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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Artanis is pretty much the paragon of change in LoTV.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
-The meme that SC2 was entirely Raynor's drunken hallucination, he no longer factors into the story
-Kerrigan choked on mineral ore and died
-Popular characters like Alarak, Tychus and Abathur still exist and are quite relevant
-The Xel'Naga's importance diminishes to near 0, since they can't seem to be done correctly without going down Medieval fantasy land territory.
-Make Artanis something other than a generic good guy
-Stop having the Protoss find old technology underneath their feet to use as military units, sick of that shit.
-Have a good reason for why a faction is in power instead of a magical instant authority button
-No endgame team ups
With this done SC3 should be great, give me cash for my brilliant never before seen string of ideas.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
ragnarok
For WoL it made sense to drag it out a bit longer because Blizzard made it clear that Raynor was largely lost throughout the campaign as to what he was supposed to do, HotS and LotV should have been much more focused.
According to some really old dev logs, it looks like the original idea for WoL was to be kinda like Mass Effect where you don't necessarily have a clear path to where you're going even though there's a main story underneath. You can hop on random planets and whatever you want(in a RTS kind of way). At least that was my understanding. We got some of that but they changed their mind during development I guess. The result is that WoL was less focused than HotS and LotV.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
sandwich_bird
According to some really old dev logs, it looks like the original idea for WoL was to be kinda like Mass Effect where you don't necessarily have a clear path to where you're going even though there's a main story underneath. You can hop on random planets and whatever you want(in a RTS kind of way). At least that was my understanding. We got some of that but they changed their mind during development I guess. The result is that WoL was less focused than HotS and LotV.
The point was that for WoL it was justified to drag things out. All you have to do is remember the quotes they were saying after Media Blitz. If you did NOT locate the secret documents, then the convo with Matt on the bridge would be different.
Basically Raynor would admit he'd have to put the rebellion on hold for a while because the swarm invasion was still in effect. But until Valerian told him what the artifact might do, it's not like he knew how he was supposed to stop the swarm, hence until the aftermath of "Supernova," Raynor remained lost in direction.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
KaiserStratosTygo
-The meme that SC2 was entirely Raynor's drunken hallucination, he no longer factors into the story
-Kerrigan choked on mineral ore and died
-Popular characters like Alarak, Tychus and Abathur still exist and are quite relevant
-The Xel'Naga's importance diminishes to near 0, since they can't seem to be done correctly without going down Medieval fantasy land territory.
-Make Artanis something other than a generic good guy
-Stop having the Protoss find old technology underneath their feet to use as military units, sick of that shit.
-Have a good reason for why a faction is in power instead of a magical instant authority button
-No endgame team ups
With this done SC3 should be great, give me cash for my brilliant never before seen string of ideas.
*facepalm* And here I thought you dislike it back then on the battlenet forums when I said it would end with the drunken crack hobo, Stratos.
I would still keep the Xel'Naga around at least via flashbacks so we can see more of their works and stuff, maybe see what can be used in the future.
The endgame teamups are vital when it comes to stopping a greater enemy. This isn't an ideal universe, you have to work with people you don't like and don't know if you can trust. It's not like Raynor trusted Valerian when he agreed to the alliance with him to invade Char in WoL. Kerrigan's version of merely beating those into submission to force them to join the swarm was obviously a folly though, personally I had at least expected Artanis to tell Kerrigan that he wouldn't sink to such a level in the aftermath of the Ulnar missions in LotV.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
"The endgame teamups are vital when it comes to stopping a greater enemy. "
No, it isn't, and two just don't write a scenario that forces the "common enemy" trope.
Quote:
" This isn't an ideal universe, you have to work with people you don't like and don't know if you can trust. "
That was hardly demonstrated in SC2 where everyone was BEST BUDDIES :D at the end praising the great god Kerri-sue.
And besides an a non-ideal universe, there'd be dozens to hundreds of factions that are fighting eachother, it would rarely turn into "everybody teams up to fight X"
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
KaiserStratosTygo
"
That was hardly demonstrated in SC2 where everyone was BEST BUDDIES :D at the end praising the great god Kerri-sue.
And besides an a non-ideal universe, there'd be dozens to hundreds of factions that are fighting eachother, it would rarely turn into "everybody teams up to fight X"
Usually no, unless a villain strong enough forces them to. Ironically, that was something many people (including myself) had expected to happen after BW, before any info was out on SC2, that because of how BW ended, Kerrigan foolishly united all the terran factions together to fight her to ensure their own survival
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Gradius
Artanis is pretty much the paragon of change in LoTV.
He is the architect of change within the Protoss society for sure but I was talking more about his character not really changing beyond the initially presented archetype. He's obviously changed from his earnest and naive BW incarnation but we don't see that transition in the games because in LotV he starts off being a stoic leader guy and... remains that way all the way to the end. Sure, that's not a bad thing necessarily but for a story that's supposed to be about "character" (or what Blizz intended it to be at any rate), Artanis is pretty devoid of it.
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Originally Posted by
ragnarok
The point was that for WoL it was justified to drag things out. All you have to do is remember the quotes they were saying after Media Blitz. If you did NOT locate the secret documents, then the convo with Matt on the bridge would be different.
Basically Raynor would admit he'd have to put the rebellion on hold for a while because the swarm invasion was still in effect. But until Valerian told him what the artifact might do, it's not like he knew how he was supposed to stop the swarm, hence until the aftermath of "Supernova," Raynor remained lost in direction.
There's no justification to drag things out in WoL and Raynor isn't lost in direction. It's clear that he had renewed his efforts against the Dominion in the very first few missions and his raiding for supplies/artifacts thereafter is in support of this venture. The Zerg are easily forgotten as being the real threat he should be giving his attention to given that the vast majority of WoL is about Raynor's attention being fixated on the Dominion.
If anything, the shift to focus on the Zerg is the derailment of the story in WoL. Were it not for the sudden appearance of these artifacts and their hidden role together, we wouldn't have the sudden reappearance of the Zerg after 4 years of quiet from them and the subsequent lurch in direction and eventual contrived coincidence of deinfesting Kerrigan in the ending. Raynor would have then be "free" to continue on within his fight against Mengsk and see him toppled instead of actually having no effect despite spending nearly three-quarters of the game on this very task (I include the artifact missions as being part of the Dominion plot in this particular context since they were ostensibly being pilfered in the first place to fund his rebellion against Mengsk).
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Turalyon
If anything, the shift to focus on the Zerg is the derailment of the story in WoL. Were it not for the sudden appearance of these artifacts and their hidden role together, we wouldn't have the sudden reappearance of the Zerg after 4 years of quiet from them and the subsequent lurch in direction and eventual contrived coincidence of deinfesting Kerrigan in the ending. Raynor would have then be "free" to continue on within his fight against Mengsk and see him toppled instead of actually having no effect despite spending nearly three-quarters of the game on this very task (I include the artifact missions as being part of the Dominion plot in this particular context since they were ostensibly being pilfered in the first place to fund his rebellion against Mengsk).
The years of hiding was due to a greater threat or something, BW's ending explained this in a very vague way. Granted none of us really expected this silence right after BW was released as it didn't make sense.
Either way, assuming the swarm hadn't been silent, Raynor wouldn't have been as free to topple the Dominion as you think. The fact still remained that by the end of the BW, the Dominion people didn't know what really happened on Tarsonis.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
I liked LoTV Artanis. I think he’s a good example of an interesting static character. His resilience and good attitude were endearing. Nobody took it on the chin more than him and he got back up every time. He was brutal and annhilated his enemies with the full power of the Protoss but still managed to fight honorably unlike Kerrigan.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Gradius
I liked LoTV Artanis. I think he’s a good example of an interesting static character. His resilience and good attitude were endearing. Nobody took it on the chin more than him and he got back up every time. He was brutal and annhilated his enemies with the full power of the Protoss but still managed to fight honorably unlike Kerrigan.
In a way Gradius, this was why a part of me DID agree with you back then on the battlenet forums when you were trying to predict LotV's ending, and you said the moment Amon was beaten Zeratul would just slit Kerrigan's throat and say "Raszagal sends her regards."
The whole honor system is only intended for a for who has a moral code in return, and since you continue to insist her had no moral grounds.... (now granted I certainly felt her morality was VERY seriously lacking too)
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Quote:
Originally Posted by
Gradius
I liked LoTV Artanis. I think he’s a good example of an interesting static character. His resilience and good attitude were endearing. Nobody took it on the chin more than him and he got back up every time. He was brutal and annhilated his enemies with the full power of the Protoss but still managed to fight honorably unlike Kerrigan.
I object to your statement only because it's "Artanis." The SC2 incarnation seems to have just about nothing to do with the BW incarnation, which pisses me off. Now, if you like what they did with him in SC2, I could respect that if the character had a different name. That's it. A name swap and I would be fine with everything. Well, not everything, but everything related to the character.
Honestly, I don't like how Artanis' leadership was presented in LotV. He was just a newbie who was doubted by Aldaris and guided to some extent by Zeratul. He wasn't ready for such a big leadership role, and it makes more sense for him to be part of a military council, with separate civilian leadership.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Nissa
Honestly, I don't like how Artanis' leadership was presented in LotV. He was just a newbie who was doubted by Aldaris and guided to some extent by Zeratul. He wasn't ready for such a big leadership role, and it makes more sense for him to be part of a military council, with separate civilian leadership.
Recall in the short story Artanis: Sacrifice that he originally didn't want this role, as his role was intended to be that of a templar. It just shows the Conclave's influence during Aiur's days, where Templar are largely not allowed such positions of leadership
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Quote:
Originally Posted by
Nissa
I object to your statement only because it's "Artanis." The SC2 incarnation seems to have just about nothing to do with the BW incarnation, which pisses me off. Now, if you like what they did with him in SC2, I could respect that if the character had a different name. That's it. A name swap and I would be fine with everything. Well, not everything, but everything related to the character.
Honestly, I don't like how Artanis' leadership was presented in LotV. He was just a newbie who was doubted by Aldaris and guided to some extent by Zeratul. He wasn't ready for such a big leadership role, and it makes more sense for him to be part of a military council, with separate civilian leadership.
Didn't you know that "4 years passed" explains every single change and non-change from Sc1/BW to Sc2?
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Turalyon
Didn't you know that "4 years passed" explains every single change and non-change from Sc1/BW to Sc2?
You said it was more due to a completely new writers team, from what I recall (I'll have to look again)
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Turalyon
Didn't you know that "4 years passed" explains every single change and non-change from Sc1/BW to Sc2?
It's just bad writing all around. Not only should we have been shown some sort of transition, but also it oversimplifies everything to give the Protoss only one leader. At least the original had the decency to state that the Conclave consisted of many people.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Nissa
I object to your statement only because it's "Artanis." The SC2 incarnation seems to have just about nothing to do with the BW incarnation, which pisses me off. Now, if you like what they did with him in SC2, I could respect that if the character had a different name. That's it. A name swap and I would be fine with everything. Well, not everything, but everything related to the character.
Honestly, I don't like how Artanis' leadership was presented in LotV. He was just a newbie who was doubted by Aldaris and guided to some extent by Zeratul. He wasn't ready for such a big leadership role, and it makes more sense for him to be part of a military council, with separate civilian leadership.
Meh. I've seen fan campaigns before SC2 came out that had him as the leader of the Protoss. That's pretty much the status quo in BW anyway during the battle of Omega, what with Zeratul having run off and him taking charge. He was a young upstart that was seen as too inexperienced for his rank literally the whole time.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Nissa
It's just bad writing all around. Not only should we have been shown some sort of transition, but also it oversimplifies everything to give the Protoss only one leader. At least the original had the decency to state that the Conclave consisted of many people.
Yeah, I kinda subtly implied all this with my statement. ;)
There are some higher-up Protoss in this Daelaam like Selendis and the Dark Templar Vorazun but you can't really tell since they're put on the wayside (by being mind-controlled by Amon) as in the case of the former or have so little impact to the story and largely non-entities in the case of the latter that they're easily forgotten. I literally just now had to go looking for Vorazun's name because I had forgotten!
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Nissa
It's just bad writing all around. Not only should we have been shown some sort of transition, but also it oversimplifies everything to give the Protoss only one leader.
Doesn't help that he looks nothing like his BW self. I get that he had to dress up but even morphologically it's a different entity all together.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
My biggest pet peeve is the voice. Artanis had such memorable vocal effects in BW, with his pronounced long echo/delay. I got the effects kind of close in Subjection and I’m a rank amateur. They didn’t even try. They’re just like it “fuck it, we need effects for generic Protoss guy #4 and we’re on a deadline so go whip something up in 5 minutes”.
In fact, they really didn’t give a crap about replicating any of the voices in SC2, like at all. This is especially jarring with the “Overmind”. When he came on in my first play through I was just like “who the fuck is talking and what is this crusty ball doing?”. Fenix was especially embarrassing. Artanis says “His voice, his thoughts, his very presence. He describes memories we shared with such vivid recollection. Every instinct I have tells me this is my friend”
Uhm, no bruh. Unless you happened to be friends with Optimus Prime too, this guy sounds absolutely nothing like your friend.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
lol nope, Blizzard really don't care about these kind of details. Just like when Metzen passed on Glynnis to do Kerrigan because he had a huge boner for Tricia Helfer.
kinda unrelated but imo the entire sound department really dropped the ball in sc2. Not sure what happened, they usually have decent sound in blizz games(hearthstone for example is pretty good in that regard) but everything just sounds so weak in SC2. SC1 had somehow better sound production in 98 than sc2 12 years later.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Quote:
Originally Posted by
Nissa
It's just bad writing all around. Not only should we have been shown some sort of transition, but also it oversimplifies everything to give the Protoss only one leader. At least the original had the decency to state that the Conclave consisted of many people.
This was why there was the Artanis: Sacrifice comic
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Talking about voices, didn't I hear somewhere that they weren't even considering bringing back Robert Clotworthy for Raynor in SC2 way back when? I wasn't sure then if the voice actor they had intended wasn't good enough or if it was because of fan outrage.
Looking back at it now, I kinda wish they didn't bring back Clotworthy for Sc2 just to illustrate how Raynor from Sc2 is so removed from Sc1's version that it's almost a different/rebooted character. It sort of makes me glad now that Glynnis Talken didn't voice Kerrigan in Sc2. Her take on the character was that there wasn't any romantic involvement with Raynor and Kerrigan (and that's something considering she's a romance author!) and this wouldn't have gelled with what the Sc2 plot laid out for that character.
Makes me wonder though whether other named characters from Sc1/BW would've been better received or the writing be considered more forgivable/favourable in Sc2 if they were capable of reproducing/using the original voices - looking at Zeratul especially here.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Yeah they had someone else for Raynor at first. I thought the new guy's voice matched way better with Raynor's new look but for the sake of consistency, I'm glad Clotworthy came back. But, then again, if they weren't gonna keep Glynnis, they should have changed Clotworthy too. I still don't understand this decision. Clotworthy's voice was never really that good to begin with but on the other hand, Glynnis was a very good actress.. So if I had to change one of them, it would definitely have been Raynor. In then end we got the worst of both. Clotworthy's performance wasn't too great in SC2 imo and of course Tricia sounded like an emotionless robot.
Oh well, at least we got some other good voice actors like Alarak, Tychus, Mira, etc.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
sandwich_bird
lol nope, Blizzard really don't care about these kind of details. Just like when Metzen passed on Glynnis to do Kerrigan because he had a huge boner for Tricia Helfer.
kinda unrelated but imo the entire sound department really dropped the ball in sc2. Not sure what happened, they usually have decent sound in blizz games(hearthstone for example is pretty good in that regard) but everything just sounds so weak in SC2. SC1 had somehow better sound production in 98 than sc2 12 years later.
Weak as in how? I didn't feel the sound sucked in the SC2 games....
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
ragnarok
Weak as in how? I didn't feel the sound sucked in the SC2 games....
Well listen to the SC1 marine attack and then to the SC2 marine attack. One sounds like an actual full automatic while the other one sounds like an automatic nerf gun. There's not enough boom, bass, power to it in SC2. Listen to the hydralisk attack. In SC1, it's sounds like the spines are ripping through flesh while in sc2 it sounds like someone is shooting needles out of a blowgun. The zergling in SC2 literally makes fart noises, etc. It just doesn't sound good. They're not abysmal so most people that aren't audiophile won't care but I'm sure that anyone who is somewhat more into music/sound will agree with me that SC2 sound isn't good. I'm more anal about these kind of things because I have some musical background. In fact, I remember a lot of hate towards the sound in the beta forums.
Music outside of campaign wasn't too great either(I like the campaign music though, particularly love some of LotV pieces). Terran was alright but god did I hate the Zerg and Protoss music. Thank god for the option that allow you to play SC1 music. That's more subjective though.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Quote:
Originally Posted by
sandwich_bird
Yeah they had someone else for Raynor at first. I thought the new guy's voice matched way better with Raynor's new look but for the sake of consistency, I'm glad Clotworthy came back. But, then again, if they weren't gonna keep Glynnis, they should have changed Clotworthy too. I still don't understand this decision. Clotworthy's voice was never really that good to begin with but on the other hand, Glynnis was a very good actress.. So if I had to change one of them, it would definitely have been Raynor.
I know the real reasons are as simple as Metzen just wanting to work with Tricia Helfer and that Clotworthy, along with Harper's Mengsk, was there just to fill the nostalgia quotient. But, if I were to go for a less cynical take, I'm guessing it's because Raynor's voice is more distinctly natural (even though the Southern inflection is laid on a bit thick) and hard to change without nostalgia getting in the way considering he's the main character of the first chapter of a long-awaited sequel. Kerrigan's voice, for the most part, was largely taken up by the QoB role which was filtered/altered slightly to make her more Zergy, so probably they thought it wasn't as memorable or that people wouldn't notice the difference since they'd be modifying it anyway. Her limited role in WoL would've given some time for people to start getting used to the voice, what little there was of it, before her own entry a couple years later.
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Originally Posted by
sandwich_bird
In then end we got the worst of both. Clotworthy's performance wasn't too great in SC2 imo and of course Tricia sounded like an emotionless robot.
The performances are probably more to the crappy script they had to work with than the fault of the voices/actors themselves though.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
sandwich_bird
Music outside of campaign wasn't too great either(I like the campaign music though, particularly love some of LotV pieces). Terran was alright but god did I hate the Zerg and Protoss music. Thank god for the option that allow you to play SC1 music. That's more subjective though.
I didn't really pay too much to the music in LotV, was more trying to piece together things in lore.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Turalyon
But, if I were to go for a less cynical take, I'm guessing it's because Raynor's voice is more distinctly natural (even though the Southern inflection is laid on a bit thick) and hard to change without nostalgia getting in the way considering he's the main character of the first chapter of a long-awaited sequel.
I would agree with that.
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Originally Posted by
Turalyon
The performances are probably more to the crappy script they had to work with than the fault of the voices/actors themselves though.
That, I disagree with. A good voice actor can make a stale script interesting. From what I remember, Alarak had mostly typical villain one-dimensional lines but the actor's performance is so good that you actually like the character. Honestly, change the voice actor and Alarak would quickly go from a fan's new favorite to another nonsensical sc2 add-on.
Of course, there's only so much that can be done when the script is abysmal. I'm not sure anyone could have made zeratul not sound senile with the lines he had... But Kerrigan wasn't that bad. She actually had lines similar to Alarak; the typical villain stuff. But Tricia just has no emotion in delivering them. She speaks the lines like an omnipotent robot or something. The lines are delivered slowly and at a constant pace while she tries to have a deeper angry voice. In contrast, BW Kerrigan is more the sassy kind. But anyways, I get that 4 years and a 100 retcons can justify anything but the performance is just not interesting.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
I thought Alarak had good lines. He says arrogant shit that’s funny.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Gradius
I thought Alarak had good lines. He says arrogant shit that’s funny.
I expect that out of all Tal'darim. Once Blizzard gives us another Tal'darim character to associate with, you'll be saying the same thing.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
yes alarak makes it sound like being a villain is great
It's fun to see such an arrogant character be charismatic, and I liked how he contained a bit with Artanis, he seemed to respect him
the attitude of alrark is very common at least in the ascendants, his first ascendancy jianara, also makes public statements that want to kill him in the future and expect it to be a challenge
while the lower chains element looks like fanatics of the highest links, which says the infantry of supplicants of alarak
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
drakolobo
yes alarak makes it sound like being a villain is great
It's fun to see such an arrogant character be charismatic, and I liked how he contained a bit with Artanis, he seemed to respect him
the attitude of alrark is very common at least in the ascendants, his first ascendancy jianara, also makes public statements that want to kill him in the future and expect it to be a challenge
while the lower chains element looks like fanatics of the highest links, which says the infantry of supplicants of alarak
Personally I felt Alarak found it amusing to see Artanis be brought down to such a position. If that's the case, it would be at least somewhat consistent with SC1's Protoss mentality: they were too arrogant in thinking they knew everything
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
Quote:
Originally Posted by
sandwich_bird
A good voice actor can make a stale script interesting. From what I remember, Alarak had mostly typical villain one-dimensional lines but the actor's performance is so good that you actually like the character. Honestly, change the voice actor and Alarak would quickly go from a fan's new favorite to another nonsensical sc2 add-on.
The context he's written into is important as well. Alarak stands out because he's the only Protoss character with any inherent affectation written into it and has more selfish/less noble goals than all the other Protoss characters. He's memorable because he's not like what you'd expect a Protoss to be like, much in the way how Fenix in Sc1 is appreciated.
Also, all the LotV Protoss characters are less memorable in general because they're archetype characters that are written around the specific role they inhabit and seemingly only for the story that takes place. Artanis is the designated hero leader protagonist guy - so he never deviates from one. Karax is the helpful tech/engineer guy who provides exposition - which he never deviates from doing. Rohana is the stubborn, traditionalist who opposes the leader guy for no real good reason beyond what the plot needs of her - when she does change, her story arc ends and we never hear anything of consequence from her ever again. Vorazun is... just kinda there to support Artanis and nothing else. "Fenix" is not so much a character but a blatant nostalgia pull since it's in-name only/an informed trait and there's nothing in the script that elicits/evokes the original Fenix in any way beyond expository (we want you to recall the good feelings you had of Fenix and transplant them onto this other character because we're saying this is Fenix). The character development of "Fenix" realising he's "not Fenix" loses most of its steam when you're hardly convinced it's Fenix in the first place.
In contrast, Alarak feels like a character that can go on existing outside of the given story in LotV. He has a life and motivations going beyond "saving the universe" or "for the greater good of the majority".
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Originally Posted by
sandwich_bird
Of course, there's only so much that can be done when the script is abysmal. I'm not sure anyone could have made zeratul not sound senile with the lines he had...
That's saying something when they had the very experienced voice actor, Fred Tatasciore providing the voice. Still, can you even imagine the original voice of the late Jack Ritschel saying some of what Zeratul says in Sc2? I shudder at the thought.
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Originally Posted by
sandwich_bird
But Kerrigan wasn't that bad. She actually had lines similar to Alarak; the typical villain stuff. But Tricia just has no emotion in delivering them.
Really? Kerrigan was only overtly villainous in WoL and there wasn't really much of her there anyway to gauge the performance. Since she's supposedly still under some sway from Amon then (though she says she was not in HotS, so who knows...), maybe that lack of emotion in delivery was supposed to be that way. She also seemed kinda fatalistic and "down" in her confrontation with Zeratul, too, which could explain the lack of emotion. In HotS, this trend kinda continues when she's rendered into an emo what with being informed of Raynor being executed and all. You know how it is with emos and how they contrarily display less emotions.
I'd rather blame the script, direction and editing than the performer in this case. Tricia was probably doing what she was being told to do.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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The character development of "Fenix" realising he's "not Fenix" loses most of its steam when you're hardly convinced it's Fenix in the first place.
Savage af
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Turalyon
Really? Kerrigan was only overtly villainous in WoL and there wasn't really much of her there anyway to gauge the performance. Since she's supposedly still under some sway from Amon then (though she says she was not in HotS, so who knows...), maybe that lack of emotion in delivery was supposed to be that way. She also seemed kinda fatalistic and "down" in her confrontation with Zeratul, too, which could explain the lack of emotion. In HotS, this trend kinda continues when she's rendered into an emo what with being informed of Raynor being executed and all. You know how it is with emos and how they contrarily display less emotions.
I'd rather blame the script, direction and editing than the performer in this case. Tricia was probably doing what she was being told to do.
And where exactly did it say Tricia was even considering protesting against what the script said?
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
Gradius
I liked LoTV Artanis. I think he’s a good example of an interesting static character. His resilience and good attitude were endearing. Nobody took it on the chin more than him and he got back up every time. He was brutal and annhilated his enemies with the full power of the Protoss but still managed to fight honorably unlike Kerrigan.
Eh, Artanis was too bland for me, and he wasn't the most interesting character in BW either.
I do like his optimisim though (weird as I am a pessimist by nature)
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
KaiserStratosTygo
Eh, Artanis was too bland for me, and he wasn't the most interesting character in BW either.
I do like his optimisim though (weird as I am a pessimist by nature)
Is that the reason why you started off by looking at all the negative aspects of SC2 without bothering to look at the other side?
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
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Originally Posted by
ragnarok
Is that the reason why you started off by looking at all the negative aspects of SC2 without bothering to look at the other side?
Rag, I was a SC2 defender before you were a twinkle in your father's eye, I WAS the other side, mate.
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Re: What kind of retcons do you think will justify the plot of StarCraft 3?
^— can confirm, used to argue with you back in the day