Re: I think the Lurker should be scrapped...
I'd have to agree that the Lurker is already unique and interesting, so there's no real reason we can't make him work with the proper placement. If anything, Roach mechanics seem the most boring. Axe or revamp the Roach, imho. Infestor's a given too, but I wouldn't know where to start with that one. Infestor needs the apocalypse heralding feel of a Defiler and the deviant attitude of the SC1 Queen.
Re: I think the Lurker should be scrapped...
Burrowed movement FTW... Ill say this until i die. Zergs needs this. Lurkers have been asking for this millions of years ago, along with the hold attack command.
Dont be afraid to the change... Enbrace the change... Evolution ftw...
Re: I think the Lurker should be scrapped...
Imagine if DT's had line-splash.
That's what burrowed movement on lurkers is.
Drop a couple in someone's peon lines, right outside viable detection, and you screw em so bad before they can react.
Re: I think the Lurker should be scrapped...
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Infestor needs the apocalypse heralding feel of a Defiler and the deviant attitude of the SC1 Queen.
Have you seen what it's ensnare-type ability can do? Look at every incidence where someone hurled a bunch of Banelings at someone to no effect. In every case, it was because the units ran away. Imagine the slaughter if they couldn't run.
Re: I think the Lurker should be scrapped...
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Originally Posted by
Nicol Bolas
Have you seen what it's ensnare-type ability can do? Look at every incidence where someone hurled a bunch of Banelings at someone to no effect. In every case, it was because the units ran away. Imagine the slaughter if they couldn't run.
Doesn't have quite the visceral feel of wanton destruction. I think that its snare is more of the deviant aspect I was talking about. On the other hand, Plague with SC2 graphics would be fairly intense. They could get fairly graphic with the blood-soaked animations. Man, if there was a way to make Plague kill off its units; blood acid deaths would be so poetic.
I basically want my opponent to go "Holy f$#%, why is this guy here?" every time an Infestor pops out of the ground.
Re: I think the Lurker should be scrapped...
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Originally Posted by
DemolitionSquid
Everything looks better in purple.
This!
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I basically want my opponent to go "Holy f$#%, why is this guy here?" every time an Infestor pops out of the ground.
I agree that Zerg need some damage spell, like Plague, but why would infestor pops out of the ground? He can cast while burrowed...
Re: I think the Lurker should be scrapped...
Just make the unit available at T2, and the siege range upgrade at T3, or allow individual Lurkers to evolve to siege range, with a slightly different model.
Re: I think the Lurker should be scrapped...
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Doesn't have quite the visceral feel of wanton destruction.
That's not what they do. Infestors, like any good Zerg caster, help other Zerg units. They don't kill units by themselves.
The fear a player feels upon detecting an Infestor should be based on that, not some specific fear that the Infestor alone will be wrecking his army.
Re: I think the Lurker should be scrapped...
Quote:
Originally Posted by
Nicol Bolas
That's not what they do. Infestors, like any good Zerg caster, help other Zerg units. They don't kill units by themselves.
The fear a player feels upon detecting an Infestor should be based on that, not some specific fear that the Infestor alone will be wrecking his army.
Support has a very loose definition. Even Defilers with their wanton destruction were still confined to being a support unit. I'm not going to argue over lore stuff about imaginary units, though. Whatever makes for good gameplay. I foresee the Infestor retaining its snare function and gaining something more directly destructive.
Re: I think the Lurker should be scrapped...
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Even Defilers with their wanton destruction were still confined to being a support unit.
Defilers were nothing I would define as "wanton destruction." Plague didn't even kill things. Defilers were nothing without other units. The same is true of Infestors.