Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.
Quote:
Originally Posted by
Kimera757
I think this question is very difficult to answer now anyway. Right now, since StarCraft II is new (indeed, unreleased) I'm enjoying watching certain kinds of micro and various tricks being played (like following colossi with burrowed infestors and using Neural Parasite on them to fry their own troops -- Battle Report 3), but when SCII has been out for a year, I bet I'll be saying "baneling ambushes... how repetitive".
I hope I won't be seeing "and [progamer] pushes Proton Charge at the exact right moment!"
Was anyone around when I suggested a split screen option in replays? Where say the top half was one movable box on the minimap, and the bottom half was another?
The way you controlled them both is by pressing 1 for box 1, and 2 for box 2, and then you can click and move those boxes where you wanted to show things. Effectively allowing you to watch the beginning play of both players simultaneously. Or 2 battles at once.. etc..
That too would make it more fun...
Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.
That's a pretty neat idea, although I think the buttons should be something else (number keys should be used to check grouped units/buildings).
Re: Seeking opinions: What type of gameplay WOULD make SC2 fun to watch.
Quote:
Originally Posted by
Pandonetho
That's a pretty neat idea, although I think the buttons should be something else (number keys should be used to check grouped units/buildings).
Yeah, well here is basically what the original idea was:
You can choose in the replay game settings how you want to view the game. You can choose the following options:
1) Full screen with one camera (Camera = Mini map box IMO)
2) Full screen with multiple cameras
3) Split screen with Horizontal View
4) Split screen with Vertical View
5) Split screen with 4 screens
The idea was that each box in multiple camera replays will have a number, and you can press the number which corresponds to that camera to deselect the current camera, and select the camera belonging to the number you pressed.
Maybe Numpad numbers would work for the camera's pandonetho?
Anyway, In the full screen with multiple cameras you can move the cameras around and use a key to cycle quickly through those cameras. So, you'd be able to place say, 1 camera in one base as a stationary camera, 2 camera in the other base as a stationary camera, and 3/4 can be used to follow battles. Maybe it would still be a better option to use the numpad number keys to control those camera's though...