They can't be shoot at. It's like Stasis Field, but additional units can be sucked-in if they get to close.
Temporal Rift slows units down (including moving, casting, and shooting), and they are still allowed to be attacked.
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The energy requirement might not limit you enough... which means they would need to increase the cost because 'Phase Shifted Warp Prisms are OP'... and if they balance that out, then that may be the only worthwhile use of it.
I think it is far better to make Phase Shifted units dump their Cargo (they can't hold it in because they are Phase shifted)... ie a bunch of marines suddenly find themselves dropping from the Medivac... the Energy buffers in the Warp Prism suddenly rematerialize items as the Prism dematerializes, etc.
It would make it a way to stop drops... but the units would still be there.
Well that is where I would Probably say Nearest Land, even if its the other side of the map.... makes it a unique Glitch... it might not be a good drop defense on an island map because as soon as it is close enough for you to Phase Shift the enemy Transport, the units would be instadropped on our island anyways.
The other solution might make it Too good for stopping island drops (units are destroyed)
and given that High Templars are Land units, you won't be Phase Shifting something far out in the middle of the Water/Lava, etc.
[some mubojumbo lore about transitioning out of this universe causing spacetime distortions could justify it]
Id love to see the ability changed to this
Phase Reconstruction
-Can only be cast on a single friendly unit
-Unit cannot move or attack
-Unit cannnot take damage
-Unit regenerates hitpoints and effect wears off when units has fully regenerated hit points
So you can save that collusus thats about to go down but then you have to make sure the collosus isnt surrounded by enemies when the effect wears off.
Nah, I've accepted that Protoss don't heal in the war zone... they go back home, and are repaired there.
It would be better if they reinstated that shield mechanic
If phasing Warp Prisms becomes a serious problem, they can easily write some lore that you can't phase a unit that has phased units inside of it, or else they will be obliterated. Then it becomes a question of whether to automatically prevent the phasing of a Warp Prism or to kill everything inside of it when it does get phased.
Well the problem with that is
1. using it against enemy Protoss Warp Prisms... (the super anti Drop ability)
OR
2. using on an Allied non Protoss transport (mass Phased Overlord/Medivac drop)
To prevent it from being overpowered against enemies (kill all cargo) or overpowered on friends (carry cargo invulnerably)
Then the solution should involve
1. Non use against transports [non use v. loaded transports makes it act as a scout for transport contents]
or
2. "Ejection" of cargo
or
3. non use v. Friendly and let transports carry cargo invulnerably
or
4. nonuse v. Enemy and kill cargo
I'd favor
2 followed by 1 then 3 then 4
Alright here's a suggestion.
Make it so that any phased units lose ALL abilities or functions of any sort, the only thing they can do is move.
They can't cast abilities, transform, or unload. This way, guaranteeing that your transports make it into an enemy base doesn't guarantee a successful drop as you'll have to wait till your transports finish being phased before being able to unload.