Re: DreamHack 2009 Videos
I'm sure like someone mentioned, it's as easy as scaling up or down a unit to make it look less packed.
But then you get the issue of SC being an RTS and units looking too small to be identifiable. That means you just have to deal with units looking too packed. It also looks more intimidating.
Re: DreamHack 2009 Videos
Well.. make units bigger in the first place then scale them down a bit so they wont be too small. That way there's no need to pack them together like sardines. Plus -> pathing would work like charm.
Btw, finaly we see great air protoss play! Void rays made terrific job!
Re: DreamHack 2009 Videos
Dont you guys think the ultralisk portrait is just lame? It looks like a big bad critter from WarIII
Re: DreamHack 2009 Videos
Quote:
Originally Posted by
StrongCoffee
Dont you guys think the ultralisk portrait is just lame? I looked like a big bad critter from WarIII
Kind of. It's like his mouth takes up his entire face.
Re: DreamHack 2009 Videos
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I still dont like how tight terran battle formations are. Why not something like they did in Company of Heroes? Units ARE close but not as close as in SC.
Why? So that Zerglings can easily and freely get close to all the units they want? So that fewer Marines can fire on the Zergling hoards? No thanks: tight formations make for efficient combat. If you need your units to be farther apart (due to anticipation of AoE), move them farther apart yourself.
Re: DreamHack 2009 Videos
They could add something like in Age of empire 2 where you can select the battle formation of your group the way you want it.
Re: DreamHack 2009 Videos
Formations were good in War3. I don't know how much it'd alter S gameplay since everything on the pro level scene ends up being meticulous on precision that it almost seems like something like formations could get in the way, especially when you're dealing with mixed forces. Ranged will always stop moving until melee get in front.
I play with formations on in War3, and it tightens up units and formations, but I always get screwed by movement when I bring a couple slow units with my high-speed force. SC2 would be even more punishing, a couple of stragglers holding back your entire force could be game changing.
Re: DreamHack 2009 Videos
Oh wow, that Protoss vs Terran game was so much fun to watch! :D
Marauders just seemed so dominating in the early game, so I really liked how this game highlighted one of their shortcomings - inability to attack air.
Because the Terran dude's army was so light on Marines, a couple of Void Rays were enough to be a pain in the butt.
And forcefield to prevent SCVs from repairing Thors! Wheee :P
Re: DreamHack 2009 Videos
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And forcefield to prevent SCVs from repairing Thors!
I can't say I cared too much for the Protoss player's play overall (too much microing of the Void Rays and not enough letting them build up their beam), but that maneuver was all kinds of sexy.
Also, it was very, very smart of him to Void Ray the StarPort ASAP (and therefore very stupid of the Terran player to not build turrets around it). Can't have those pesky Vikings around that might be a threat to Protoss air superiority ;)
Re: DreamHack 2009 Videos
Man, any one of these videos kick all BR's ass together so hard. All of them are so much fun to watch. even the one with the noob zerg player. Medivacs doing their healing job, then Ultras eating tanks and marines and marauders and everything on its sight.
I still think that terrans being able to double production its too imba. They will eat zergs for breakfast. Even protoss will have a hard time. Maybe the solution is that the reactor should only reduce training time for units, not double production. I mean, in the Zerg vs terran video where the terrans win, Terrans mass marauder and marines like they were zergs. ITs just unfair. But oh well time will tell.
Regards.