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Re: Korean Blue Post Translations
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Me having a SC1 mindset may be helping me in understanding the way the spell will actually work in realtime battle situations, better than someone who hasn't played the game competitively for a long time.
If you played competitively at all you'd know that EMP was never used to drain shields, only to drain energy. That's all the professionals ever use it for, because shields already drain fast enough from normal attacks.
Why don't you stop crying imbalance until you actually play the game, knowing SC1 as a "competitive player" doesn't mean squat since SC2 is a whole new game.
And despite your claims about storm, if you had bothered watching BR4, you'd know storm looks way deadlier than it was in SC1, and costing only 75 energy? Shorter duration meaning more instant damage? It's a massive buff, compared to the EMP which still costs 100 energy and does only 100 damage to shields.
Last but not least, ghosts cost 200 gas, that is NOT cheap.
I love how so many people cry OP every time something in the game deviates from how SC1 worked, or if they don't like it.
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Re: Korean Blue Post Translations
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Graviton Beam (upgrade?)
I rather doubt it. There are a lot fewer upgrade abilities in SC2, and most of those are on lower-tier units. Except for spell casters (and oddly enough, Terran units), most high tier units come with their cool toys. Immortals come with Hardened Shields, and Phoenixes probably come with GB.
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Also, Getting a Phoenix with the Graviton Beam (upgrade?) is counterproductive to the Protoss unit mix, unless Protoss is going for an air build or a hybrid Air/Ground Build.
Getting Corsairs vs. Zerg is "counterproductive" to their unit mix too. That doesn't stop them from doing it. Besides, "hybrid air/ground builds" should be much more common in SC2.
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Archons will need that kind of regen against an upgraded strain of Ultralisk that is stronger than in SC1 and that can deal more damage.
Who says that Archons are the answer to Ultralisks? I'd put my money on a bunch of Disruptors with ForceFields and a mob of Immortals pelting them with death from perfect safety. Or Phasing some of the Ultralisks out with HTs. Or using Hallucinated Stalkers or Zealots to absorb hits while Immortals do damage.
This isn't SC1; stop trying to use SC1 solutions to solve SC2 problems.
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Re: Korean Blue Post Translations
Apparently there's more translations; maybe these can be added to the article.
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...ë�� ë°�í�´ë�� ì� ë³µ(Burrow) ë�¥ë ¥ì�� 기본ì �ì�¼ë¡� ê°�ì¶�ê³ ì��ê³ , ì� ë³µ ì��ì�� ì��ëª�ë ¥ í��ë³µ ì��ë��ê°� ë¹ ë¥´ê²� ì¦�ê°�í��ì§�ë§� ì�´ë��ì�� í��ì§� 못í�©ë��ë�¤.
ë¬¼ë¡ ê°�ë°� ì¤�ì�¼ë¡� ë³�ê²½ë� ê°�ë�¥ì�±ì�� ì��ì�µë��ë�¤.
[ ë�¤ì�� ì�¬ì�©ì��ì�� ì��í�´ ì��ì �ë��ì��ì�µë��ë�¤: Kicho ]
-Neural parasite doesn't work on psionic units.
-Roach currently cannot move while burrowed.
-Time bomb affects all units, including friendly
-Computer AI will have diffculty levels
Alleged source link: http://forums.battle.net/thread.html...76154&sid=3005
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Re: Korean Blue Post Translations
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Originally Posted by
Kimera757
-Neural parasite doesn't work on psionic units.-Roach currently cannot move while burrowed.
-Time bomb affects all units, including friendly
-Computer AI will have diffculty levels
whoa. does that mean like all of protoss?
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Re: Korean Blue Post Translations
"Psionic" seems to mean any zerg or protoss caster. Also maybe archons and dark templar. But not zealots.
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Re: Korean Blue Post Translations
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Re: Korean Blue Post Translations
I guess ghosts as well.
I believe the full list is:
Terran: Ghost
Zerg: Queen, infestor.
Protoss: High templar, dark templar, archon, warp prism, disruptor. (And apparently not the mothership.)
Further analysis of the blue post doesn't show anything about neural parasite or time bombs. I'd love to find which posts those came from.
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Re: Korean Blue Post Translations
There are other blue posts on the korean forum. I think we should set up some deal with the koreans were they tell us what the korean blues say and we tell them what karune and cydra say.
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Re: Korean Blue Post Translations
If we have someone who could translate from English to Korean, then presumably they can translate the other way around too. We wouldn't need a "deal" although it wouldn't hurt.
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Re: Korean Blue Post Translations
Do we have someone fluent in korean and english? I was thinking a "dead" might be better because we rarely check the korean forums so we might miss important info. Plus a deal could help us ask questions to korean blues.
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Re: Korean Blue Post Translations
Damn, I wanted to take Korean classes in University too, but noooo they were all filled (and the only open ones were in the evening, screw that!) so I settled for Japanese instead.
Also, neural parasite working on casters would seem in my imagination pretty imbalanced. Imagine neural parasiting a couple of high templars and just wasting its own army with psi storm (or maybe the probe mineral line if they're idle around that area).
It's a shame though, I really want to see how the game would turn out if NP worked on every unit, I wish they'd keep it in for beta.
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Re: Korean Blue Post Translations
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Originally Posted by
Kimera757
Apparently there's more translations; maybe these can be added to the article.
-Neural parasite doesn't work on psionic units.
-Roach currently cannot move while burrowed.
-Time bomb affects all units, including friendly
-Computer AI will have diffculty levels
Alleged source link:
http://forums.battle.net/thread.html...76154&sid=3005
There's no info like that in the link you posted.
The blue post talks about how the Korean names of Hatchery, Lair, and Hive have changed, how Roaches are tier 1, Hydralisks tier 2. And Roach has higher regeneration when burrowed, but cannot move while burrowed.
It's either an incorrect link or false information/translation.
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Re: Korean Blue Post Translations
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Originally Posted by
KDraconis
There's no info like that in the link you posted.
The blue post talks about how the Korean names of Hatchery, Lair, and Hive have changed, how Roaches are tier 1, Hydralisks tier 2. And Roach has higher regeneration when burrowed, but cannot move while burrowed.
It's either an incorrect link or false information/translation.
So the roach has lost the ability to move while burrowed.
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Re: Korean Blue Post Translations
Actually
Roach Tier 1
Hydra Tier 2 would explain that
Roach returned to an early game 'tank'/anti-anti-Light unit not a heavy tank for Hydras.
I can say I support that (Hydras Tier 2 again is a nice change.)
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Re: Korean Blue Post Translations
The burrowed movement thing for Roaches was only ever just a trial run. It didn't work out, so they yanked it out.
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Hydras Tier 2 again is a nice change.
It rather depends on what the Hydra's Tier 2 stats are. If they did indeed swap places again, they now have to make Hydras stronger/more expensive to compensate. And naturally, dial down the Roach's 160 Hp.
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Re: Korean Blue Post Translations
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Originally Posted by
Krikkitone
Actually
Roach Tier 1
Hydra Tier 2 would explain that
Roach returned to an early game 'tank'/anti-anti-Light unit not a heavy tank for Hydras.
I can say I support that (Hydras Tier 2 again is a nice change.)
Man I hope not. I think hydralisks being tier 2 played a heavy role in the zerg loss in Battle Report 2.
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Re: Korean Blue Post Translations
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I think hydralisks being tier 2 played a heavy role in the zerg loss in Battle Report 2.
Really? I think it was more sucking in general. He had map control and did precisely zilch with it. He didn't break into the Terran base and kill the natural. He didn't expand until the Terran had already broken the contain, and then he lost the expo before it even got started. He didn't try to re-expand or anything. He just sat there and threw units at the Terran.
There was no Mutalisk harass the very second he started going for Marauders (ie: punish him for not making anti-air). There was no Nydus outside of his choke to help out in the contain. And speaking of which, where were the Overlords dropping creep outside of the natural, with Drones brought in to build Spike Crawlers? Hell, the guy didn't even upgrade his units; by the time the Terran got his third up, he had Stim, Shield, and +1/+1. The death blow came around +2/+1. Against +0/+0 speedlings, Roaches, and Hydras.
God, there was so much wrong with the Zerg player's play in that game. Hydralisks had nothing to do with it.
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Re: Korean Blue Post Translations
It surprises me that Psionic tag is still in the game...
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Re: Korean Blue Post Translations
Why? Why shouldn't it be? It's an easy way to classify all spell casters.
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Re: Korean Blue Post Translations
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It's an easy way to classify all spell casters.
Except that it isn't all spellcasters. Why would Ravens need to be Psionic to lay auto-turrets?
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Re: Korean Blue Post Translations
Ravens aren't spell casters. They don't make magic things appear.
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Re: Korean Blue Post Translations
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Originally Posted by
Pandonetho
Ravens aren't spell casters. They don't make magic things appear.
And Ghosts do?
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Re: Korean Blue Post Translations
Ghosts can cloak, that requires psionic energy.
Anyway, I should have been more clear, the psionic tag can easily be applied to all ground "spell casters."
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Re: Korean Blue Post Translations
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Originally Posted by
Pandonetho
Ghosts can cloak, that requires psionic energy.
Anyway, I should have been more clear, the psionic tag can easily be applied to all ground "spell casters."
I'm not against a tag that is applied to some spellcasters (to be clear: it's common to call spellcaster anything that has special abilities, it's shorter :)), but calling it Psionic is a bit of a misnomer. According to sc2armory, the psionic units are the ones with an asterisk in the following list:
Auto-Turret
Banshee
Battlecruiser
* Ghost
Hellion
Marauder
Marine
Medivac
Mule
Point Defense Drone
Raven
Reaper
SCV
Siege Tank
Thor
Viking
* Archon
Carrier
Colossus
* Dark Templar
* Disruptor
* High Templar
Immortal
Interceptors
* Mothership
Observer
Phoenix
Probe
Stalker
Void Ray
* Warp Prism
Zealot
Baneling
Brood Lord
Broodling
* Changeling
Corruptor
Drone
Hydralisk
Infested Terran
* Infestor
Larva
Lurker
Mutalisk
Nydus Worm
Overlord
Overseer
* Queen
Roach
Ultralisk
Zergling
What criteria did they use to tag the units? If the Warp Prism and the Dark Templar are marked, why not other Protoss units? Some of them aren't even spellcasters at all. Why the Dark Templar but not the Stalker? Or the Phoenix? Very strange.
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Re: Korean Blue Post Translations
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Ghosts can cloak, that requires psionic energy.
No it doesn't. Unless Banshees and Wraiths should also be "psionic".
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I should have been more clear, the psionic tag can easily be applied to all ground "spell casters."
What's so Psionic about an Infestor? It throws bugs and things at the enemy that physically take them over. Which is why it works with pure machines like the Colossus. There's nothing Psionic about them.
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Re: Korean Blue Post Translations
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No it doesn't. Unless Banshees and Wraiths should also be "psionic".
A ghost cloaking device is different, why do you think you need to research them separately? Second of all, yes it does, because lore says it does.
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What's so Psionic about an Infestor? It throws bugs and things at the enemy that physically take them over. Which is why it works with pure machines like the Colossus. There's nothing Psionic about them.
It's moreover just a name than any actual meaning. It just seems convenient to me to call all spell casters psionic, what would you rather call them?
After all, we don't know if Infestors have any psionic capabilities or not. They're a new game unit we know nothing about.
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Re: Korean Blue Post Translations
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why do you think you need to research them separately?
Gameplay.
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Re: Korean Blue Post Translations
Yeah, let's just ignore the part where lore also comes in to say you're wrong anyway.
And yep, we're going to just rip out a cloaking generator on a wraith, and make it a backpack for the Ghost, yep that's what happened isn't it?
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Re: Korean Blue Post Translations
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Originally Posted by
Pandonetho
Yeah, let's just ignore the part where lore also comes in to say you're wrong anyway.
And yep, we're going to just rip out a cloaking generator on a wraith, and make it a backpack for the Ghost, yep that's what happened isn't it?
Look, if Blizzard want to say that a big-ass engine is needed to power the cloaking device, so if the Ghost is going to use it, it has to be smaller and half-powered by psionic abilities.... so be it.
That still doesn't excuse the Infestor's inclusion, or the Zealot's lack thereof.
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Re: Korean Blue Post Translations
To find a good name, first you must know why you're using it. The problem, is that it seems to be no reason to tag something with "Psionic". Dark Templar is psionic, but not a Zealot, and the Warp Prism is psionic also... why? If they do that to keep the unit from being mind-controlled, the Dark Templar is immune, but not a Colossus, which would be far more dangerous? I don't see the relationship.
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Re: Korean Blue Post Translations
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the Warp Prism is psionic also... why?
That one at least makes sense. It can tap into the Psionic Matrix, which is why it can radiate Psi. But the rest of your point is valid.
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Re: Korean Blue Post Translations
Since no one else was willing to, I tried translating the newer blue posts on the Korean forum. These are just google translations:
http://forums.battle.net/thread.html...68560&sid=3005
유닛의 성격을 나타내주는 속성에는 경장갑, 중장갑, 생체, 기계, 거대, 사이오닉 등 여러 종류가 있는데요.
유령(Ghost)과 고위 기사(High Templar)의 현재 속성은 '생체'와 '사이오닉' 이며, 이 두 유닛은 중장갑에 추가 피해를 주는 가시지옥(lurker)이나 경장갑에 피해를 주는 무법차에게 공격을 받아도 추가 피해를 입지는 않습니다.
모든 유닛의 속성에 경장갑/중장갑이 반드시 포함되지는 않습니다. 현재 집정관(Archon)의 속성은 '사이오닉' 뿐이며 맹독충도 '생체' 뿐입니다.
속성은 직접적인 피해에만 영향을 미치는 것이 아니라, 기술에도 영향을 줄 수 있는데요.
전투보고서 3번째 편에서 보실 수 있는, 상대유닛을 일정 시간 동안 아군의 유닛으로 조종할 수 있는 감염충(Infestor)의 '신경 기생충' 기술은 사이오닉 속성의 유닛에게는 사용할 수 없습니다.
Descriptive nature of the property unit gyeongjanggap, jungjanggap, biological, mechanical, huge, Psi, etc. We have a different kind.
Ghost (Ghost) and senior articles (High Templar) of the current property 'biological' and 'Psi', and two further damage to the unit pack Lieutenant hell going to give (lurker) or damage to a pack of gyeongjang mubeopcha Add to the attacks received will not suffer.
Gyeongjanggap on the properties of all units, including Lieutenant General does not necessarily pack. Current magistrate (Archon) is a property of 'Psi' is only a very poisonous insect 'biological' only.
Property damage directly affects not only technology I'm also can affect.
You'll find the third side of the battle report, a relative unit to unit in a period of time to fly the friendly gamyeomchung (Infestor) of 'neural parasites' technology unit of the property who can not use Psi.
I think this is where the "neural parasite doesn't work on psionic units" stuff came from.