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What are good reasons for the zerg to not use technology?
The zerg know about powerful advanced technology ever since they destroyed the Xel Naga but they never integrated any of it in their arsenal. There's only some occurrences of tech usage by the zerg but nothing systematic. Obviously the out of universe reason for this is just to keep the thematic of biological warfare but what would be convincing reasons in-unverse for them not to use technology?
I can see 4 categories of arguments:
1-They can't
2-It's not a better alternative/ no need to
3-They don't want to
4-They didn't have the chance to yet
For the first category, unless the technology in question requires advanced psionic powers, I can't find a convincing reason for them not to. Zerg leadership possess the necessary capacities to reverse engineer most tech and can presumably create any kind of morphology to fit the technology.
For the 2nd category, this is a strong point in many situations and seems to be the preferred answer. With that said, there are specific techs that don't have an alternative in the zerg arsenal. Super nukes and planet crackers for examples. In the same vein, defensive tech against this type of weapons such as "shields"(I don't remember if there were ever such shields but their existence seems likely). I don't see any reason why this wouldn't be needed or any other alternative that the zerg might have that would be considered "better" than it. Another example are warp engines. Even with Kerrigan and the overmind capable of creating warp space tunnels, it's very limiting for the zerg to only have 2 individuals capable of doing it while the enemies have fleets full of ships that can do it on their own. With both of them gone post-sc2, an alternative is needed (unless queens suddenly gain this ability).
For the 3rd category, there's no subjective reasons for the overmind or queens to not want to use technology. They don't really think this way. It is possible though that Kerrigan was opposed to using tech for personal reasons.
For the last category, if we assume that the overmind wasn't careful when he destroyed the Xel Naga, it is possible that no technology was salvageable for him to study. In this case, the only time where he would have been able to study technology would be when he encountered the Terran. The story of SC1 is not long enough to give him time to reverse engineer tech for him to use. It can also be argued that Kerrigan didn't really have the time to use tech in her arsenal during BW. Post-BW though, she would definitely have had the time to get technology but she didn't.
So, to summarize, if I'd have to make an argument as to why the zerg don't use tech in-universe, I'd first say that the only tech they really would want would be planet destroying tech and warp speed tech while everything else would not generally be needed or has better alternatives. The overmind didn't try to acquire this tech because he didn't know about it until he met the Terran and then didn't have the time and resources to get to it during SC1. When Kerrigan took over, she did not try to integrate those technology as she renounced and rejected the "humanoid way of life" of her past self and decided to solve every problem with the basic fundamentals available to the zerg.
Any thoughts?
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Re: What are good reasons for the zerg to not use technology?
I could probably add another couple more arguments but they're kinda offshoots of what you have there.
On a variation of reason 2, maybe the Zerg just plainly don't have the capacity to understand the value of technology in the way we or other technologically inclined peoples do. It could also be an ideological thing, too, in that they think "why bother trying to do something you can't do by making something to do it for you? It just means that you weren't meant to do it in the first place". They may also think technology or tools are a momentary and fallible crutch compared to something that's assimilated and ingrained into the entirety of the Swarm which can be used innately and reliably at any time.
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Re: What are good reasons for the zerg to not use technology?
Of your 4 reasons sandwich bird, it's likely they just didn't know how. Even if we use the SC1 lore, remember that the only part the Xel'Naga played when they came to Zerus was helping the zerg parasites survive the planet's harsh environment. From that point on the zerg evolved by themselves. After the Overmind assimilated most of the Xel'Naga, he merely used their intel to see if there's ways to better improve the swarm's evolution and that was all. It was only when Aiur was invaded that he was forced to used their intel to begin his work on the Khaydarin crystals since the infestation process didn't seem to work on the protoss.
If you want to use the SC2 lore, perhaps this was a mentality shared by the primal zerg, and Amon didn't bother changing it. Recall what Dehaka was telling Kerrigan in HotS at Skygeirr: that he didn't need a weapon as he could evolve claws. Basically this is the zerg saying it didn't matter how advanced technology would get, their evolution would always overcome it.
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Re: What are good reasons for the zerg to not use technology?
for the opinion of the zerg is because they can do everything that technology can do with our biology intersteel travel communications design merits. they understand the technology they adapt their biology to use technology in the cases of vehicle infestation, they know that if they break a ship optimally in the carrier history memorizing the design, they know how to activate the self-destructions system (changeling) , for them the question would be if they have the possibility of genetic modification because they will not improve for themselves, the zerg are the future and the weak ones use tools to correct their intrinsic weakness
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Re: What are good reasons for the zerg to not use technology?
It's probably a matter of interface/compatibility, and availability. The few instances we have of Zerg using terran or protoss technology are by Kerrigan, Infested terrans, Duran and Abathur, all highly intelligent individuals with the dexterity to use them. Even if they had the appropriate limbs, the lesser breeds would need direction by an Alpha to properly make use of them.
I'm sure Kerrigan, Zagara, Abathur et al understand that conventional technology have their advantages, but until they're willing to evolve more intelligent and flexible strains, I don't see the zerg making wide spread use of it.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Visions of Khas
I'm sure Kerrigan, Zagara, Abathur et al understand that conventional technology have their advantages, but until they're willing to evolve more intelligent and flexible strains, I don't see the zerg making wide spread use of it.
In Abathur's case this is without doubt, just look at the Evolution book (given how he made the chitha). It's just that he didn't really care about technology, unless it threatened zerg evolution in some way....
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Re: What are good reasons for the zerg to not use technology?
There's also a difference between a Zerg entity using technology (infested terran mindlessly pulling the trigger on the gauss rifle still in its hand), understanding technology (seeking out ammo to reload), or modifying/creating their own technological thing.
In StarCraft Ghost (so, not canon) infested marines used "infested gauss rifles," which dealt toxic damage over time— unlike SC2, where the infested marines are still just shooting normal bullets.
However, this could easily just mean that the whole gun including the ammo was soaking in some poisonous secretion inadvertently, and then when you get shot the wound also gets contaminated. Or even if it was intentionally soaked in some toxic substance, that's still only using organic means to modify technology.
Or, the gauss rifle could really have been infested, in the way an infested command center is, and then either had organisms inside making the regular ammo toxic, or maybe even shooting zerg organisms instead of terran ammo.
I have no conclusion, just an example thing.
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Re: What are good reasons for the zerg to not use technology?
I didn't know that about infested gauss rifles with the whole toxic thing. Still, there's always ways to "infest" terran tech. Just look at the Night Terrors mission in Nova Covert Ops. We got to see the zerg infesting siege tanks and banshees. Now granted, unlike what Stukov has in Co-op, the ones in NCO didn't have spine crawler tentacles on them, but it proves the zerg can put terran tech to use.
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Re: What are good reasons for the zerg to not use technology?
I am just going to nip this in the bud right now. Rather than asking "why don't zerg use non-living tools and weapons?", ask yourself "why don't terrans/protoss breed themselves as living tools and weapons?"
The answer is the same in both cases. Their psychology and evolution is so different that they simply do not think it make sense to do so. The zerg are intelligent enough to learn how to use automatic doors and hijack security systems and so forth, but they do not build their own. If zerg are adopting terran/protoss tech, it is only because that brood was specifically ordered to reverse-engineer it.
There was a Q&A session that addressed this.
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Question: If the zerg are biological life-forms, how can they survive traveling across the universe without any air, shields, or armor suits?
Answer: They can adapt to handle those environments. The question of how they can do things without tools is a uniquely human way to look at a problem. When we can't do something, we build a tool to do it for us. A race that can evolve and adapt so rapidly and so well simply doesn't think that way. As an example, there are creatures that thrive on the bottom of the ocean here on Earth, in places where our tools and equipment have only recently allowed us to go.
In other words, zerg do not use terran technology for the exact same reason that terrans/protoss do not use zerg biotechnology. They do not think the same way. The best that terrans/protoss have come up with is enslavement.
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Re: What are good reasons for the zerg to not use technology?
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maybe the Zerg just plainly don't have the capacity to understand the value of technology in the way we or other technologically inclined peoples do. It could also be an ideological thing, too, in that they think "why bother trying to do something you can't do by making something to do it for you? It just means that you weren't meant to do it in the first place". They may also think technology or tools are a momentary and fallible crutch compared to something that's assimilated and ingrained into the entirety of the Swarm which can be used innately and reliably at any time.
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for the opinion of the zerg is because they can do everything that technology can do
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They can adapt to handle those environments. The question of how they can do things without tools is a uniquely human way to look at a problem. When we can't do something, we build a tool to do it for us. A race that can evolve and adapt so rapidly and so well simply doesn't think that way. As an example, there are creatures that thrive on the bottom of the ocean here on Earth, in places where our tools and equipment have only recently allowed us to go.
These all falls under the category 2 I would say but you'd still have to explain how they would approach the problem of an enemy capable of:
-Destroying planets
-making units that "teleport" through space almost instantaneously
-(maybe some other tech that I can't think of right now)
These 2 technologies completely change warfare and are an existential threat to the zerg. Even if the zerg leadership insisted on solving problems through biology, these would be a strong wake up call to approach things differently I'd assume. That is, unless the zerg can replicate the same effect through biology. If the overmind and Kerrigan could create warp space tunnels, I'm guessing that there's "something" biological about it that could be engineered in lesser zergs. And honestly, if they can warp space and shit like that, presumably they can also warp space on a planet offensively and destroy it. Presumably, they could also warp space as a defensive mechanism on an incoming nuke or planet cracker. I'm not sure I like the thought of this at all (zerg mages yay! -.-) but I suppose it does fit with the lore. Some limitations to this power would need to be established though.
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Re: What are good reasons for the zerg to not use technology?
Probably the major problem is that Blizz never really explained much. We don't really know exactly how the Zerg travel through space, or if Kerrigan and the Overmind really are the only ones who can warp. They also didn't explain how the other characters could communicate with Kerrigan during the Zerg missions in BW. Clearly they have some means of doing so, but it's all been left to the imagination. Which is probably for the best.
It could possibly be explained that perhaps the Overmind didn't think technology was necessary, because the best biological creatures would be ones that live without it. Though, on the other hand, if the Zerg did mutate into having arm-guns, they'd be even more of a rip off of the tyrannids than they already are.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Nissa
Probably the major problem is that Blizz never really explained much. We don't really know exactly how the Zerg travel through space, or if Kerrigan and the Overmind really are the only ones who can warp. They also didn't explain how the other characters could communicate with Kerrigan during the Zerg missions in BW. Clearly they have some means of doing so, but it's all been left to the imagination. Which is probably for the best.
It could possibly be explained that perhaps the Overmind didn't think technology was necessary, because the best biological creatures would be ones that live without it. Though, on the other hand, if the Zerg did mutate into having arm-guns, they'd be even more of a rip off of the tyrannids than they already are.
To me, the Overmind only knew about the whole warping concept because he assimilated the Xel'Naga, and then passed this knowledge onto Kerrigan (hence why the Cerebrates weren't pleased about all this).
With regards to other characters' communications with Kerrigan, you mean other zerg? I thought it was said that the Zerg use a form of telepathy, though different from that of the protoss. Strangely enough, Kerrigan was able to understand this even prior to infestation, one of the reasons why the Confederacy used her for zerg experimentation.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
sandwich_bird
These all falls under the category 2 I would say but you'd still have to explain how they would approach the problem of an enemy capable of:
-Destroying planets
-making units that "teleport" through space almost instantaneously
Don't be in a position where the enemy can use that ability effectively against you. They don't need to counter them head on/directly since with foreknowledge of this capability they can form strategies around them. The Zerg weren't committed in their forays against the Terrans and was expecting losses since the Overmind was just testing the waters and observing the Protoss' reaction. Also, they were largely hiding away on Char and were only revealed to be there at all because of the process of integrating a psionic into their fold. The Zerg were probably not going to engage the Protoss proper until they felt they had an advantage and the initiative of a crippling first strike - which is what they actually ended up doing. Aiur was a good location to invade on a tactical level not only because there'd be no DT there, but that the Protoss wouldn't likely burn their own homeworld with purification beams neither.
Course this wouldn't explain what would happen if the Zerg were exposed earlier. I'd imagine they would employ stealth or guerilla tactics to get around/avoid those Protoss capabilities, difficult as that may be to fathom, until they feel it advantageous to engage. I like to think the Swarm can employ more tactics, like choosing when and where to fight, than just resorting to overt rushing en masse as it's sole military strategy.
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Originally Posted by
sandwich_bird
And honestly, if they can warp space and shit like that, presumably they can also warp space on a planet offensively and destroy it.
We've had discussions like this here before. Technology enabling moving at warp speed and teleportation would make conventional ground warfare pointless since once could theoretically use such tech to deposit nukes, redirect a stars energy (ala Farscape), transport enemies into death traps or even just rip apart/disassemble things in a matter of seconds before the other side can react. Only argument from ignorance can justify why it doesn't happen at all (ie: it can't happen because it should've happened and we haven't seen it happen).
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Re: What are good reasons for the zerg to not use technology?
tl;dr The only explanation is the anthropic principle and suspension of disbelief.
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Originally Posted by
sandwich_bird
These all falls under the category 2 I would say but you'd still have to explain how they would approach the problem of an enemy capable of:
-Destroying planets
-making units that "teleport" through space almost instantaneously
-(maybe some other tech that I can't think of right now)
These 2 technologies completely change warfare and are an existential threat to the zerg. Even if the zerg leadership insisted on solving problems through biology, these would be a strong wake up call to approach things differently I'd assume. That is, unless the zerg can replicate the same effect through biology. If the overmind and Kerrigan could create warp space tunnels, I'm guessing that there's "something" biological about it that could be engineered in lesser zergs. And honestly, if they can warp space and shit like that, presumably they can also warp space on a planet offensively and destroy it. Presumably, they could also warp space as a defensive mechanism on an incoming nuke or planet cracker. I'm not sure I like the thought of this at all (zerg mages yay! -.-) but I suppose it does fit with the lore. Some limitations to this power would need to be established though.
Technically, all three races have all of those capabilities and always have. There is a source thread on spacebattles listing all the crazy feats of the three races. In case you want to keep track because there is a lot.
The problem here, as you already said, is that Blizzard cannot stay consistent or clearly define anything. I doubt they even keep track of all these feats and they constantly make up new stuff and create new solutions to problems that already have solutions (e.g. there are at least four different cures for zerg infestation including Confederacy's nanomachine therapy, Protoss's nanomachine therapy, Hanson's medicinal therapy, and the keystone's deus ex machina).
The zerg have at least three different ways to manipulate gravity including overlord telekinesis, corruptor's antigravity cancer, and overmind's warp travel. All of these are biological in nature and prove just as effective as the technological versions.
There is really no logical reason they cannot replicate dovin basals from Star Wars. For quick reference, those are biological engines which produce black holes for defense and propulsion. They can also be used as bombs.
But more importantly, the technology in Starcraft simply makes no sense. The three races are constantly using it for stupid things because the writers are not physicists and have no idea what the logical applications of the tech is. If you can manipulate gravity, then you can use the same gravity drive for propulsion, defense, offense, and numerous other applications.
Mass Effect at least acknowledges this by explaining that all gravity manipulation is the result of applying an exotic matter that produces gravity when you apply electric current. It is used for propulsion, defense, offense and many other applications including toothbrushes.
This is actually a huge problem for me in my fanfiction. Since I actually looked up the applications of the tech on science fiction writing guides, I have to contrive reasons why the three races are not using planets as ammunition.
The simple answer is the anthropic principle. The three races are not instantly nuking the galaxy because there would be no story that way. All other reasons are rationalizations to make sense in the context of the story.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
To me, the Overmind only knew about the whole warping concept because he assimilated the Xel'Naga, and then passed this knowledge onto Kerrigan (hence why the Cerebrates weren't pleased about all this).
With regards to other characters' communications with Kerrigan, you mean other zerg? I thought it was said that the Zerg use a form of telepathy, though different from that of the protoss. Strangely enough, Kerrigan was able to understand this even prior to infestation, one of the reasons why the Confederacy used her for zerg experimentation.
That is a continuity error (and part of the absurd Kerry Sue writing). The novel Liberty's Crusade states that telepathic communication with the zerg was possible but painful for the participants... for no apparent reason. (Kerry Sue being a walking FTL engine is just... I don't even know anymore. Even the dark templar cannot do that and they have personal short-range teleportation.)
The Blizzard writers are incomprehensible and inconsistent, so I would chalk this up to the zerg and protoss have different telepathic "languages" insofar as that makes any sense (according to the wiki the protoss have an actual language called Khalani, and the '98 website promo said they have multiple tribal languages so we can assume telepathy works analogously to speech or radio). In the SC1 manual a khaydarin crystal is used to effortlessly translate between zerg and protoss telepathy somehow (which I cannot even begin to understand the logic of), and since the crystals are ubiquitous in protoss tech then protoss should be able to understand any zerg communications that are not encrypted (which is the only explanation for how Tassadar learned of the Overmind).
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
That is a continuity error (and part of the absurd Kerry Sue writing). The novel Liberty's Crusade states that telepathic communication with the zerg was possible but painful for the participants... for no apparent reason. (Kerry Sue being a walking FTL engine is just... I don't even know anymore. Even the dark templar cannot do that and they have personal short-range teleportation.)
Liberty's Crusade is one of the books I haven't yet read, wouldn't know about that in detail. For the DT and the whole short range teleportation, you can just say eventually they learned from the Xel'Naga tech (as the Xel'Naga left such things on other planets)
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
Liberty's Crusade is one of the books I haven't yet read, wouldn't know about that in detail. For the DT and the whole short range teleportation, you can just say eventually they learned from the Xel'Naga tech (as the Xel'Naga left such things on other planets)
DT get that from their innate psychic powers, not external tech. Attributing everything to xel'naga space magic is just... sweet Jesus, I miss the long past archaic days of old when the protoss actually had branches of science unknown to the space gods.
Talking with you makes me depressed. The writing in Starcraft is vastly inferior to children's shows like Wakfu, Voltron Legendary Defender, Miraculous and Tales of Arcadia. The fact that adult fanboys are gleefully blind to its absurdity constantly saps my desire to continue writing my vastly superior fanfiction reboot. My currently plotted chapter focuses on "Alarak in his penthouse apartment in Protoss!Commorragh doing BDSM on cloned human slaves (because what else would the dark eldar rip-off be doing?)" and the sheer WTF! factor of that statement is still not sufficient to motivate me.
I suppose I should be happy that I post a new chapter once every year rather than never at all. Many amateur writers are nowhere near that regular.
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Re: What are good reasons for the zerg to not use technology?
taldarin no copy to dark eldar, they are sith in drugs they have a better darwinian moral
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
DT get that from their innate psychic powers, not external tech. Attributing everything to xel'naga space magic is just... sweet Jesus, I miss the long past archaic days of old when the protoss actually had branches of science unknown to the space gods.
I'll check the manual again, don't recall that part from innate psychic powers....
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
drakolobo
taldarin no copy to dark eldar, they are sith in drugs they have a better darwinian moral
So basically they are klingons. I am more focused on their actual customs and recreation. Plus an excuse to put Alarak in leather pants and give him a harem like every evil overlord needs.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
Talking with you makes me depressed. The writing in Starcraft is vastly inferior to children's shows like Wakfu, Voltron Legendary Defender, Miraculous and Tales of Arcadia. The fact that adult fanboys are gleefully blind to its absurdity constantly saps my desire to continue writing my vastly superior fanfiction reboot. My currently plotted chapter focuses on "Alarak in his penthouse apartment in Protoss!
Commorragh doing BDSM on cloned human slaves (because what else would the dark eldar rip-off be doing?)" and the sheer WTF! factor of that statement is still not sufficient to motivate me.
I suppose I should be happy that I post a new chapter once every year rather than never at all. Many amateur writers are nowhere near that regular.
You can say I'm easier to please in terms of story. In your case, I don't see it possible to please you at all.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
You can say I'm easier to please in terms of story. In your case, I don't see it possible to please you at all.
That is false. I am pleased by children’s shows. I simply expect that every plot meets or exceeds that level of quality. That is far from unreasonable.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
That is false. I am pleased by children’s shows. I simply expect that every plot meets or exceeds that level of quality. That is far from unreasonable.
I keep telling you, for those who didn't invest as much into the lore, they are more willing to let go if the plot didn't meet the expectation (though even that's supposed to have limits)
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
I keep telling you, for those who didn't invest as much into the lore, they are more willing to let go if the plot didn't meet the expectation (though even that's supposed to have limits)
I'm not invested in the lore. I don't care specifically that Blizzard butchered the characterization of the zerg and protoss. I care that their writing is just plain bad. It has always been. That Blizzard butchered the characterization of the zerg and protoss is just the icing on their cake of mediocrity.
The SC1 manual lore is nothing more an excuse. We can't just play an RTS where all the units are barely identifiable blobs, they need to have art designs and backstories. The SC1 manual lore provided all that: terrans in Koprulu are attacked by zerg and protoss for some mildly complicated historical reasons that are simple enough for adolescents to understand. Every race has their own self-consistent morality which allows players to root for them while playing. Even the blatantly corrupt and oppressive Confederacy is quite believable.
The games pretty much did the worst they possibly could with that premise. They did not plan ahead, made the plot up as they went along, did not care one whit about consistency or critical thought, lost all sense of scale, introduced literal demigods as main characters, absurd soap opera dynamics, etc.
Insurrection is no Shakespeare, but it uses the same plot points as Metzen's trilogy and executes them in vastly superior fashion. Sure, the zerg campaign is fairly straightforward (which is still vastly better than the pointless filler that was Episode 2) but Nargil's purring verbal quirk automatically gives him more personality than any other zerg character besides the Overmind. It even references the manual's plot points better than Metzen did, introducing things like the determinant (which in an amazing twist, at least for this franchise, actually goes wrong during experimentation), the conflict within the Koprulu expedition over humanity's fate and an alliance between terrans and protoss that feels very believable and organic considering the circumstances (because let's face it, the Raynor/Tassadar alliance felt fake as heck).
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Re: What are good reasons for the zerg to not use technology?
Raynor and Tassadar's alliance certainly didn't get off the right way. I didn't read the 2006 Queen of Blades book, but at the beginning, Raynor only took the alliance because associating with Tassadar is better than dealing with the zerg
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
Raynor and Tassadar's alliance certainly didn't get off the right way. I didn't read the 2006 Queen of Blades book, but at the beginning, Raynor only took the alliance because associating with Tassadar is better than dealing with the zerg
At that point in time, Raynor had no reason to believe that. Both the zerg and protoss were trying to kill the terrans. Tassadar trying to help was actually cut out of the terran campaign even though that introduced plot holes. It is a lot more believable for Raynor to team up with the genocidal aliens who destroyed his home world if they revealed they were not actually genocidal long before. In fact, the only reason Raynor and Tassadar were even on Char rather than still fighting in the first contact war was because writer mandate said they had to be, even though they contribute nothing to the story. After Rebel Yell the plot of the game falls apart and relies on cameos, contrivances and deus ex machina.
The plot of Rebel Yell is actually totally unbelievable because it makes absolutely no sense the Sons of Korhal would be trying to take over the sector at the same time two hostile alien races are trying to exterminate humanity, nor that their attempts would ever succeed or at least avoid making things even worse for everyone involved. The Sons of Korhal only succeed because of writer fiat, the zerg and protoss only withdraw because of writer fiat, and all the actually important events occur entirely off-screen because Rebel Yell suffers from narrative myopia that treats Raynor, Kerry and Arcturus as the only people of value in the entire universe. If Starcraft had been written by a seasoned military scifi writer, then it would have been filled with numerous characters (most of whom die to hammer the point that life is cheap) and ended on a cliffhanger without resolution of the war because war is complicated.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
At that point in time, Raynor had no reason to believe that. Both the zerg and protoss were trying to kill the terrans. Tassadar trying to help was actually cut out of the terran campaign even though that introduced plot holes. It is a lot more believable for Raynor to team up with the genocidal aliens who destroyed his home world if they revealed they were not actually genocidal long before. In fact, the only reason Raynor and Tassadar were even on Char rather than still fighting in the first contact war was because writer mandate said they had to be, even though they contribute nothing to the story. After Rebel Yell the plot of the game falls apart and relies on cameos, contrivances and deus ex machina.
Raynor merely saw (at that moment) that to ally with Tassadar was probably the lesser of two evils. Maybe that's what Blizzard had in mind when it came to BW as well, and why Raynor accepted the so-called alliance with Kerrigan against the UED
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
Raynor merely saw (at that moment) that to ally with Tassadar was probably the lesser of two evils. Maybe that's what Blizzard had in mind when it came to BW as well, and why Raynor accepted the so-called alliance with Kerrigan against the UED
The UED wasn’t evil because of BW retcons. It makes no sense he would oppose them, and he wasn’t educated in ancient history either.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
The UED wasn’t evil because of BW retcons. It makes no sense he would oppose them, and he wasn’t educated in ancient history either.
No, but he did admit Kerrigan had a point back then about what the UED were doing with the Zerg
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
ragnarok
No, but he did admit Kerrigan had a point back then about what the UED were doing with the Zerg
That is a stupid reason to ally with the zerg, especially after Kerry publicly murdered Aldaris. It makes no sense the protoss even let her go free after that. The UED are human and can be reasoned with. They are motivated by fear of the threat posed by the aliens, so it should be possible to convince them to exterminate the zerg preemptively. Instead Raynor teams up with his enemies against the apparent good guys for no sensible reason. Even if the UED were still nazis, they are still better than a swarm of alien locusts that want to exterminate humanity.
The canon plot is nonsensical and we are wasting our time by arguing over it. We are better amateur writers than Metzen is a professional writer, so a better use of our time is to write fanfiction about what StarCraft could have been if Blizzard had hired a competent writer.
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Re: What are good reasons for the zerg to not use technology?
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Originally Posted by
Mislagnissa
That is a stupid reason to ally with the zerg, especially after Kerry publicly murdered Aldaris. It makes no sense the protoss even let her go free after that. The UED are human and can be reasoned with. They are motivated by fear of the threat posed by the aliens, so it should be possible to convince them to exterminate the zerg preemptively. Instead Raynor teams up with his enemies against the apparent good guys for no sensible reason. Even if the UED were still nazis, they are still better than a swarm of alien locusts that want to exterminate humanity.
The canon plot is nonsensical and we are wasting our time by arguing over it. We are better amateur writers than Metzen is a professional writer, so a better use of our time is to write fanfiction about what StarCraft could have been if Blizzard had hired a competent writer.
Again it just shows how your version of "to be pleased" is being set too high. Personally I never really felt Raynor gave a damn on Aldaris's part. Back in SC1 upon encountering him (via transmission), it was clear Raynor felt Aldaris was too arrogant for his own good
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
ragnarok
Again it just shows how your version of "to be pleased" is being set too high.
That is not a valid argument. That is a logical fallacy.
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
Mislagnissa
That is not a valid argument. That is a logical fallacy.
You'd do well to understand "to be please" depends on standards, and in your case you've raised it too high
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
ragnarok
You'd do well to understand "to be please" depends on standards, and in your case you've raised it too high
That is still a logical fallacy, ad hominem attack IIRC, and in a formal debate you would be considered arguing in bad faith.
Giving you the benefit of the doubt... my standards are not too high. I am using children's shows as my standard, so my standards are extremely low to begin with.
Why do you defend Starcraft's garbage of a narrative? It is not worth defending.
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
Mislagnissa
That is still a logical fallacy, ad hominem attack IIRC, and in a formal debate you would be considered arguing in bad faith.
Giving you the benefit of the doubt... my standards are not too high. I am using children's shows as my standard, so my standards are extremely low to begin with.
Why do you defend Starcraft's garbage of a narrative? It is not worth defending.
Alan Moore are you?
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
Mislagnissa
That is still a logical fallacy, ad hominem attack IIRC, and in a formal debate you would be considered arguing in bad faith.
Giving you the benefit of the doubt... my standards are not too high. I am using children's shows as my standard, so my standards are extremely low to begin with.
Why do you defend Starcraft's garbage of a narrative? It is not worth defending.
So you keep telling yourself with the whole not too high. Given how you've even said the BW story was crap.....
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
ragnarok
So you keep telling yourself with the whole not too high. Given how you've even said the BW story was crap.....
The BW story is reliant on plot holes, idiotic behavior and retcons. Even as a standalone story it is pretty bad.
In Episode 4 the hopeful ending of SC1 is retconned to a bad ending. The protoss have to evacuate using only a xel'naga warp gate, even though they were previously established to possess mastery of FTL drives and wormhole travel already as part of the game mechanics so they could easily evacuate using their own technology. The zerg are magically already established on Shakuras as soon as they arrive even though the zerg only had the same gate to access it. Not only that, but Shakuras has a magical xel'naga temple which can destroy the zerg even though there is no way the xel'naga could have built it since they were destroyed by the zerg shortly after creating them and thus had no time to build an anti-zerg weapon on another planet thousands of light years away. For no apparent reason, the deus ex machina temple requires two magic crystals to work and these crystals are on Char and a random terran planet. Kerry arrives, somehow able to control her own brood, and asks the protoss to help her kill her rivals in exchange for helping them find the crystals. Rather than, I don't know... capturing and imprisoning her as an existential threat, ripping the necessary information from her mind with their psychic powers and then killing her once she no longer serves a purpose, all capabilities they canonically possess and would logically be expected to do since they incinerated multiple terran planets and their millions of inhabitants for hosting zerg hive clusters... rather than doing that like smart people would be expected to do, instead they decide to ally with her like complete morons. When the protoss suspect she is transparently manipulating them (their stupidity is simply astounding by this point), Aldaris starts a rebellion (somehow convincing the khalai to join him without any compelling reason to convince them) rather than telling them his suspicions over the radio and then Kerry kills him in front of the other protoss leaders. In the single most idiotic decision they could possibly make, the protoss allow her to leave rather than executing her right then and there because murdering a foreign leader in front of his peers is a declaration of war!
Episodes 5 and 6 are similarly terrible.
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Re: What are good reasons for the zerg to not use technology?
The protoss never favored Aldaris given the Conclave's stupidity, Zeratul made that clear back in SC1. As for what Kerrigan did, let's just say back then it was their honor and principle code and such. This was why after BW (but before any info was out for SC2), many had believed the protoss would have ignored this when dealing with Kerrigan yet again.
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Re: What are good reasons for the zerg to not use technology?
Quote:
Originally Posted by
ragnarok
The protoss never favored Aldaris given the Conclave's stupidity, Zeratul made that clear back in SC1. As for what Kerrigan did, let's just say back then it was their honor and principle code and such. This was why after BW (but before any info was out for SC2), many had believed the protoss would have ignored this when dealing with Kerrigan yet again.
Those excuses are not remotely plausible and you did not address the many other plot holes I mentioned. Face it: the story is garbage. Metzen himself admitted he considers the godawful story of SC/BW an embarrassment to his writing career. He cannot even remember why he killed off Tassadar, especially considering any other dark templar could have substituted for him because the backstory previously explained they nearly destroyed their home world.
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Re: What are good reasons for the zerg to not use technology?
Tassadar being killed off was fine, it was a noble sacrifice. It was only a shame his sacrifice didn't end the zerg threat as we had hoped for.
Anyways for your version of what's not remotely plausible, this only again shows your standards will never match the average. If we follow your logic, the whole franchise should be scrapped and we should go all the way back to the drawing board. And trust me, they're not going to so that (well, as far as I know).
Now, returning to the evacuation of Aiur via the warp gate, it's possible they were trying to address the fact that Aiur was reduced to a wasteland to the point where virtually NOTHING was left for FTL travel. Remember, Aldaris specifically said without their fleets, they have to fend for themselves.
For the zerg to come to Shakuras, it was already said they took control of the gate on Aiur. It's possible that the Overmind DID share some of his knowledge of protoss tech with the cerebrates and such, in the event the protoss tried to escape the planet.
For the Xel'Naga temple on Shakuras, they could have built it to kill off other species. It was never stated it'd ONLY kill off species uplifted by the Xel'Naga. For the Uraj and Khalis, it's possible that those were just the power batteries to power to temple. They were cut from Khaydarin crystals, but it's possible they were meant to work long before they were infused with Khala and Void energies. Kerrigan's actions in arriving on Shakuras and why the protoss gave her a chance is because Tassadar aside, they didn't know what kind of a person she was prior to infestation, unlike Raynor.
Bottom line all you're saying is that NOTHING in the storyline was worth anything and they should just remove the franchise altogether. In some ways it'd be quite interesting to see you write your own SC story and have it be criticized. Something tells me you've never been on the receiving end of the stick.