You know it's interesting now that I think about it that we still haven't gotten any info really on heroes.
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You know it's interesting now that I think about it that we still haven't gotten any info really on heroes.
I voted Art. In some cases, a slightly bigger model would be nice to distinguish heroes from regular units. In the case of the Hyperion, or other air-based heroes, they can be slightly bigger without taking anything away from the game. But I'm wary of ground-based hero units being bigger, simply because I don't want my regular marines to slip through a gap and have my larger Tychus marine get stuck or left behind. Do we remember how annoying it was to try and get our goliaths or dragoons up the walkways in the installation missions? That's why I voted Art. Yes, bigger units may be fine in some ways, but overall, you don't want to lose some of the basic uses of a regular unit with the hero unit.
The Hyperion in campaign so far already looks much bigger than a regular battlecruiser.
The choice should obviously be C, and that's also (unsurprisingly) the most costly option for Blizzards.
What do you expect from fanboys?
I voted to keep things sensible. 'Heroes' ought to be distinguishable on first glance from normal units, for a variety of reasons, but it should not be over-the-top. One of the reasons I never got into WoW was because the art was just way out there, guys running around in oversized shoulder pads that would make defensive linemen wince, carrying around axes so large it's a wonder the person didn't tip over and fall from the weight. That kind of silliness has no business being in SC2.
So the Hyperion shouldn't glow or look twice as large as other Battlecruisers of the same class, but it should have markings to make it look different; i.e. a different coat of paint, battle-scarring, extra pieces added on over the years. Tycus should be so large he gets mistaken for a Goliath, but his armor should have different coloration, decals, war trophies, etc. to distinguish him from other Marines.
I think an issue here is the fact that if we go for the realistic option we're going to struggle with some of the heroes (Raynor/Findlay Marines), but not others (Hyperion BC).
They shouldn't be way bigger or anything, however just a slightly different model will do.
But if they want to go all out, I can care less more models for the map makers.
When and where was this? The Hyperion hasn't been shown in the multiplayer, and not even the July press event demo showed any regular battlecruisers in the single-player campaign. I don't know how you can make a comparison, especially since the only time you see the Hyperion is during the rescue cinematic in the escape from Mar Sara.
It's obvious it's bigger, just look at its size compared to Zerglings, marines and mutalisks. Compare that to the regular battlecruiser in screenshots compared to zerglings, marines, and mutalisks.
http://media.photobucket.com/image/s...rcraft-2-2.png
Well actually, I won't say obvious, but I'm at least pretty sure that it's bigger.
http://www.youtube.com/watch?v=q9YXVpi_mKQ
Check the mutas that fly in at 1:26
http://www.sc2blog.com/wp-content/up...le-barrage.jpg
Now look at the mutas here, they look bigger next to the cruiser.
I guess that leaves 3 answers, a) I need glasses, b) the Hyperion is bigger or c) They decreased the size of some Zerg units.
I just think the scale is different in different missions. In the caverns mission with Zeratul, it seems everything is correctly to scale. But in large battle maps, the scale is more like multiplayer.
Unless someone can say or show otherwise, the Hyperion does look bigger than your standard BC. The mutas in that missile barrage pic looks like it can take up the hammerhead, yet on the Hyperion it looks like an insect. Then you look at the missile turret and the medivac to the standard BC, and compare a barrack to the Hyperion. Unless they've recently changed the scales on any of those graphics, the Hyperion should at least stand out on size alone.
Having said that, at the very least on ships, I hope they do more than simply blow up the unit size and remove team colour. It would still work in making the hero unit stand out, but I would think we've reached a point where Blizzard can do a little more especially after teasing us with those CG Hyperion pics.