If you can't see the explosion you might be blind.Quote:
Ughh thats god awful. Theres so much clutter I cant even tell what that Siege Tank is attacking.
Printable View
If you can't see the explosion you might be blind.Quote:
Ughh thats god awful. Theres so much clutter I cant even tell what that Siege Tank is attacking.
I don't know if I exaggerated, but I think it's true: from what we see in those 2007 videos compared to the recent Battle Report, units and most things have improved their readability a lot. However I was pointing towards the map which as I said (and can bee seen in the comparison pictures) still retains some WC3 feeling
This thread is beyond idiotic.
Wankey obviously has absolutely no understanding of A) how SC1 pro games are commentated, because they have a lot of the things he accuses SC2 of; B) who the Battle Reports are geared toward; C) the new gameplay elements and strategies players are making up on the fly.
Wankey, have you already forgotten all of the crazy Disruptor micro in BR3? The Hellion+Medivac or Medivac+Ghost micro in BR4? Oh, but you didn't even notice the crazy Hellion+Medivac impromptu micro, did you, because the commentators didn't point it out!
So the stuff they point out you don't like because they point it out... the stuff they don't point out you don't GET because you don't catch it.
Yes, this argument completely makes sense. Yes.
As for Lost Temple... lol. Jungle tileset actually looks like Jungle in SC2. 'nuff said.
Uh huh… the ghost micro.. Plop. aim, shoot… Wait. Nuke goes off… What did Boxor have to do for the same? Send in ghost, BLIND observer, Distract enemy with marine and medics… EMP the nexus THEN nuke.
Hellion Micro… click, wait…
The Disruptor micro was interesting thought. That I’ll give you.
I sure have a good understanding of how the pro games are commentated I watched a lot of Klazart’s crazy commentary (lots of fun)
I’m sure the reason why SC2 is pretty boring is because of the commentators themselves. I dunno why the SC1 community doesn’t simply pick up a BR and recommentate it.
It's Wankey, he complains about everything, and calls everything OP just because he doesn't like it.
Nukes are not effective in the pro-league. Boxer nuked what, a no name B class Zerg? Great, he's good alright, but he'll never pull it off against real professionals of today's standard.
You're not the intended audience.
You'd need a really good audio program to filter out the shoutcast, I'm guessing. And I don't know if I want to listen to people who might be really good at StarCraft I but don't know StarCraft II very well, and spend all their time BMWC about things like auto-mine.Quote:
I’m sure the reason why SC2 is pretty boring is because of the commentators themselves. I dunno why the SC1 community doesn’t simply pick up a BR and recommentate it.
Wankey, how would the community make a informed commentary on a game that isn't even out yet
zomg...
People can't seriously be this dumb.
http://img4.imageshack.us/img4/3734/blindedpeople.jpg
This just in. Similar Artists will draw in similar ways.
I can't believe that guy had the gall to call himself a good game designer.
Guys... can't we all just get along?
I don't think SC2 looks very much like WC3 at all, I think everyone is just over-thinking the conversion into 3D.
Units do not glow, regardless of the ingame lighting. They are simply lit. You know, that thing that happens in real life, where photons are absorbed by electrons and re-emitted with a different wavelength.Quote:
units aren't as recognizable as they should be due to ingame lighting system making them glow!
Lighting was done in SC1 as well. Just look at how the illumination changes as Terran models turn.
The only difference with regard to glowing is that, in SC2, they can actually have things that do glow (Psi blades, etc). Unlike SC1.
The only reason why all of that is impressive is because you have to do all of that to make a Nuke worthwhile. And it is impressive because he was able to do all of that.Quote:
Uh huh… the ghost micro.. Plop. aim, shoot… Wait. Nuke goes off… What did Boxor have to do for the same? Send in ghost, BLIND observer, Distract enemy with marine and medics… EMP the nexus THEN nuke.
Making actual use of a unit should not be impressive. You shouldn't have to jump through 50 hoops to drop a Nuke. What should be impressive is making clever use of a unit. Like when, where, and how to drop that Nuke.
Like when David Kim tried to use a "tactical" nuke, dropping it on the actual enemy in combat. Unfortunately it was avoided.
If David Kim were Boxer, then there would have been Thors corralling the Protoss units towards their doom. He would have done things that would have forced the Protoss into that position. Or that Nuke would have been a distraction Nuke, while a real Nuke had been dropped 2 seconds earlier off screen, so that the Protoss player walks into the Nuke.
I'd take Dustin any day of the week and twice on Sunday over Klazart. That may be because I hate Klaz's voice. It could be because I don't find his commentary particularly insightful. It may also be because he's a FBH fanboi and I hate FBH with the fiery intensity of a billion suns.Quote:
I sure have a good understanding of how the pro games are commentated I watched a lot of Klazart’s crazy commentary (lots of fun)
I’m sure the reason why SC2 is pretty boring is because of the commentators themselves.
At least Dustin doesn't prattle on about nothing when both players aren't actively in a fight...
YOU MISSED THE JOKE!!!!
Quote:
http://image.com.com/gamespot/images..._screen025.jpg
Ughh thats god awful. Theres so much clutter I cant even tell what that Siege Tank is attacking.
o
If you didn't see the absolutely beautiful piece of micro David Kim did with his Hellions... that just emphasizes my point.
If you're still confused what I'm talking about, check out 7:05-7:15. This is a trick that would not work with virtually any other unit, because the units dropped have to be 1) fast enough to be able to catch up, so there's a chance to save them (as Kim does), and 2) durable enough that they can take a few hits so the Dropship has time to fly out of range. There's no other unit that fits both criteria so perfectly.
That's not to say you'll build Hellions specifically to execute this trick, but it WILL save you a lot of resources if you can pull it off.
This is the kind of micro trick that has absolutely nothing to do with countering anything. It's exactly what you said you were looking for. But the commentators didn't point it out, and you missed it.
Hold up, it’s Rise who’s the FBH fan boy, not Klaz- he’s Savoir’s fanboy. Klaz used to really hate FBH, now he neither hates nor loves.Quote:
It may also be because he's a FBH fanboi and I hate FBH with the fiery intensity of a billion suns.
No we don't. The amount of info not known is staggering. Often we just know the name of an ability, and that's it, and the build changes weekly anyway. We often don't know details like how fast a unit moves, how well it pathes, and various details involving movement, sight, splash radius, etc.
You weren't looking at the right sites:
http://starcraft.wikia.com/wiki/Nova#Weapons and http://web.archive.org/web/200602020...rtops/weapons/
...
no
...
Their have been so many games that have had 3 year public release periods. Starcraft 2 isn't even at three years for that matter.
And no, a gameImmediate examples include Half life episodes, Portal, Team fortress 2, guild wars, guild wars 2, Crysis, Prey (ok that game was bad though), stalker:chernobyl, and thats for about 20 seconds of thinking. Almost all of them were good/great games.
in internal alpha cannot have a metagame, because metagames are developed by the community, which does not currently exist except for about 100 people right now.
Wankey stop being so ignorant please. You're making my brain hurt.
That's not entirely true. You can have a metagame with just two people. But it won't be the metagame: the specific finding of particular strategies that work, then finding strategies that counter those strategies, then finding strategies around those, etc. The metagame that two people build will not be as robust as the metagame that thousands build.Quote:
in internal alpha cannot have a metagame, because metagames are developed by the community, which does not currently exist except for about 100 people right now.
That's why a long beta is so important to SC2. When they see something out of balance, they need to have the time to wait to see if the metagame responds effectively to it before taking action.
Despite what some are saying, I agree with the OP. Some of his points hold merit. I especially agree with the part about units being more difficult to recognize in Starcraft 2; most are quite cluttered and hard to make out in groups.
You’re being ignorant by not reading my post at all. Please refrain from making such generic brain dead posts.
No game that has been announced for nearly 3 years with this amount of information. Battle reports, unit profiles, fan base of such a magnitude reporting on its every whim, changes in strategy, theory crafting to the limits, change of development ideas, interviews day and night with developers and artists… Specific game design panels for each game. Other games in development don’t get 50+ QnAs worth of in depth information. They don’t have yearly Blizzcon and WWI to let people play test the games, get a feel.
I don’t think I’ve ever known this much about a game without actually playing it. I’ve never been able to formulate so many strategies off my head just through the information coming from the wikis.
So give me a break if you can’t use your head a formulate a plan to commentate the BRs. I can do it myself with the current knowledge of original SC1 pro playing and SC2 stats. It’s not like Dustin Browder thinks of great uses of units that we haven’t already noticed. “Oh look, his response is blink!” No shit… He could’ve used Void rays (and phoenix to lift the tanks up) if he had some or colossi.
So your commentary about how "Starcraft 2 isn't fun to watch..." boils down to "I don't like how Browder and co are commentating."Quote:
So give me a break if you can’t use your head a formulate a plan to commentate the BRs.
That's a pretty strong leap of logic from not liking certain commentary styles to SC2 not being fun to watch. Particularly after people have said, multiple times on this thread, that the commentary is not necessarily directed at people who daily suckle at the teat of SC2 knowledge.
Your ignorance is showing again.
No he couldn't have used voidrays because that was too hard of a techswitch for him to make at that point in the game, his best solution was probably to actually level up phase (as dustin successfully pointed out) and stop massing stalkers.
SC2 doesn't have a developed metagame, because a bunch of D- Programmers and a C cinematics designer does not a metagame make. Look at the metagame for the original starcraft a month after its release. It was at a point where pro gamers would have half lapses on worker que (something a C player should have mastered by now)
How can you possible infer that someone has a vague clue what the SC metagame will be like when you are completely ignorant to the mechanics of SC (you don't hardswap to heavy air when you're down two expos against a fucking thorr, and graviton beam cannot be targeted on massive units, which the Thor is...that would be downright pathetic, like seeing a player trying to save a lost game by massing carriers with like one or two mining bases) while all the people who know what they're talking about in Teamliquid admit that any talk of SC2 MP gameplay is wild speculation because of insufficient experience?
Stop pretending like you actually know something about SC2, a game that hasn't come out, SC1, a game you obviously, with all due respect, suck at, and game development cycles, which you have a skewed perspective of, because as nicol bolas so eloquently put, you
Frankly, your either downright blind or your obsession with sc2 has totally skewed your perspective if you think that were the only community that cares this much.Quote:
daily suckle at the teat of SC2 knowledge.
And even if we are, it is still utterly meaningless, because its impossible to glean even the basic understanding of the game what we equate today with a D player by looking at screenshots and watching 4 replays. Because apparently, you did not get a vague understanding of SC1 watching those VODs online.
You have to play the game, or talk extensively with people who have, and are good at it.