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GStar 2009 Videos
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Re: DreamHack 2009 Videos
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Re: DreamHack 2009 Videos
Scorpio is that from Dreamhack? I see it is new video, but stream is very slow.
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Re: DreamHack 2009 Videos
According to the file name, that's not from Dreamhack. Instead, it's from G-Star 2009. Still, nice link.
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Re: DreamHack 2009 Videos
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Re: DreamHack 2009 Videos
Omg at the speed of that stimmed Marauder at 2:40 in the part 2 video.
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Re: DreamHack 2009 Videos
These videos are 100x better than Battle Reports :D If only we could get them in the same quality.
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I want to see more air units dammit!
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Re: DreamHack 2009 Videos
Didn't you hear? Air units were removed. Too imba.
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Re: DreamHack 2009 Videos
Quote:
Originally Posted by
TychusFindlay
Didn't you hear? Air units were removed. Too imba.
I blame Archer.
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Re: DreamHack 2009 Videos
5:45 in part 1 of that video posted by scorpio - were those Hydralisks shooting up at a Siege Tank without anything to spot for them? I thought that they changed it so that you can't respond to enemy fire coming from higher ground unless you had line-of-sight of what it is that's attacking you.
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Re: DreamHack 2009 Videos
http://v.youku.com/v_show/id_XNTcwMjEwMjQ=.html
Found this one in the related field to the Gstar vids. Dunno if anyones seen it before, but it's the over the shoulder kind of footage, so half the screen is this dudes head. Figure I'll give it a watch anyway.
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Re: DreamHack 2009 Videos
Some youtube comments made me wonder...
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Originally Posted by Xharag
Ugh, good game, but when are zergs going to win? :\ Haven't seen zergs win a single SC2 game so far...
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Originally Posted by HaunLeiksPies
David KIm lost...... For the first time......
Was David Kim playing as Zerg? What happened, he had never lost in Battle reports with Protoss nor Terran but now he did with Zerg?
What is going on here? Why don't we see Zergs use Mutalisks? Is there any reason they have never won even up to now?
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Re: DreamHack 2009 Videos
Quote:
Originally Posted by
GRUNT
5:45 in part 1 of that video posted by scorpio - were those Hydralisks shooting up at a Siege Tank without anything to spot for them? I thought that they changed it so that you can't respond to enemy fire coming from higher ground unless you had line-of-sight of what it is that's attacking you.
From what I can tell, units on the very edge of a cliff can be shot at. If the tank had been further away from the edge, it would have been safe. You can also see this effect in a game from Blizzcon where Tanks shot at a Colossus on a cliff.
Quote:
Originally Posted by
Josue
Was David Kim playing as Zerg? What happened, he had never lost in Battle reports with Protoss nor Terran but now he did with Zerg?
What is going on here? Why don't we see Zergs use Mutalisks? Is there any reason they have never won even up to now?
That was not a Blizzard dev game, David Kim was not the Zerg.
Zerg are unanimously the weakest race right now according to internal testing. Personally I'm convinced its because of two reasons:
1. Spawn Larva - used properly (ie. all the time), Zerg should swarm overwhelmingly. Used improperly, Zerg suffer lack of Larva compared to MULES and PC. As I have pointed out many times before, the resource variably created by these mechanics is needlessly hard to balance.
2. Zerg were the last race Blizzard worked on, and they still aren't new enough. People are using old strategies because they've ben given old units, and they're not working effectively against all the new stuff Protoss and Terran get.
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Re: DreamHack 2009 Videos
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Nice find scorpio19
There's a Goat Critter @ 7:21, and a Lizard one at 7:35.
And good GOD, those 2-3 Nullifiers managed to totally incapacitate that Terran force.
X :cool:
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Re: DreamHack 2009 Videos
A comment on the first ZvT video (just marking this so the comment doesn't get confused with other videos):
This Zerg player played lousy. He started out by massing Hydralisks. That just doesn't work in SC2. He apparently didn't know that.
He kept loosing units while "juggling" back and forth, while the Terr army kept firing all the time. And generally a lot of unwise decisions. Seems to me they haven't played alot of SC2 before.
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Re: DreamHack 2009 Videos
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Originally Posted by
scorpio19
That was a great game to watch. Nice to finally see some Void Ray pressure. Oh man I can't wait to play SC2.
Quote:
Originally Posted by
Dauntless
He kept loosing units while "juggling" back and forth, while the Terr army kept firing all the time. And generally a lot of unwise decisions.
It drives me nuts when I see players do that. Either commit to an attack or retreat, but don't dance back and force while undecided...it only gives you opponent free hits.
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I love Void Rays.
Edit: There's a lot of good stuff here.
New Map: Bulken
http://news.replays.net/Uploads/phot...2356564521.jpg
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Bulken was announced through Twitter. I believe I even made a topic or a post about it.
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gradius no youtube version..??? replaysnet very slowly.
edit:thanks..
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What is the building to the left, beside the refinery at 6:50 of the first video?
I cant find it on sc2armory.
EDIT: Nvm in the tech tree its the merc compound.
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Re: DreamHack 2009 Videos
Quote:
Originally Posted by
scorpio19
gradius no youtube version..??? replaysnet very slowly.
It's done. I found a better quality version too - it was just really problematic to download from those weird Korean servers. :<
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WoW those Hydras are fast off Creep, don't want to see them on Creep ^^
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I hate how all terran units stand too close next to each other when they march to battle. It's so unrealistic and... ...dumb. It's no problem for the zerg, but it's lame for terrans. I think a unit needs to have wider personal space.
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Wider space makes for crap pathing, so no thanks.
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^ I couldn't agree more.
I don't see anything wrong with the current pathing.
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Same here.
You can't expect soldiers to move "properly" in a macro-heavy game like StarCraft. I believe that, in real-life, soldiers tend to move in small groups (usually pairs) so a grenade or other AoE attack can only take out two. However, you don't want to spread too far, otherwise you can't support each other.
Scaling alone in StarCraft and StarCraft II pretty much means the soldiers can't move properly.
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Re: DreamHack 2009 Videos
Indeed, this is a prime example of a player who used SCI tactics in SCII. Hydra are designed to take care of air, while a combo of zerglings, roaches and banelings would have been more effective and efficient on the marines and tanks.
I was thinking all along "when are we going to see zerglings?"
Nice use of Ultralisks though.
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Ok. You all made your point and i agree with you about pathing. Didn't think back there about it. Sure, I must have been out of my mind because gameplay always goes first - #1 rule of Starcraft.
But what can i say? I still dont like how tight terran battle formations are. Why not something like they did in Company of Heroes? Units ARE close but not as close as in SC.
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I'm sure like someone mentioned, it's as easy as scaling up or down a unit to make it look less packed.
But then you get the issue of SC being an RTS and units looking too small to be identifiable. That means you just have to deal with units looking too packed. It also looks more intimidating.
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Well.. make units bigger in the first place then scale them down a bit so they wont be too small. That way there's no need to pack them together like sardines. Plus -> pathing would work like charm.
Btw, finaly we see great air protoss play! Void rays made terrific job!
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Dont you guys think the ultralisk portrait is just lame? It looks like a big bad critter from WarIII
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Re: DreamHack 2009 Videos
Quote:
Originally Posted by
StrongCoffee
Dont you guys think the ultralisk portrait is just lame? I looked like a big bad critter from WarIII
Kind of. It's like his mouth takes up his entire face.
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Re: DreamHack 2009 Videos
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I still dont like how tight terran battle formations are. Why not something like they did in Company of Heroes? Units ARE close but not as close as in SC.
Why? So that Zerglings can easily and freely get close to all the units they want? So that fewer Marines can fire on the Zergling hoards? No thanks: tight formations make for efficient combat. If you need your units to be farther apart (due to anticipation of AoE), move them farther apart yourself.
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Re: DreamHack 2009 Videos
They could add something like in Age of empire 2 where you can select the battle formation of your group the way you want it.
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Formations were good in War3. I don't know how much it'd alter S gameplay since everything on the pro level scene ends up being meticulous on precision that it almost seems like something like formations could get in the way, especially when you're dealing with mixed forces. Ranged will always stop moving until melee get in front.
I play with formations on in War3, and it tightens up units and formations, but I always get screwed by movement when I bring a couple slow units with my high-speed force. SC2 would be even more punishing, a couple of stragglers holding back your entire force could be game changing.
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Oh wow, that Protoss vs Terran game was so much fun to watch! :D
Marauders just seemed so dominating in the early game, so I really liked how this game highlighted one of their shortcomings - inability to attack air.
Because the Terran dude's army was so light on Marines, a couple of Void Rays were enough to be a pain in the butt.
And forcefield to prevent SCVs from repairing Thors! Wheee :P
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Re: DreamHack 2009 Videos
Quote:
And forcefield to prevent SCVs from repairing Thors!
I can't say I cared too much for the Protoss player's play overall (too much microing of the Void Rays and not enough letting them build up their beam), but that maneuver was all kinds of sexy.
Also, it was very, very smart of him to Void Ray the StarPort ASAP (and therefore very stupid of the Terran player to not build turrets around it). Can't have those pesky Vikings around that might be a threat to Protoss air superiority ;)
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Re: DreamHack 2009 Videos
Man, any one of these videos kick all BR's ass together so hard. All of them are so much fun to watch. even the one with the noob zerg player. Medivacs doing their healing job, then Ultras eating tanks and marines and marauders and everything on its sight.
I still think that terrans being able to double production its too imba. They will eat zergs for breakfast. Even protoss will have a hard time. Maybe the solution is that the reactor should only reduce training time for units, not double production. I mean, in the Zerg vs terran video where the terrans win, Terrans mass marauder and marines like they were zergs. ITs just unfair. But oh well time will tell.
Regards.