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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Nicol Bolas
That makes no sense. Diablo 3 has a far greater likelihood of pulling customers from WoW than SC2.
It makes perfect sense. Any game that's worth a damn has the potential to draw subscribers. Hell, I know with me personally all other games will cease to exists once SC2 is released, regardless of their genre. The only exception being D3.
As always, you seem to have trouble distinguishing opinion from facts.
Quote:
Originally Posted by Gifted
And a final comment. There is no confirmation about it being Cataclysm and is purely speculation.
Grrr, don't try and subdue my anger with your logic! But you're right, the above is only my speculation as a result of my lack of understanding of how this game can look so friggin complete and still not be playable.
Just let me vent at Blizzard...it eases my frustration at how much they suck at timelines and decision making.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
ArcherofAiur
Well said. People need to calm down. If youve followed Blizzard games at all youd know from the 2007 initial announcement this was going to happen and most likely will happen a couple more times.
As much as I agree that people need to calm down, we can also respect that people had hope and the hope was proven false. There's nothing wrong with people showing a bit of frustration.
The new shiney is coming later, I don't think any person without a grounded understanding of the industry will be happy about this, and even those with that understanding will still feel a little empty inside.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Unrelated to the turn of this conversation, the articles are been written in news form. You can find them at the following links. They are linked in the Day 2 Coverage. Thank you again Pure.Wasted for doing this for us.
http://sclegacy.com/feature/3-events...-igromir-day-1
http://sclegacy.com/feature/3-events...-igromir-day-2
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
I wouldn't call that a confirmation that beta is delayed, there was no formal announcement this is all kind of vague.
If it is delayed I will be happy because this game needs lots of work
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Hamshank
If it is delayed I will be happy because this game needs lots of work
I assume you mean the Macro APM sinks and Thor?
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
I assume you mean the Macro APM sinks and Thor?
Might as well include the Zerg while we're at it.
Hell, by the time they can actually get things rolling with this game, perhaps they'll be able to reintroduce LAN and condense all 3 campaigns into one box?
Okay, I'm done venting for now...
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Blazur
Might as well include the Zerg while we're at it.
Hell, by the time they can actually get things rolling with this game, perhaps they'll be able to reintroduce LAN and condense all 3 campaigns into one box?
Okay, I'm done venting for now...
The problem with the Zerg is they don't really feel as "new" as the other races. They are the race who should have evolved the most, not the least.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
I assume you mean the Macro APM sinks and Thor?
and mothership, hellion, lurker, roaches, DT, infestor, carriers, mutalisk, HT, Immortal, Siege Tank, reapers, Overseer, Planetary fortress, mauraders, collosus...
we miss anything?
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
ArcherofAiur
and mothership, hellion, lurker, roaches, DT, infestor, carriers, mutalisk, HT, Immortal, Siege Tank, reapers, Overseer, Planetary fortress, mauraders, collosus...
we miss anything?
The Mutalisk, HT, Immortal, Tank, Reaper, Overseer, Marauder, and Colossus are unanimously OK right now and should not be on that list.
The Hellion, Roach, DT, Infestor have very minor tweaks needed, like model change, tier change, or an iffy ability.
From that list only the defensive Mothership, boring Lurker, boring Carrier, and MULE-less PT bother me right now.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
The Mutalisk, HT, Immortal, Tank, Reaper, Overseer, Marauder, and Colossus are unanimously OK right now and should not be on that list.
Well, I'm a little iffy on the Immortal, Tank, and Reaper... but we'd need the Beta to confirm any of these sort of suspicions.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
The Mutalisk, HT, Immortal, Tank, Reaper, Overseer, Marauder, and Colossus are unanimously OK right now and should not be on that list.
unanimous except for the people who have problems with them. Like the russian player whose opinion is the source of this thread.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
I'm not sure where you got that he had a problem with Overseers, Marauders, Colossi, or High Templar. Or even Mutas, really. All he says is that they're the same as always -- that's not NECESSARILY a bad thing.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
pure.Wasted
I'm not sure where you got that he had a problem with Overseers, Marauders, Colossi, or High Templar. Or even Mutas, really. All he says is that they're the same as always -- that's not NECESSARILY a bad thing.
Remember: you're talking to Archer.
The master of misinformation and misinterpretation.
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Re: IngroMir 2009: imba.Adolf[RA] reports his SC2 opinions
He doesnt have a problem with all of them. The point was that just about everything in SC2 has someone who doesnt like it. I used the russian player as an example of someone who has a problem with some of the units mentioned. But on the subject of the russian players opinion on the overseer perhaps you can clarify your translation.
Quote:
Originally Posted by
pure.Wasted
It's hard to get used to the fact that Overlords no longer detect cloaked units -- for that, you need to upgade them to Overseers. Overseers are pretty and brainy, capable of producing little puddles of goo that ooze around. If you click on an enemy unit, such as a Marine or Zealot, it turns into one, and can quickly file in the enemy's ranks to observe and report. I'll warn you now: this will be entertaining... but highly impractical. Blizzard keeps trying to throw in these inventive methods of surveilance into their games, and they keep failing. It's true that the unit is relatively free of charge, so it might have been handy to leave one around in key areas of the map... if Overlords weren't already so much better at standing around and doing nothing.
That doesnt sound that positive of a review.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
I've never liked the Changeling. SC1 parasite was 100x better. All they need to do is give it a timed life (2 mins?) since Medic Restore is no longer in the game.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
ArcherofAiur
lol see what i mean
There is nothing wrong with the Overseer. The Changeling is the problem.
L2R.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
your nit picking. For instance many people dont like the infestors infested marines but we can refer to it as the infestor that should be changed.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Oh, well that's all he had. Unfortunately the guy seems to have a bit of ADD so he just jumped from one unit to the next, and back and forth, which... I'm sure you all noticed. Made translating a bit of a pain 'cause I just felt like rewriting the whole thing from scratch and dividing it up PROPERLY. :p
There's no more insights offered on the Overseer than that the Changeling is "fun but useless." What he thought of the Overseer's other abilities (if any are still in the game?) is anyone's guess.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
I wonder if Acid Spores is still on Overseer... I want Spore Cloud back D:!!
Do the Overseers possess extended sight when afloat for a while?
-Psi
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
So what's your main point, Archer? We should ignore opinions because they're too subjective? Or...
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
That just about everything in SC2 has people who think it needs to change.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
ArcherofAiur
That just about everything in SC2 has people who think it needs to change.
How about we wait for beta before saying things in SC2 need to be fixed?
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Okay, how about we start actually dissecting the article itself? >: /
Randomly interesting tidbits that I recall...
1. The Thor is actually carried by a Medivac the way everyone hoped for/suggested!
2. Are we OK with the fact that Reapers are completely useless on certain maps/certain positions on certain maps?
3. Is the Hydras' complete dominance of air units what we want from the unit?
4. Is the Ghost just too damn good right now? Should the Nuke be scaled back to make more room for Siege Tanks?
5. Are we OK with Ultralisks being generally very cost-effective at everything? That is, taking hits AND dishing them out? In SC1 they were only useful for the former.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
pure.Wasted
1. The Thor is actually carried by a Medivac the way everyone hoped for/suggested!
I hate this idea. Size is meaningless in SC. If the Thor gets a special carry animation, the Ultra needs one too. Both or neither.
Quote:
Originally Posted by
pure.Wasted
2. Are we OK with the fact that Reapers are completely useless on certain maps/certain positions on certain maps?
I think Reapers are only "useless" on flat Terrain because they have a bonus to light, and are thus outclassed by the cheaper, heartier, AoE Hellion. They need to be glass cannons and excel at one thing: raiding.
Personally, I'd take one of two paths:
1. Change their 8 damage and +8 to light and instead make it either:
- 12 +4 vs light
- 12 vs all
2. Give them a bonus against buildings instead. Of course that would interfere with their mines a bit.
Quote:
Originally Posted by
pure.Wasted
3. Is the Hydras' complete dominance of air units what we want from the unit?
I like its AA position. Hydras should not be massed as they were in SC1. I think having Hydras act like Goliaths could be a good thing.
Quote:
Originally Posted by
pure.Wasted
4. Is the Ghost just too damn good right now? Should the Nuke be scaled back to make more room for Siege Tanks?
Its refreshing seeing the tank in a real support role instead of base-line unit. Its been less replaced by the Ghost as by the goddamn Thor. I hate that thing.
I'll go back to what I said years ago: I'd have no problem or reservation with scrapping the Tank and splitting it into two units - an offensive unit like the Thor, and a defensive siege building like an upgrade to the Bunker.
Seeing as that will never happen, however, I think the ST is otherwise fine.
The problem is not with the Nuke, it is definitely with the Ghost.
Snipe and EMP need to be combined into one spell, seeing as the enemies you'll mostly be sniping at will be psionic-based, and EMP is only really useful on Protoss.
The Ghost should be expensive but fragile. They're just too versatile to be massable.
Quote:
Originally Posted by
pure.Wasted
5. Are we OK with Ultralisks being generally very cost-effective at everything? That is, taking hits AND dishing them out? In SC1 they were only useful for the former.
I'll just say this: Roaches need to tank. Ultras need to pillage.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
I hate this idea. Size is meaningless in SC. If the Thor gets a special carry animation, the Ultra needs one too. Both or neither.
Where is the opportunity to give an Ultra a special carry animation? They travel by Nydus Networks, underneath the ground. I don't see a place where an animation might be inserted.
I don't agree with the idea that 'size is meaningless' as a rule. It's meaningless in most cases because we don't know the exact relationship between unit sizes. In this case, Blizz decided to be quite up-front: this is how big a Thor is in relation to a Dropship, and how the ferrying process works. I see nothing wrong with it.
Quote:
I think Reapers are only "useless" on flat Terrain because they have a bonus to light, and are thus outclassed by the cheaper, heartier, AoE Hellion. They need to be glass cannons and excel at one thing: raiding.
But if they excel at raiding, won't that make Hellions' raiding superfluous? Right now there is obviously some overlap between the two units, and it's also pretty obvious that Reapers are the ones on the losing end of the connection.
One of your suggestions is to make them receive +damage vs. buildings... but this doesn't really address the issue of them being useless on non-high-grounded terrain. I mean, they're already good at taking out buildings -- as good as Blizz wants them to be, anyway, since 8 mines only half-killing a Pool can't be anything but a conscious, intentional decision -- so this wouldn't *change* anything in imba.Adolf's example.
I'm just not sure it's acceptable for a unit to have next to no value in combat, in ANY situation. And, again, push them into raiding hard enough and Hellions start to look redundant.
Quote:
I like its AA position. Hydras should not be massed as they were in SC1. I think having Hydras act like Goliaths could be a good thing.
Didn't we not like Goliaths, though? I mean, they were necessary to deal with certain threats because that's the way the game was designed, but... didn't we not like the way they made air vs. T largely unuseable?
BTW it sounds like Hydras ARE as massable as they were in SC1... combined with complete dominance of air units.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Where is the opportunity to give an Ultra a special carry animation?
As far as I know, Overlord transport is still in the game. It was specifically stated to be back post BlizzCon08, and nobody ever said it was removed.
Quote:
But if they excel at raiding, won't that make Hellions' raiding superfluous?
I'm not really sure why Hellions should be raiding to begin with. Oh sure, you can get a Medivac of them and go to town. But Hellions should be best suited towards dealing with a particular kind of enemy: blobs of fast, light units. They have the AoE to punish this kind of enemy, and they have the speed to kite/pursue them.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
pure.Wasted
Where is the opportunity to give an Ultra a special carry animation? They travel by Nydus Networks, underneath the ground. I don't see a place where an animation might be inserted.
I don't agree with the idea that 'size is meaningless' as a rule. It's meaningless in most cases because we don't know the exact relationship between unit sizes. In this case, Blizz decided to be quite up-front: this is how big a Thor is in relation to a Dropship, and how the ferrying process works. I see nothing wrong with it.
Overlords still have transport, FYI.
I just find it stupid. The Colossus can be loaded/unloaded in a split second. So can the Ultra. So can every other unit. But the Thor requires a unique animation which by definition slows down its reaction time? I don't buy it.
Quote:
Originally Posted by
pure.Wasted
But if they excel at raiding, won't that make Hellions' raiding superfluous? Right now there is obviously some overlap between the two units, and it's also pretty obvious that Reapers are the ones on the losing end of the connection.
One of your suggestions is to make them receive +damage vs. buildings... but this doesn't really address the issue of them being useless on non-high-grounded terrain. I mean, they're already good at taking out buildings -- as good as Blizz wants them to be, anyway, since 8 mines only half-killing a Pool can't be anything but a conscious, intentional decision -- so this wouldn't *change* anything in imba.Adolf's example.
I'm just not sure it's acceptable for a unit to have next to no value in combat, in ANY situation. And, again, push them into raiding hard enough and Hellions start to look redundant.
Hellions aren't raiders. They are anti-light. It just so happens that workers are considered light, but Hellions were not designed to raid. Just like Vultures or Firebats weren't designed to raid.
This is why I say if I had to pull any two Terran units from WoL, they'd be the Reaper and Banshee. They are glass cannons who need to get too close to their targets. They have easily exploitable weaknesses. They overlap with too many other things. If the Reaper wants to be useful, it needs to be the absolute best choice for what it does, but fail at everything else to make people think twice about building them instead of something a bit more versatile - like the Hellion.
Quote:
Originally Posted by
pure.Wasted
Didn't we not like Goliaths, though? I mean, they were necessary to deal with certain threats because that's the way the game was designed, but... didn't we not like the way they made air vs. T largely unuseable?
BTW it sounds like Hydras ARE as massable as they were in SC1... combined with complete dominance of air units.
I loved Goliaths. They did one thing very well, and offered decent support after that role was done. But to build an army of them was suicide as they fell to very simple things. Its kind of the same with the Phoenix now. While I think it could use a better ability, it is effective at killing air and Graviton Beam makes it useful even after it has nothing left to kill normally.
I think having a Zerg Goliath in the Hydra could be quite beneficial. Thers nothing wrong with a little rock- paper-scissors (Roach-Hydra-Zergling).
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
A few points to consider:
1. If a person has access to two races in control and an overlord picks up a Thor, what happens? If a Medivac picks up an Ultralisk.. what happens? I can see some merit in DemoSquids thoughts... but we should explore the speculation of it first. What if the Medivac picked up MASSIVE units in the same fashion? If we don't know exactly what happens, what do you feel is a thing that "should" happen, even if it doesn't happen right now. Something to consider
2. I personally don't know my opinion on the hellion right now. If it has wheels, it has wheels, if it doesn't have wheels, likewise understanding. What seems unnatural is it's ability to "warp turn" in it's animation. While I understand the importance of making a unit face it's target in terms of game design/understandiblity. I don't like the "flow" of the stop/go animation that they do right now when micro'd. It almost looks spazmatic. The issue is, changing this is a gameplay change. I think this was what he was referring to in Day 1 about the awkward movement/attack style.
3. The use of Hellions will not shine until well after the game is out. Remember, Vulture's were never meant to tank damage, but they act as a shield for the tanks in many games. For this reason, I think the role of the hellion will be decided moreso by the activities that people perform with it instead of the intention that it stands for on paper. I would believe that many people in this thread are on the same understanding there.
4. Overlord transit is in the current build
5. Reapers have an odd use I can think of in late game. If you take 3 reapers in a medivac, fly them into a base (or run in if the map allows it) and just toss 3 D3 charges and run away without firing a single shot.. the enemy could have some MASSIVE harrassment without ANY sort of warning, in the same way that a psi storm drop is performed. Consider that...
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Gifted
A few points to consider:
1. If a person has access to two races in control and an overlord picks up a Thor, what happens? If a Medivac picks up an Ultralisk.. what happens? I can see some merit in DemoSquids thoughts... but we should explore the speculation of it first. What if the Medivac picked up MASSIVE units in the same fashion? Something to consider
Its like j00 can read my mindz!
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
I just find it stupid. The Colossus can be loaded/unloaded in a split second. So can the Ultra. So can every other unit. But the Thor requires a unique animation which by definition slows down its reaction time? I don't buy it.
Yes, let's call something stupid because it deviates from the other races, but yet, we have no clue how it will affect the balance of the game.
Because you know, it's cool to call something stupid just because it deviates from what you consider the norm.
I mean, why the hell should Zealots take up 2 spaces instead of 1? Marines after all only take up 1 space, this is lame. So do firebats, so do all Terran infantry, wtf is with Protoss, they're st00pid because Zergling only take up 1 space too.
Point - it's a gameplay mechanic made to look cool, stop saying it's stupid until you can prove it causes imbalance.
Why should lurkers take time to burrow while all other Zerg units only take a split second? Stupid if you ask me, but hey, it's a DIFFERENT unit! That might be why.
The Colossus =/= the Thor. They are both massive, that's the ONLY thing they have in common. Lurkers =/= Zerglings, they're both Zerg, that's the ONLY thing they have in common.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
DemolitionSquid
Its like j00 can read my mindz!
Teehee, I think you should check my post again, darn me for editing :)
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Pandonetho
Point - it's a gameplay mechanic made to look cool, stop saying it's stupid until you can prove it causes imbalance.
I'm not saying it causes imbalance. I'm saying it really is just STUPID.
Quote:
Originally Posted by
Gifted
Teehee, I think you should check my post again, darn me for editing :)
I still agree. I think if the Thor gets a special animation, the other races massive ground units should too. It just makes sense to me, its not based on any "evidence."
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Oh, so it's just stupid because you say so, it's not stupid because of imbalance you say, it's just stupid because it affects gameplay.
The Protoss already HAVE an animation that makes sense, their little beam me up beam me down thing.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Pandonetho
Yes, let's call something stupid because it deviates from the other races, but yet, we have no clue how it will affect the balance of the game.
Because you know, it's cool to call something stupid just because it deviates from what you consider the norm.
I mean, why the hell should Zealots take up 2 spaces instead of 1? Marines after all only take up 1 space, this is lame. So do firebats, so do all Terran infantry, wtf is with Protoss, they're st00pid because Zergling only take up 1 space too.
Point - it's a gameplay mechanic made to look cool, stop saying it's stupid until you can prove it causes imbalance.
1. While it's ok for him to have the opinion that something is stupid, it's just as fine for you to hold the opposite opinion. What I think will get us further is asking "If you think it's stupid, what do you think would be a smart replacement?"
About your final point, I think it's more than just a way to make it look cool. Let's face it, this could be game play effecting easily.
1. Rumor is that a dropship can ONLY hold 1 thor. Another rumor is that it holds a thor beneath it, not taking up space inside allowing for a full dropship + 1 thor. A third rumor is that the thor takes up normal space on the dropship, but instead of visible.
Almost all rumors state 1 thing, a dropship can only hold 1 thor. This may be an artificial rumor, and part of why the "MEGADROPSHIP" in the singleplayer campaign is so awesome as it can hold 3 thors, not just 1.
2. I think it's VERY important that it actually shows what's in the dropship. This is a major disadvantage in some ways. Scenario 1: A dropship flies in, you have no clue until it drops it's load what to expect. There is room for error. Scenario 2: You see a dropship flying in with a thor underneath, you already prepare your "fade" spell of your high templar and wait for it to drop, completely negating much of the power.
This becomes more noticable if the theory that 1 thor per dropship is true. The alternative... an overlord flies to you with ultralisks in, you are still unaware how to react.
3. If (in my previous post) you can only attach massive units to the bottom of a medivac instead of a thor... this creates a sort of weakness for the medivac in comparison to the others. This is an ok equalizer in some ways, but in others it might not be.
Of course all this is my personal speculation, I hope the points are respectable to consider.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
As I said, I agree on all your points. The reasons I think the Thor should not have an animation are all as you said:
- knowing/not knowing what your opponent is dropping is important
- other races carrying the Thor
- animation lag
- size doesn't matter
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
But the Thor requires a unique animation which by definition slows down its reaction time?
By what "definition" is this true? There is nothing that says that an animation has to change anything that has to do with gameplay. They could easily make the Thor just as functional during that half-second when the Thor dismounts the Medivac.
Furthermore, all Protoss units have a definite inactive period when being "beamed" down by a Warp Prism. We saw this in one of the SC2 videos, where someone went Colossus/Prism.
Quote:
I loved Goliaths. They did one thing very well, and offered decent support after that role was done.
That was the problem. The "one thing" they did well was "kill all air units". That meant an entire dimension of gameplay is removed simply because pumping out a few of these is easy. They're cheap, massable, and kill all air units without any hope of air unit retaliation.
Just because a unit does one thing well doesn't mean that the one thing needs to be done.
Quote:
I think having a Zerg Goliath in the Hydra could be quite beneficial.
If Hydralisks were like Goliaths, why would you ever, ever build Corruptors? Just march your HydraGols around and dominate all air, forcing your enemy to go to ground.
And don't forget: the Zerg are the fastest at changing the composition of their army. So if there's a sudden need for HydraGols, then they can get them easily enough.
Quote:
I think if the Thor gets a special animation, the other races massive ground units should too.
The Colossus doesn't need one.
Quote:
- knowing/not knowing what your opponent is dropping is important
- other races carrying the Thor
- animation lag
- size doesn't matter
Did you see how the Hellions/STs popped in and out of the Medivac in BR4? Did you see how awkward that was?
In SC1 it made some sense: the air unit was where it visually appeared to be. So if a unit popped out under it, it appeared under it. In SC2, this doesn't work. Thanks to the perspective viewpoint, "under" the air unit is not what is visually behind it. So it appears that ground units pop out of the Medivac.
The Warp Prism already has a special animation for loading/unloading any units. Who knows about the Overlord. But I personally would rather than there be some animation for loading and unloading all units. Again, it doesn't have to affect the gameplay. But it would make a lot more sense than now, where Hellions and Siege Tanks simply disappear.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
pure.Wasted
Randomly interesting tidbits that I recall...
1. The Thor is actually carried by a Medivac the way everyone hoped for/suggested!
I think it's probably a tradeoff for been able to carry your Thors. You can do it now, but you're caught and it's pretty obvious where the Thors are.
2. Are we OK with the fact that Reapers are completely useless on certain maps/certain positions on certain maps?
I don't see any sense in a unit that is only useful for raiding, and nothing else. They could have a role in the battlefield, but be fairly weak vs some units, instead of dying in nanoseconds vs everything.
First Terran infantry problem: Marauder has too much range. They're better as tanks for weaker infantry, but they aren't the closer ones to the enemy most of the time. If Reapers could shoot from behind Marauders, they could survive. Reapers could use their jump packs to move over other units, also, and/or throw other kinds of grenades, like smoke grenades, or something.
3. Is the Hydras' complete dominance of air units what we want from the unit?
I think they should be as effective for cost as any other anti-air unit in his tier. It doesn't needs to be hyper-effective, as the Zerg have capable anti-air.
4. Is the Ghost just too damn good right now? Should the Nuke be scaled back to make more room for Siege Tanks?
For what we seen and readed, the Nukes seem to be too cheap. Nukes have a serious impact on the enemy, as he must stop what he's doing to check random areas. If the Nuke triggers a generic "under attack" message (and you can go to the spot by pressing spacebar), it's ok if it's cheap, and probably also have a shorter delay than in BW.
5. Are we OK with Ultralisks being generally very cost-effective at everything? That is, taking hits AND dishing them out? In SC1 they were only useful for the former.
Very cost effective vs everything? Well, not sure, it looks a bit cheap to have 600 hp and 20 dmg AoE attack.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Quote:
Originally Posted by
Nicol Bolas
By what "definition" is this true? There is nothing that says that an animation has to change anything that has to do with gameplay. They could easily make the Thor just as functional during that half-second when the Thor dismounts the Medivac.
Furthermore, all Protoss units have a definite inactive period when being "beamed" down by a Warp Prism. We saw this in one of the SC2 videos, where someone went Colossus/Prism.
I just don't want to see the Thor speed-morph into a box and back as its being loaded/unloaded. It ruins my suspension of disbelief. Is that a crime or something?
Quote:
Originally Posted by
Nicol Bolas
That was the problem. The "one thing" they did well was "kill all air units". That meant an entire dimension of gameplay is removed simply because pumping out a few of these is easy. They're cheap, massable, and kill all air units without any hope of air unit retaliation.
Just because a unit does one thing well doesn't mean that the one thing needs to be done.
If Hydralisks were like Goliaths, why would you ever, ever build Corruptors? Just march your HydraGols around and dominate all air, forcing your enemy to go to ground.
And don't forget: the Zerg are the fastest at changing the composition of their army. So if there's a sudden need for HydraGols, then they can get them easily enough.
I never suggested them dominating air. Just that they needed to be better against armored and air than light and ground. Goliath in spirit, not in stats. Geez.
Quote:
Originally Posted by
Nicol Bolas
The Colossus doesn't need one.
Didn't you just try to establish it has one?
Quote:
Originally Posted by
Nicol Bolas
Did you see how the Hellions/STs popped in and out of the Medivac in BR4? Did you see how awkward that was?
In SC1 it made some sense: the air unit was where it visually appeared to be. So if a unit popped out under it, it appeared under it. In SC2, this doesn't work. Thanks to the perspective viewpoint, "under" the air unit is not what is visually behind it. So it appears that ground units pop out of the Medivac.
The Warp Prism already has a special animation for loading/unloading any units. Who knows about the Overlord. But I personally would rather than there be some animation for loading and unloading all units. Again, it doesn't have to affect the gameplay. But it would make a lot more sense than now, where Hellions and Siege Tanks simply disappear.
I'm saying all or nothing. Either every unit gets an animation, or none. Exactly for that reason - under is no longer under. Its my opinion, and is not required to be rational.
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Re: IgroMir 2009: imba.Adolf[RA] reports his SC2 opinions
Nicol Bolas: You willing to speak on the points I make above?