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What other ways could the xel'naga been drawn like?
The canonical appearance of the xel'naga are squid-like creatures (similar to the void thrashers, who are implied to be related) that would easily fit among the zerg armies. (The same applies to the hybrids.)
Prior to the canonical depiction, xel'naga were often imagined by fans as looking identical to the protoss. I have no idea why. Indeed, the Dark Voice looked like a protoss (or a mouthless hybrid?) before it was given the squid form.
What other ways do you think the xel'naga could be drawn to make them look distinct?
I have a few suggestions to start with:
- They looked really weird and abstract, but in a way that suggests the protoss modeled their clothing after them.
- The xel'naga were actually tiny squids which wore the sarcophagi and robots from SC2 as mobile suits, similar to the Daleks from Doctor Who.
- The xel'naga looked like adorable, cuddly stuffed animals with creepy, soulless eyes.
- Like the elder things or flying polyps from the work of H.P. Lovecraft.
- They looked like surreal entities that would not be out of place as the villains of a Japanese scifi or fantasy anime. Things like anatomy resembling sculpture rather than flesh, multiple arms held in poses reminiscent of Hindu deities, a lack of a distinct head, lifeless masks instead of actual faces, numerous eyes in strange places, bodies composed of platonic polyhedrons, immense sizes, each one having a unique form, holding meetings while floating in gigantic voids, etc.
- They resemble the various sphinxes, angels and so forth of ancient Middle Eastern and Renaissance art. These can get very weird, like having multiple heads from different animals, feathered wings, scorpion tails, wheels covered in eyes, lion-headed snakes made of fire and other weird surreal patchwork anatomy.
- They resemble demons from Judeo-Christian mythology, particularly the surreal and horrifying artwork of Hieronymus Bosch.
- Like the Vorlons from Babylon 5, their appearance varies depending on who is looking at them. They have no true form.
- Their forms are so grotesque and horrifying that anyone who looks at them goes insane, turns to stone, dies, their eyeballs explode, or something similarly horrible. Even recordings have the same effect. Thus, nobody knows what they actually looked like.
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Re: What other ways could the xel'naga been drawn like?
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They looked really weird and abstract, but in a way that suggests the protoss modeled their clothing after them.
Really like that look. Nice job Gna!
Eons ago I drew this
based on this
I don't really like the idea of them being some sort of insectoid/warcraft Naga hybrid but that's how my 16(?) year old self interpreted that weird statue thing. Speaking of which, if this statue is not supposed to be a Xel Naga then I really wonder what it's supposed to be. Could be a broken Protoss bust but the head is too forward imo.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
sandwich_bird
Really like that look. Nice job Gna!
Eons ago I drew
this
based on
this
I don't really like the idea of them being some sort of insectoid/warcraft Naga hybrid but that's how my 16(?) year old self interpreted that weird statue thing. Speaking of which, if this statue is not supposed to be a Xel Naga then I really wonder what it's supposed to be. Could be a broken Protoss bust but the head is too forward imo.
That was how the protoss looked before they were redesigned. I suspect the terrain might be an easter egg. Do you have the redraw from the remaster?
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
sandwich_bird
Really like that look. Nice job Gna!
Eons ago I drew
this
based on
this
I don't really like the idea of them being some sort of insectoid/warcraft Naga hybrid but that's how my 16(?) year old self interpreted that weird statue thing. Speaking of which, if this statue is not supposed to be a Xel Naga then I really wonder what it's supposed to be. Could be a broken Protoss bust but the head is too forward imo.
Looks quite good for your drawing, sandwich bird. Picture doesn't seem to convey power, I guess I always felt the Xel'Naga should have had that sense in them
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
Looks quite good for your drawing, sandwich bird. Picture doesn't seem to convey power, I guess I always felt the Xel'Naga should have had that sense in them
I never got that impression. They were scientists who plotted over millions of years, but their creations clearly surpassed them. It is not clear if they even knew how to fight, considering the protoss and zerg assaults encountered little to no resistance.
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Re: What other ways could the xel'naga been drawn like?
I'm not terribly disappointed by the Xel'Naga design that we got, but the Hybrids seemed to be lacking in creativity. You can't tell me, from the "thousands" (Metzen's own words) of iterations and concepts Blizzard went through, the Reaver and Destroyer were the best they could come up with.
Before SC2, I always imagined the Xel'Naga and Hybrids both to have strong aquatic features, something like the Ceph from Crysis. I also had this idea that the creation of Dragoons was originally inspired by the 'Naga themselves as these fusions of technology and organic components -- not necessarily scary, but definitely unsettling in aspect.
Naturally, with "Naga" in their name, I also leaned towards snakelike and multiarmed designs:
https://pre00.deviantart.net/a9a6/th...na-d5kz3dt.jpg
https://cdna.artstation.com/p/assets...jpg?1452074800
https://i.pinimg.com/564x/1d/96/25/1...f6bb003913.jpg
https://i.pinimg.com/564x/50/a9/d8/5...8ac54b89a7.jpg
https://i.pinimg.com/564x/2c/50/ae/2...77b04f39ab.jpg
Or statuesque and angelic, in the trippy-weird Biblical sense:
https://i.pinimg.com/564x/47/8a/b9/4...42536d84cd.jpg
https://i.pinimg.com/564x/db/f6/e8/d...b796dfd876.jpg
https://i.pinimg.com/564x/48/8d/ba/4...de84c5fd77.jpg
https://78.media.tumblr.com/7967ed93...pm3o1_1280.jpg
https://i.pinimg.com/564x/03/95/36/0...b383042502.jpg
And the downright Lovecraftian:
https://i.pinimg.com/564x/63/67/a2/6...1d424df8fa.jpg
https://i.pinimg.com/564x/99/41/14/9...89c922ccbf.jpg
As for the Hybrids, I thought of a lot of directions. But I favored something reminiscent of both and neither, otherworldly and beautiful yet implacable and faceless:
https://i.pinimg.com/564x/de/2c/19/d...4e6afb2f1c.jpg
https://i.pinimg.com/564x/89/a8/d3/8...0d19f40f26.jpg
https://i.pinimg.com/564x/97/25/64/9...c411114d90.jpg
https://i.pinimg.com/564x/63/53/c8/6...4b61ffce6d.jpg
https://i.pinimg.com/564x/a9/c0/33/a...84d48f7e2d.jpg
https://i.pinimg.com/564x/cc/4c/6a/c...ff0d82580a.jpg
https://i.pinimg.com/564x/ca/b1/37/c...46cef078e1.jpg
https://i.pinimg.com/564x/c4/6e/14/c...d80e9d09e9.jpg
Finally, in the heyday of Blizzforums, there was a popular theory that stated the Hybrids would be fungal in nature -- filamintous and layered or polypous -- a creature that could reconfigure itself on a whim:
https://i.pinimg.com/564x/48/55/b7/4...4e7b1a69cd.jpg
https://i.pinimg.com/564x/74/30/ac/7...a95c37fe4a.jpg
https://i.pinimg.com/564x/62/a8/2e/6...a7076e735f.jpg
https://i.pinimg.com/originals/ba/54...0be2cbc5f2.jpg
Instead... what we got we something designed by a 10-day-old DevinatArt account. :\ The Hybrid Nemesis came the closest to what I envisioned, with the Thrasher a distant second.
Speaking of the Thrasher, if Amon could summon those things from the Void, then what was the point of the Hybrids??
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
Visions of Khas
Speaking of the Thrasher, if Amon could summon those things from the Void, then what was the point of the Hybrids??
The missions needed a gimmick and the writers were not about to let consistency stand in their way.
(Personally I thought the thrashers would have made the perfect new generation graphical update for cerebrates given their Cthulhu design. In my imaginary remake of SC1 you would fight them in boss battles with BFGs rather than whacking at gooey buildings with a tiny ineffectual laser sword.)
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Re: What other ways could the xel'naga been drawn like?
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The missions needed a gimmick and the writers were not about to let consistency stand in their way.
Eh, I thought they could have been Hybrids corrupted by the Void and sent back into realspace. Of course, if it's so easy for Amon to create portals between here and there, then what was stopping him from stepping foot into the material universe? -_-
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Re: What other ways could the xel'naga been drawn like?
Wow, Blizzforum's old concept as fungal hybrids really works for me. Given Protoss do that whole photosynthesis thing, and the Zerg reconfigure themselves, fungus is pretty much the best blend of the two.
Lol, y'all's Xel'Naga are super artistic. Mine were much more mundane and boring. For one thing, they had hands, not fins or anything like that. The XN are scientists, so they need dexterity and control to do what they do. I've always imagined that the XN were humanlike, consumed food and water, and aren't as tall as Protoss. Thing is, if the Protoss were meant to be the perfect race, why would a race that is perfect bother to create its own version of perfect? Judging from what happened with the Protoss and Zerg, it's clear that the XN didn't have as well-defined a conception of what it means to be perfect, and thus they are seeking perfection by what they create. They're using their science to create creatures that lack the flaws that exist within their own kind. The Protoss are an artistic expression of what the XN idealize, and the Zerg represent adaptability to all circumstances.
Long story short, the Xel'Naga were over-idealized scientists playing God, and the more things went on, the less idealistic they became. They aren't super-powerful (except through technology and knowledge) and are perhaps only a bit stronger than regular humans.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Visions of Khas
Eh, I thought they could have been Hybrids corrupted by the Void and sent back into realspace. Of course, if it's so easy for Amon to create portals between here and there, then what was stopping him from stepping foot into the material universe? -_-
The writers needed Amon to be in the Void for the final confrontation when he would be defeated by a deus ex machina, critical thought be damned.
Since you seem adamant on derailing this thread, I will nip this in the bud with a long-winded explanation right now. The plots of BW and SC2 do not make sense and cannot be adequately explained. That is what you get for trying to write sequels to a game where the main antagonist was set up as a galactic space monster only to be killed at the end by deus ex machina.
In BW, the plot falls apart upon cursory inspection.
Episode 4 has numerous plot holes. The protoss were previously established as using warp gates to transport their buildings and armies to other planets, yet they are reliant on a xel'naga warp gate to evacuate to Shakuras. You would expect them to just connect to the dark templar psionic matrix, which they clearly have since they can teleport their units and bases, but this does not happen. Somehow they are able to evacuate millions of protoss in what appears to be a few hours through a really tiny gate, when it would take New York City weeks to evacuate by land, sea and air without bottlenecks. When they arrive at Shakuras, the zerg are already waiting for them, having followed them through the same gate, when there was no possible time in which the zerg could have prepared for their arrival. Then the local xel'naga temple inexplicably has the ability to kill zerg despite being built long before the zerg existed, but it inexplicably requires two specific crystals to activate and for no apparent reason these crystals are located on two random planets far away. Then Kerry shows up and the protoss trust her despite having mind reading powers which should make it obvious she is psychotically insane or deliberately concealing her thoughts. Then Kerry brainwashes Raszagal despite having no time in which to do so. When Aldaris discovers this, without any evidence besides irregularities in Raszagal's behavior he should not notice since he only just met her, he decides to start a rebellion rather than tell the other protoss leaders they have been compromised. The other khalai refugees go along with Aldaris' rebellion despite having no reason to rebel other than him telling them to since he clearly did not tell them why he was rebelling. When Aldaris is finally captured and tells the other protoss leaders, Kerry shows up and kills him in front of everyone else. This assassination takes several minutes for her to arrive by overlord with four lurkers, during which nobody else reacts to her presence or tries to stop her clear offensive. Instead of immediately attacking and killing her for what is clearly an act of war by any stretch of the imagination, the protoss leaders tell her to go away and never return. She only survives because Metzen needed her to survive despite this looking clearly ridiculous and unrealistic.
Episode 5 has far fewer plot holes. The first is that the UED are a clear retcon. The manual established that ATLAS got lost, but through what I can only describe as space magic the UPL was able to keep track of the Koprulu sector for centuries. When the zerg and protoss show up, it takes the UED only a couple of months at most to send a fleet when it took ATLAS 30-60 years to travel there and ATLAS was completely blind and lost in warp at the time. The invasion goes well, since Koprulu was just decimated by the zerg and protoss. When Duran joins the UED, DuGalle states that he does not trust traitors then goes on to obey everything Duran says over the advise of his childhood friend Stukov. Duran betrays the UED in a very public fashion that everybody should have noticed since the fleet is composed of many thousands of people working together. DuGalle then trusts and obeys Duran despite the clear evidence known to thousands of witnesses. When Stukov is revealed to have disobeyed orders in order to study an anti-zerg weapon, DuGalle obeys Duran when Duran suggests assassinating Stukov. Since Stukov is a childhood friend of DuGalle, DuGalle should have no reason to suspect Stukov of anything but the best of intentions. Furthermore, this sort of disobedience with the complicity of many thousands of other personnel in the fleet should merit a court martial and an investigation by the standards of any sane military, not immediate execution. When Duran shoots Stukov, Stukov lives long enough to talk to DuGalle over the radio and reveal that Duran was manipulating them to whole. Despite thoughtlessly obeying Duran previously, DuGalle believes Stukov and decides to use the anti-zerg weapon himself. This proves instrumental to capturing the Overmind, proving Stukov's concerns right.
Episode 6 is when the plot holes and inconsistencies come to a head. The protoss and Koprulu terrans decide to trust Kerrigan when she asks them for help to stop the UED, despite having every reason to not trust her (she just betrayed them!) and every reason to trust the UED. The UED clearly do not practice eugenics since they use ghosts and the same tech Koprulu does; just open a dialogue with them and they would probably be happy to form an alliance with the protoss. Furthermore, it would be a terrible idea to attack the UED since their fleet only represents a tiny fraction of their full forces back on Earth who would no doubt seek revenge a couple of months later with a bigger fleet. When Kerry's foolish allies succeed in killing the Overmind (again), she immediately betrays them. This is doubly silly since they previously talked to each other about how they knew she would do something like this, then when it finally happens they act all surprised and are unable to mount an offensive when you would expect them to have already prepared for this. Furthermore, Kerry takes control of all zerg in the sector instantly after the death of the Overmind when in fact the Overmind was reliant on innumerable cerebrates to coordinate the broods and they were not all killed off at the time. After the death of the Overmind the cerebrates should have immediately starting killing everything they perceived as a threat to themselves, including Kerry's zerg. Furthermore, the creation of a new Overmind and the cerebrates' stated reliance on its existence raises numerous questions about how the zerg hive mind works. How can the Overmind be a bodiless entity and a giant brain at the same time, aside from a deus ex machina to kill it at the end of SC1 which is immediately undone by resurrecting it in BW? Why do the cerebrates need the Overmind to keep existing but all the other zerg do not? How did Daggoth know how to create a new Overmind? Why is Kerry able to take control of millions of zerg when she was created specifically for combat against the protoss and control is only exerted by breeds with the gigantic brains necessary to manage all those minions?
When SC2 rolls around, the plot holes and inconsistencies only intensify. In addition to the retcons and other inconsistencies with SC1 and BW, SC2 has numerous plot holes and inconsistencies with regard to itself. It was clearly being made up at the writers went along and it really shows. Prophecies and plans are mentioned, but the plot does not make any sense as the result of planning by anyone. Mengsk sent Tychus to kill Kerry when she was vulnerable, but there was no possible way for Mengsk to know this would happen. Overmind infested Kerry with the intent that she would kill Amon, yet this required her to visit Zerus for cleansing; there was no way for the Overmind to know she would do this. If Kerry could disobey Amon by taking a dip to cleanse herself of his control, why did the Overmind not take a dip itself to remove the constraints and then kill Amon? If the xel'naga could predict the future to such a degree that they could write prophecies that could not be defied, then how come they did not kill Amon before he killed them? Why did Amon even bother trying when the prophecy said he would die and there was nothing he could do to stop it? If the Overmind was a good guy all along, despite having the same vicious hunger as all other primal zerg, what would he have done without Amon's interference? Why did Raynor choose between the false dichotomy of helping or attacking the protoss when they wanted to purify an infested planet, when he could have just lied to them that he would take care of it when he would actually help Hanson make a cure? When the protoss find time to purify infested planets when they were still dealing with their own problems at the time? How did Raynor's plans even work when they usually relied on the Dominion lacking even the most basic security or communications in general? Where did the Dominion get the population boost and manufacturing capabilities to bounce back from the losses of the Great War and Brood War within a couple of years? Why did Kerry replace the zerg hierarchy when she was controlled by Amon and thus it would make more sense to retain the hierarchy that served him? Why did the zerg even have brood wars when they were all controlled by Amon? Why did the Overmind not tell the cerebrates of his plans to make Kerry the new leader? Why did he make her the leader when she was still under Amon's control?
It is obvious that the writers were making things up as they went along rather than planning anything in advance. Thus, the story makes no sense even with retcons taken into account. Furthermore, every installment of the franchise has rehashed the same basic plot involving terran rebels, protoss schisms, and a galactic space monster controlling the zerg.
With that out of the way, may we please get back to the original topic?
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
Nissa
Wow, Blizzforum's old concept as fungal hybrids really works for me. Given Protoss do that whole photosynthesis thing, and the Zerg reconfigure themselves, fungus is pretty much the best blend of the two.
The photosynthesis is actually a retcon, and a pointless one at that. In the original manual the protoss were stated to be hunter-gatherers in ancient times, now their units rely on pylons for power (presumably including nutrition since it serves the same purpose as Terran supply, which includes both ammo and food).
Fungi are neither plants nor animals nor a blend of the two. They are more closely related to animals than to plants. Fungi are heterotrophs, like animals, that decompose organic material for sustenance. They are reliant on plants to survive, like animals. Lichens are fungi which host colonies of symbiotic algae to make themselves autotrophs.
Fungi do not make sense as being midway between photosynthesis and self-modification. That is a non-sequitur.
In fact, the zerg creep is in all likelihood photosynthetic since it serves as the source of all zerg nutrition.
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Re: What other ways could the xel'naga been drawn like?
Photosynthesis isn't a retcon. It was there from the beginning.
I know it was not. I was there.
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
Mislagnissa
That was how the protoss looked before they were redesigned. I suspect the terrain might be an easter egg. Do you have the redraw from the remaster?
I took a screenshot
https://i.imgur.com/U6NLIWe.jpg
Definitely a serpent like creature. It does remind me a bit of the original protoss design. Also looks like an hydralisk I guess but it wouldn't make much sense to have statues of hydralisks.
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I'm not terribly disappointed by the Xel'Naga design that we got, but the Hybrids seemed to be lacking in creativity. You can't tell me, from the "thousands" (Metzen's own words) of iterations and concepts Blizzard went through, the Reaver and Destroyer were the best they could come up with.
I agree. It's not horrible but it's kinda meh. I remember wanting the hybrids to look like the Drej from Titan. The Xel Naga could also have looked liked that imo.
https://vignette.wikia.nocookie.net/...20170525065406
https://vignette.wikia.nocookie.net/...20150729025909
I'm still stuck on this idea that they should have an energy/electric look but I do fancy this look quite a bit VoK
It has the energy aesthetic AND the more biological feel. Plus, it looks creepy/disgusting which would make sense considering that Zeratul was horrified by the sight of the hybrids.
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Re: What other ways could the xel'naga been drawn like?
I love that picture too. Dang, that looks cool.
Honestly, though, all I really wanted in a hybrid look was something with some thought into it. Not a creature that just happens to have different Protoss/Zerg characteristics Lego'd onto each other.
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Re: What other ways could the xel'naga been drawn like?
The statues definitely look distinct. They lack arms and have exposed ribcages on their backs. I wonder what they were supposed to be. There are similarly weird but very different statues in the twilight world tileset. See here: http://i62.photobucket.com/albums/h1.../Terrain10.jpg
Also... The concept of the hybrids was nonsensical. The zerg originally wanted to assimilate the protoss, and by extension all zerg are genetic hybrids. Then BW acts like this was never the zerg’s plan at all and that the hybrids are solely the intent of some 4th race.
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
Mislagnissa
I never got that impression. They were scientists who plotted over millions of years, but their creations clearly surpassed them. It is not clear if they even knew how to fight, considering the protoss and zerg assaults encountered little to no resistance.
I'm not sure that's what the SC1 manual implied for no resistance. Even the zerg assault on them at Zerus didn't make it seem they were completely defenseless
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
ragnarok
I'm not sure that's what the SC1 manual implied for no resistance. Even the zerg assault on them at Zerus didn't make it seem they were completely defenseless
The protoss killed many of them with ease and no apparent losses. The zerg sacrificed billions in hours to breach the hulls of their vessels. Clearly the xel’naga are not a violent species and unprepared for war against intelligent threats.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
The protoss killed many of them with ease and no apparent losses. The zerg sacrificed billions in hours to breach the hulls of their vessels. Clearly the xel’naga are not a violent species and unprepared for war against intelligent threats.
In the case of the zerg, hardly anyone was prepared. In that regard it's why so many liked the Overmind as a villain via the SC1 lore, showing that the Xel'Naga underestimated their own creation, compared to the SC2 lore where it was just Amon's puppet. Still, I work with what was given to me....
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Re: What other ways could the xel'naga been drawn like?
Speaking of Amon, exactly how was he resurrected by Duran? If Xel'Naga are thrust back into the Void, then hasn't he just been chilling for several millennia since Zerus? Or was dead in the Void too, and literally brought back to life? If the latter, what's to prevent him from coming back AGAIN?
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Visions of Khas
Speaking of Amon, exactly how was he resurrected by Duran? If Xel'Naga are thrust back into the Void, then hasn't he just been chilling for several millennia since Zerus? Or was dead in the Void too, and literally brought back to life? If the latter, what's to prevent him from coming back AGAIN?
I wouldn't sidetrack if I were you. You know how Misla has a condition and is easily triggered - especially when it comes to any Sc2 stuff. :D:p
Here's some short answers for you though: retcon, maybe, maybe and retcon.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
In the case of the zerg, hardly anyone was prepared. In that regard it's why so many liked the Overmind as a villain via the SC1 lore, showing that the Xel'Naga underestimated their own creation, compared to the SC2 lore where it was just Amon's puppet. Still, I work with what was given to me....
Unprepared? Sacrificing billions of minions as ammunition does not suggest the xel'naga were unprepared, it suggests that their ships had really strong hulls. Furthermore, they were not prepared when the protoss attacked either despite having fair warning. Although the xel'naga escaped, hundreds of them were killed in the initial volley and at least one of their ships crashed.
The xel'naga are millions of years old and have likely seen the coming and going of countless intelligent civilizations and wars. It is unbelievable that they would not be prepared for combat unless their basic psychology is pacifistic. That itself implies that, I don't know, they never needed to worry about predators, chase down prey or compete with their own kind for mates.
In any event, this discussion is purely academic and contributes nothing of practical value. The xel'naga were intended as a generic cliche banal scifi plot device to justify the existence of and war between the zerg and protoss, not as characters to be explored. (Hence why exploring the xel'naga was the point at which the series went downhill fast.)
Quote:
Originally Posted by
Visions of Khas
Speaking of Amon, exactly how was he resurrected by Duran? If Xel'Naga are thrust back into the Void, then hasn't he just been chilling for several millennia since Zerus? Or was dead in the Void too, and literally brought back to life? If the latter, what's to prevent him from coming back AGAIN?
The writers made the plot up as they went along and never tried to be consistent or logical. If you check the wiki explanations (and somehow ignore all the obvious inconsistencies and retcons that render the explanations nonsensical), you will notice that most of the citations point to interviews and Q&As where the writers explained the plot holes. I am pretty sure the writers never actually thought ahead to write a cohesive story and made up rationalizations when the community prompted them for an explanation.
These are the same guys who explicitly called Kerry a demigoddess in order to explain how she could take over for the Overmind, and who stated her surviving hatcheries would constantly resurrect her in contradiction of how resurrection worked in SC1/BW.
Quote:
Originally Posted by
Turalyon
I wouldn't sidetrack if I were you. You know how Misla has a condition and is easily triggered - especially when it comes to any Sc2 stuff. :D:p
Here's some short answers for you though: retcon, maybe, maybe and retcon.
I gave up trying to understand Blizzard's mind long ago.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
Unprepared? Sacrificing billions of minions as ammunition does not suggest the xel'naga were unprepared, it suggests that their ships had really strong hulls. Furthermore, they were not prepared when the protoss attacked either despite having fair warning. Although the xel'naga escaped, hundreds of them were killed in the initial volley and at least one of their ships crashed.
Tell me something: via the SC1 manual, did it ever give a SPECIFIC amount of time that passed before the Xel'Naga concluded their experimentation with the Protoss went too far?
Quote:
Originally Posted by
Visions of Khas
Speaking of Amon, exactly how was he resurrected by Duran? If Xel'Naga are thrust back into the Void, then hasn't he just been chilling for several millennia since Zerus? Or was dead in the Void too, and literally brought back to life? If the latter, what's to prevent him from coming back AGAIN?
This goes all the way back to the thread I made over 2 years ago: my theory was that the Void energies are harmful to the Xel'Naga as well. For all we know, the Xel'Naga that won the battle at Zerus imprisoned Amon in a specific location believing that the harmful Void energies would kill him. This then explained Ouros's role in all this: Amon took Ouros with him and slowly drained his essence over a period of time in order to keep himself alive. This would then be consistent with what Ouros said to Kerrigan in "The Essence of Eternity" mission, that may the last of his essence give her the strength necessary to beat Amon.
Quote:
Originally Posted by
Turalyon
I wouldn't sidetrack if I were you. You know how Misla has a condition and is easily triggered - especially when it comes to any Sc2 stuff. :D:p
Here's some short answers for you though: retcon, maybe, maybe and retcon.
And here I thought you'd ask him to look here:
http://sclegacy.com/forums/showthrea...We-All-Thought
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
I like my answers better. They're more concise and accurate. :p
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Turalyon
I like my answers better. They're more concise and accurate. :p
You only said the whole retcon thing. You might as well have just told Mislag that the whole Blizzard team injected themselves with 10 billion syringes of crack into their bloodstream before they began work on the SC2 storyline, hence the inconsistency problems.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
Tell me something: via the SC1 manual, did it ever give a SPECIFIC amount of time that passed before the Xel'Naga concluded their experimentation with the Protoss went too far?
The manual states "The Protoss civilisation spread across the face of Aiur within only a few thousand years, eventually culminating with the warring Tribes settling under a centralised rule", "As months passed on Aiur, the Protoss began to shy from their Xel’Naga teachers, and each Tribe cultivated wild and unsubstantiated rumours of their creator’s supposed treachery", "Many hundreds of Xel’Naga were murdered by the raging Protoss, who only decades before had worshipped them as gods", and "The Xel’Naga fended off the Protoss’ reckless attack and sorrowfully launched the greater number of their massive ships into the trackless void beyond Aiur."
Timescales given in the manual are highly questionable and often inconsistent, but the basic gist is that political revolutions take a lot of time in the game setting just like they do in reality. In any event, the xel'naga are clearly not omnipotent space gods and their purely defensive capabilities clearly cannot nullify the protoss weapons used at the time. While most of the xel'naga ships escaped, a minority were felled and their crews murdered by the protoss.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
The manual states "The Protoss civilisation spread across the face of Aiur within only a few thousand years, eventually culminating with the warring Tribes settling under a centralised rule", "As months passed on Aiur, the Protoss began to shy from their Xel’Naga teachers, and each Tribe cultivated wild and unsubstantiated rumours of their creator’s supposed treachery", "Many hundreds of Xel’Naga were murdered by the raging Protoss, who only decades before had worshipped them as gods", and "The Xel’Naga fended off the Protoss’ reckless attack and sorrowfully launched the greater number of their massive ships into the trackless void beyond Aiur."
Timescales given in the manual are highly questionable and often inconsistent, but the basic gist is that political revolutions take a lot of time in the game setting just like they do in reality. In any event, the xel'naga are clearly not omnipotent space gods and their purely defensive capabilities clearly cannot nullify the protoss weapons used at the time. While most of the xel'naga ships escaped, a minority were felled and their crews murdered by the protoss.
I know about the hundreds of Xel'Naga killed by the Protoss when they abandoned the experiment. It proved the Xel'Naga were far from all-powerful, but it never really stated the Protoss casualties. You can't just say what the manual says implied they were defenseless.
You can argue otherwise, but this at least would prove (via the SC2 lore) that the Xel'Naga's actions at Zerus achieved SOMETHING
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
I know about the hundreds of Xel'Naga killed by the Protoss when they abandoned the experiment. It proved the Xel'Naga were far from all-powerful, but it never really stated the Protoss casualties. You can't just say what the manual says implied they were defenseless.
You can argue otherwise, but this at least would prove (via the SC2 lore) that the Xel'Naga's actions at Zerus achieved SOMETHING
Only zerg casualties are ever mentioned. If the protoss suffered casualties, it was not enough to merit a mention in the backstory. I seriously doubt they suffered anything noteworthy, since they most likely attacked the worldships with orbital weapons from thousands of kilometers away rather than throwing infantry and piloted vehicles at the hulls.
Why do you keep trying to defend SC2's story? Even if it was not a cash-grabbing sequel filled with pointless retcons, the story is still bad on its own (lack of) merit and is riddled with countless plot holes. Every else has discussed that at length (and still does). If you really like SC2's story, this is the wrong forum for you.
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Re: What other ways could the xel'naga been drawn like?
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Originally Posted by
Mislagnissa
Why do you keep trying to defend SC2's story? Even if it was not a cash-grabbing sequel filled with pointless retcons, the story is still bad on its own (lack of) merit and is riddled with countless plot holes. Every else has discussed that at length (and still does). If you really like SC2's story, this is the wrong forum for you.
Because I take what is given, not just endlessly bash it (and I saw the plothole problems well before you joined).
And considering what you've been saying would be trying to imply that there's not a single person on the planet who didn't see the SC2 storyline was a failure in every way possible.......
Put it this way: even back when I talked to the people on the battlenet forums, some of them still tried to tell me they never insisted that the only "success" of the SC2 storyline was Blizzard failed everything
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
ragnarok
Because I take what is given, not just endlessly bash it (and I saw the plothole problems well before you joined).
And considering what you've been saying would be trying to imply that there's not a single person on the planet who didn't see the SC2 storyline was a failure in every way possible.......
Put it this way: even back when I talked to the people on the battlenet forums, some of them still tried to tell me they never insisted that the only "success" of the SC2 storyline was Blizzard failed everything
Blizzard cannot fail to meet a goal they never set. They set out to make a profitable esport, not a coherent story. They succeeded at what they intended.
The vast majority of people who play are not interested in the story at all. They don’t care for it. They just play the game part.
The only thing that failed were the expectations of people who didn’t know any better. I got into SC after LotV came out. After appraising the franchise from the beginning I concluded that the story has always been mediocre at best and jumped the shark multiple times.
To put it succinctly, none of the characters behave consistently based on their assumed motivations (if they have any). They never have. Most of the time characters are just levers to move the plot forward when it would not work out realistically. SC2’s bigger budget just made it more obvious that Blizzard is bad at writing believable characters and plots.
In SC1, Raynor knowingly assists in genocide halfway through the first campaign. He wasn’t a diehard member of the SoK, he was a wanted criminal (unjustly so) serving vigilante justice up to that point. The sudden genocide should have been a deal breaker if he was intended to be the hero, but he accepts it with only meager claims to the contrary. He only rebels when fellow war criminal Kerry is left to die with along with her billions of victims. This makes him look callous and petty, heavily contrasting when he was first introduced as a helpful vigilante rescuing civilians from hostile aliens.
A reboot could fix these problems by writing characters with consistent motivations and behavior rather than forcing them to arbitrarily act in service of the writer’s desired plot. If the characters acted consistently, nay, believably then the events of the games never would have happened. Amon would have been aborted in the womb with a laser spear when the xel’naga used their prophecy powers to foresee his betrayal.
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Re: What other ways could the xel'naga been drawn like?
This was something I had felt after WoL was out, before Blizzard released ANY info for HotS: that they had the mentality of "Oh everyone is only in it for the multiplayer, so we can make a crap story and no one would notice."
Personally I didn't feel WoL's storyline was crap, it was only HotS that make things really bad
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
In SC1, Raynor knowingly assists in genocide halfway through the first campaign. He wasn’t a diehard member of the SoK, he was a wanted criminal (unjustly so) serving vigilante justice up to that point. The sudden genocide should have been a deal breaker if he was intended to be the hero, but he accepts it with only meager claims to the contrary. He only rebels when fellow war criminal Kerry is left to die with along with her billions of victims. This makes him look callous and petty, heavily contrasting when he was first introduced as a helpful vigilante rescuing civilians from hostile aliens.
This criticism is something I've mentioned before but I've used it mainly to counter the notion that others think Raynor should be seen as the good guy/hero. In part, this little tid-bit is what contributes to how brilliantly grey Starcraft was/is and is not exactly a problem in regard to character consistency/development. It is actually consistent with the general Terran mentality and theme of humans doing things under the veil of some greater good/morality when they're only really doing it for personal or selfish reasons.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Turalyon
This criticism is something I've mentioned before but I've used it mainly to counter the notion that others think Raynor should be seen as the good guy/hero. In part, this little tid-bit is what contributes to how brilliantly grey Starcraft was/is and is not exactly a problem in regard to character consistency/development. It is actually consistent with the general Terran mentality and theme of humans doing things under the veil of some greater good/morality when they're only really doing it for personal or selfish reasons.
It is not consistent with Raynor’s previous characterization. He was introduced as a compassionate marshal rescuing civilians, so it makes no sense he would willfully condemn an entire planet. That is a 180 degree change.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
It is not consistent with Raynor’s previous characterization. He was introduced as a compassionate marshal rescuing civilians, so it makes no sense he would willfully condemn an entire planet. That is a 180 degree change.
Kerrigan is also introduced as being a kind, compassionate person (even though she's an assassin) and is more vocal in her resistance than Raynor in the use of the Psi emitter but she acquiesces to their use, too. We explain away the incredulity of that by saying she has unerring faith in Mengsk. Raynor is no different in this respect since he explains away his reservations by putting his faith in Kerrigan's decision to continue with Mengsk's plan (ie: the convo just before the New Gettysburg mission starts).
You also have to consider that Raynor already made a partial moral concession earlier at Antiga, where a Psi Emitter was used to effectively "condemn the entire planet" as well. Mengsk masks the dubiousness of its use at Antiga as a way to teach the Confeds a lesson, as an act of revenge for the loss of Mar-Sara (which was consumed by Zerg that was supposedly lured there by the Confeds) and a means to escape from the clutches of the Confeds. Yet Raynor doesn't bat any eyelid at all there nor scream "think of the children!!!" at the time, does he?
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Turalyon
Kerrigan is also introduced as being a kind, compassionate person (even though she's an assassin) and is more vocal in her resistance than Raynor in the use of the Psi emitter but she acquiesces to their use, too. We explain away the incredulity of that by saying she has unerring faith in Mengsk. Raynor is no different in this respect since he explains away his reservations by putting his faith in Kerrigan's decision to continue with Mengsk's plan (ie: the convo just before the New Gettysburg mission starts).
You also have to consider that Raynor already made a partial moral concession earlier at Antiga, where a Psi Emitter was used to effectively "condemn the entire planet" as well. Mengsk masks the dubiousness of its use at Antiga as a way to teach the Confeds a lesson, as an act of revenge for the loss of Mar-Sara (which was consumed by Zerg that was supposedly lured there by the Confeds) and a means to escape from the clutches of the Confeds. Yet Raynor doesn't bat any eyelid at all there nor scream "think of the children!!!" at the time, does he?
That is precisely my point. Raynor should be complaining about all the innocents that will die since the only reason he even joined the SoK was because he was falsely imprisoned after doing what he thought was in the best interests of protecting civilians. It makes no sense he would suddenly compromise those same principles for the sake of revenge that he is not emotionally invested in. Remember that his family is dead (or presumed dead) at this point due to sheer bad luck, so the only joy in his life comes from saving people. He is not pathologically obsessed with tearing down the Confederacy like Kerry and Mengsk are.
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Re: What other ways could the xel'naga been drawn like?
Actually, I made a mistake. Raynor was seeming not informed of the psi-emitter planted on Antiga Prime, which was framed as a private mission between Mengsk and Kerry. When he is informed of the psi-emitters on Tarsonis, he calls Mengsk out for it. Despite this, Raynor seemingly harbors hope that disaster can be averted (which is the only way I can imagine he would stay on rather than rebel immediately). When his hopes evaporate, then he rebels against Mengsk. His characterization is consistent.
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Re: What other ways could the xel'naga been drawn like?
Yeah Antiga was shady but still seemed like a military target. I think they were hoping Tarsonis would have been the same. Like maybe they'd have used the emitters to lure the zerg away or something.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Gradius
Yeah Antiga was shady but still seemed like a military target. I think they were hoping Tarsonis would have been the same. Like maybe they'd have used the emitters to lure the zerg away or something.
It's possible Raynor didn't understand just how much Zerg would be lured in via an emitter. Sure he disliked using the zerg this way, but perhaps he felt this was considered acceptable if it's only against a small military outpost, hence why he let it go in the aftermath of Antiga (but before the events of Tarsonis)
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Mislagnissa
That is precisely my point. Raynor should be complaining about all the innocents that will die since the only reason he even joined the SoK was because he was falsely imprisoned after doing what he thought was in the best interests of protecting civilians. It makes no sense he would suddenly compromise those same principles for the sake of revenge that he is not emotionally invested in.
But Raynor is emotionally invested in it at some level. He still believed that Mengsk was out for the greater good then and buys into his reasoning that the Confeds were the ones responsible for destroying his world of Mar-Sara. In that moment on Antiga, he can't and doesn't fathom the consequence of the psi-emitter being used because he's in immediate danger and that it's more important that the cause survives to resist the Confeds and their more morally bankrupt actions. You think Raynor is a guy with such strong moral conviction that he would rather die himself/leave in a huff (not that he's got anywhere else to go whilst being assaulted by the Confeds) just because the only option left is to use something that could kill other people? You think Raynor is some incorruptible paragon of virtue forevermore just because we saw him protecting some people the first time we see him, which he was assigned/responsible to do anyway because he's an officer of the law?
Quote:
Originally Posted by
Mislagnissa
Raynor was seeming not informed of the psi-emitter planted on Antiga Prime, which was framed as a private mission between Mengsk and Kerry.
Incorrect, I'm afraid. Look at the briefing for The Trump Card again. Mengsk advises Raynor of the Confeds using psi-emitters to lure Zerg into isolated containment areas like Mar-Sara, condemns the evil that the Confeds committed and proposes to justly use the same tactic against them in order to escape their clutches.
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Re: What other ways could the xel'naga been drawn like?
Quote:
Originally Posted by
Gradius
Yeah Antiga was shady but still seemed like a military target. I think they were hoping Tarsonis would have been the same. Like maybe they'd have used the emitters to lure the zerg away or something.
Quote:
Originally Posted by
ragnarok
It's possible Raynor didn't understand just how much Zerg would be lured in via an emitter. Sure he disliked using the zerg this way, but perhaps he felt this was considered acceptable if it's only against a small military outpost, hence why he let it go in the aftermath of Antiga (but before the events of Tarsonis)
Yes, I suspect that Raynor simply did not know that the zerg would overrun Antiga Prime. The deleted missions further mitigate the damages by having the protoss aid in evacuation efforts. According to the Revelations short story, Tass helped evacuate Mar Sara too.
Actually, what annoys me more is that the protoss did not play a bigger role in the campaign and that their contributions were cut. The manual foreshadowed a protoss schism over the terrans' fate, but this was only ever shown in the obscure Insurrection expansion. Then Rebel Yell ends with the Koprulu War over by writer fiat with the zerg easily beating the protoss off-screen (despite the manual establishing they have superior tech and should logically win every battle, with the zerg's superior numbers providing no advantage) and then leaving the terrans alone (despite the manual establishing that they don't leave survivors and strip the biospheres from planets).
Before Tura launches into another dissertation about red herrings or whatever, I have to make it clear now that I do not like the plot that we got and no argument will sway me. It does not match the story I imagined after reading the manual. There are numerous inconsistencies compared to the manual which push the game plot on a trajectory that does not match my expectations.
The manual left the events and outcome of the Koprulu War undefined. Based on the information in the manual (and interviews with Metzen and Samwise), events like the fall of the Confederacy or even the successful assimilation of terrans was not planned at the time. Based on the set up in the manual, the plot I expect from a first game would involve the factions we were told: the pirate militias would fight the confederacy, the protoss would suffer a schism and possibly the interference of dark templar, and the zerg would try to harvest terrans without producing any assimilated terran breeds yet. The Confederate experiments on zerg are not foreshadowed at all unless you read the old Starcraft website, but I find them to be intriguing enough to accept at face value since the manual never gave a time frame for the zerg scouts (and the decade mentioned in the novels feel fairly believable, more so than a shorter time period).
But the final game neatly severs or ignores those plot threads by the end of the first act in favor of the foreshadowed zerg/protoss war that would have been better served in a later game with a budget for new units and such. We never see the protoss fight over the fate of the terrans, except in Insurrection. The dark templar are introduced as a convenient plot device to defeat the zerg because they easily defeat the protoss off-screen, even though in the original manual this wasn't remotely necessary since the zerg were way out of their league. The determinant is either ignored or redefined to introduce an infested terran hero unit that doesn't contribute much to the story, since the budget seemingly did not allow for assimilated terrans to be added to the zerg army despite the manual foreshadowing that.
The final game just is not what I wanted. It does not fit my expectations from reading the manual. It tries to do too much in too small a space. It neglects many plot hooks from the manual. It contradicts key plot points from the manual. It sabotages the foundation for sequels by neatly solving all the conflicts introduced by the manual, despite those conflicts being written as long-term material that could support a long-running franchise rather than plot of the week material. The licensed expansions Insurrection and Retribution show off how much you could do with the original manual alone.
The first game in the franchise should not have resolved any of the conflicts introduced in the manual. It should have just served as an introduction to the Koprulu War that would serve as the backdrop for the franchise. It should have showcased the plot hooks introduced in the manual, such as the three pirate militias fighting the confederacy (without overthrowing it yet), the schism between the protoss over the terrans' fate, and the interplay between the zerg broods as they sought to harvest terrans. Concepts like dark templar and assimilated terrans and so forth could be saved for future installments, since at the very least the research and development of breeds with a terran core genus (not necessarily limited to footsoldiers, could also include creep colony mutations, superweapons, other mutations and such) would mark the point at which the zerg could hope to stand against the full might of the protoss. The dark templar, IMO, work very well as allies to the terrans fighting off protoss genocide given the dark templar were subject to a pogrom themselves.
But I digress...
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Re: What other ways could the xel'naga been drawn like?
Again this goes all the way back to what the details about the psi emitter were. From "The Trump Card" briefing, it seemed Kerrigan only knew the emitter could lure zerg, not how many. Sure, Mengsk said it was a Confederate weapons test, but no one said if the test would spiral out of control or not.