be massed and stacked it would infact be one of the worst units in sc.
So with that, i'm asking you, what do you think is the reason they kept the mutalisk in sc2? And do you think that the unit could be replaced by a far more bether and more interesting unit, more suited for the zergs playstyle.
I think that zerg could realy use a new unit, a fresh concept, or a redesign of some of the old ones, since they feel realy dull, and hardly improved coming from sc1, if you compare them to the protoss and the terran.
Thank you

