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1 Attachment(s)
Re: StarCraft & Atmosphere
Quote:
Originally Posted by
The_Blade
Well they were not brainstorming in any different way to how they are coming up with concepts right now. The difference is that the focus has changed from nerdy and epic to nerdy, epic, demographically acceptable, child-safe, market researched, popular, politically correct, profitable, and blizzard's epic culture oriented. It just does not agrees with old fans anymore.
Disregarding concept brainstorming as unintelligent is not very smart.
I could try and pretentiously say that they loved Vader so much they wanted to incorporate, into SC, a similar character that would evoke hope through a direct confrontation with moral standards and the fight against a greater evil. However, at this point, basic answers often are true; and further "reasons" or "motivations" are rather constructed by the critics and analysts whose money stacks are built on their own webs of interpretation. "They were just Star Wars fans" or "they thought it was cool" are acceptable, simple motivations. Weather you liked SW or not is up to you. Weather you liked SC:BW Zeratul or not is up to you, as well. When you judge a person (or organization) by their opinion on a sci-fi character as unintelligent, you risk falling into the edgy personality that dwells in absolutes and personal realities.
https://31.media.tumblr.com/e7a40980...Hfq1qk1op9.gif
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Re: StarCraft & Atmosphere
While the problems with SC2 have been discussed at length, what is not commonly discussed are the (far less extreme) problems with SC1.
Episode I is by far the strongest story, albeit with some too-fast pacing issues (particularly Mengsk's sudden villainization). Episode II has a weak meandering plot due to the last minute decision to bring Kerrigan back from the dead because the writers liked her (with a completely different personality, defeating the purpose of reusing her), integrating random cinematics into the plot (which were created separately), and ignoring the manual plot about why the Zerg invaded in first place (build an army of psychics to fight the protoss on equal terms). Episode III is extremely dense in story and relies on reading the manual in advance to understand anything (which, oddly enough, the Zerg campaign side-stepped by having the PC literally born at first briefing).
The plot of Brood War suffers even worse, as the writers were clearly making it up as they went. Rather than continuing SC1's themes of moral ambiguity and collectivism vs individualism, and having the Zerg fall apart into numerous warring factions with each seeking to become the new overmind as a logical outgrowth of the previous story, it introduces the UED and Duran as big bads who usurp the role previously played by the Zerg and Overmind. In fact, the UED enslaves the Zerg through a convenient new Overmind they created in five minutes, which incidentally invalidates Tassadar's sacrifice at the end of Episode III. At the same time, the plot and character behavior are contrived to give victory to Kerrigan and Duran. The dark templar are retconned as living on Shakuras rather than being nomads. The xel'naga temple is a convenient macguffin that doesn't fit at all with SC1's plot. Etc.
I know how popular Queen of Blades is and I used to like her, but after a lot of reflection I think she's a bad character. She has no resemblance to Sarah, she is actively antithetical to Zerg communism, and she is plot device who thinks and does whatever the writers required. It wasted an opportunity to show Sarah's development from being enslaved and manipulated by those she trusted to being embraced and empowered amongst an entire race of engineered creatures that devoured their creators.
It would have been more interesting, and disturbing, if her personality was actually improved by being among the Zerg.
Hear me out: in the manual she is described as being introverted by her brutal training and unwilling to accept her role as assassin. She is compassionate, at least towards the civilians she is forced to massacre by Mengsk. Ultimately she was treated as a tool and discarded when she became inconvenient (too compassionate). Among the Zerg, however, there is no such deception. Like Sarah, the Zerg are engineered tools that turned on their creators. They're empathic, so they share every experience. According to one short story, they find resocialization distasteful and accept all infested regardless of their human past. The Overmind (which is a personification of the drives of all Zerg funneled together, not an externally imposed slave master) refers to all Zerg affectionately as its "children."
It makes sense that Sarah would become outgoing as a result of feeling true affection from the Zerg, would stop fearing violence because of the unconditional love. Perversely, her compassion for humanity would drive her to support infesting everyone because of her own positive experience. This would provide logical (if unrealistically fast) character development rather than the unrecognizable personality change seen in QoB, as well as make the Zerg much more unnerving than simple space monsters and megalomaniacs.
At least, that's my opinion. I don't know what anyone else thinks.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
It makes sense that Sarah would become outgoing as a result of feeling true affection from the Zerg, would stop fearing violence because of the unconditional love. Perversely, her compassion for humanity would drive her to support infesting everyone because of her own positive experience. This would provide logical (if unrealistically fast) character development rather than the unrecognizable personality change seen in QoB, as well as make the Zerg much more unnerving than simple space monsters and megalomaniacs.
At least, that's my opinion. I don't know what anyone else thinks.
HotS showed she understood practically NOTHING about compassion. Her understanding of humanity was that it was just a homogenous mass of zombies who just blindly follow whatever Mengsk told them to do. I'm not sure this would drive her to go infesting everyone in that regard, you'd think she would realize if that's the case it'd make her no different than Mengsk anyways....
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
While the problems with SC2 have been discussed at length, what is not commonly discussed are the (far less extreme) problems with SC1.
That's because it's been done before. You just weren't around to see it then.
Quote:
Originally Posted by
Mislagnissa
Episode I is by far the strongest story, albeit with some too-fast pacing issues (particularly Mengsk's sudden villainization).
It is debatable whether you call Mengsk's actions in New Gettysburg and The Hammer Falls as being too fast, sudden or that it makes him a villain. As a leader, his responsibilities have to be beyond just looking over the needs of any one particular person... unless that one person becomes a problem for the greater cause that their group is all about. Raynor becomes such a problem for Mengsk in The Hammer Falls when he overtly opposes him.
Since those within the SoK/under Mengsk have probably done a number of morally questionable things in order to survive and to even get up to this point, there would be a tacit understanding that such ends justify the means. So when Raynor has gone along with the consequences of using the Psi Emitters and the sending of many other soldiers to their deaths before they got to New Gettysburg, it's not that hard to understand why Mengsk would lose his shit when Raynor flakes out and threatens him all because of one particular individual being lost. To Mengsk, Raynor is the unreasonable one. Mengsk is only a "villain" (he's really just the assigned antagonist) because the last mission was chosen to follow the protagonist-centred morality of Raynor. Mengsk's character is tonally consistent throughout.
Quote:
Originally Posted by
Mislagnissa
Episode II has a weak meandering plot due to the last minute decision to bring Kerrigan back from the dead because the writers liked her (with a completely different personality, defeating the purpose of reusing her), integrating random cinematics into the plot (which were created separately), and ignoring the manual plot about why the Zerg invaded in first place (build an army of psychics to fight the protoss on equal terms).
I agree with Episode II/Overmind being the weakest narratibely, but not in that it meanders. It's because a large majority of it is steered by the artifice that is the chrysalis, giving the first third a very staid narrative. That it is eventually revealed to be Kerrigan is actually a worthy end result that almost pays for the narratively empty first few missions and links/ties in smartly with Rebel YellEpisode I. The use of Kerrigan does not reek overly of writers conceit since the background lore of the Overmind wanting a psionic gives an out despite it still being awfullly convenient/fridge logic. The genuine surprise of it being Kerrigan gives the narrative a good ol' kick of momentum as well. Unfortunately, this is where the biggest problem lies. With the unwieldy and deliberate build-up to Kerrigan, she is ultimately side-lined at the end for no apparent or overtly expressed reason. What you said about pacing in Episode I actually applies more correctly to Episode II, where the narrative just shifts completely to the invasion of Aiur. That it then appears to be so quick and complete with the Overmind claiming victory kinda makes all the Zerg campaign up to this point somewhat pointless because the Chrysalis and Kerrigan have no bearing beyond attracting Zeratul to inadvertently share information on Aiur's location to the Overmind and that it seemingly didn't really need Kerrigan or justify the time spent on her rebirth.
Quote:
Originally Posted by
Mislagnissa
Episode III is extremely dense in story and relies on reading the manual in advance to understand anything (which, oddly enough, the Zerg campaign side-stepped by having the PC literally born at first briefing).
Not really. Aldaris does enough exposition in his first monologue to bring you up to speed.
Quote:
Originally Posted by
Mislagnissa
The plot of Brood War suffers even worse, as the writers were clearly making it up as they went.
No arguments from me here.
Quote:
Originally Posted by
Mislagnissa
She has no resemblance to Sarah, she is actively antithetical to Zerg communism, and she is plot device who thinks and does whatever the writers required.
There isn't that much to the character of human Sarah in the first place, so any lack of resemblance is the least of problems. Besides, would you even expect a resemblance after being altered at a genetic level to serve an alien intelligence? Also, that she is somewhat antithetical to the Zerg hivemind was actually part of the point because the Overmind thought the Zerg "might benefit from her fierce example".
Quote:
Originally Posted by
Mislagnissa
It wasted an opportunity to show Sarah's development from being enslaved and manipulated by those she trusted to being embraced and empowered amongst an entire race of engineered creatures that devoured their creators.
She does this in Episode II. She likes who she is and shows no compunction to inflict violence on anyone that seeks to try and best her. Only thing is, she's still enslaved to the Overmind. This is where BW shines a light on who Sarah really is and how damaged she is from being used and abused all her life up until now - a being of rage who now finally has her own agency to express the misery that she had to endure onto others and as a way to prevent herself from being under anyone's thumb ever again by any means necessary.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
ragnarok
HotS showed she understood practically NOTHING about compassion. Her understanding of humanity was that it was just a homogenous mass of zombies who just blindly follow whatever Mengsk told them to do.
HotS is not consistent either internally or with any other StarCraft stories. Uprising is the only novel that portrays her character in detail and it is completely different from every other source except StarCraft 1.
Quote:
Originally Posted by
ragnarok
I'm not sure this would drive her to go infesting everyone in that regard, you'd think she would realize if that's the case it'd make her no different than Mengsk anyways....
"The Education of PFC Shane" is a short story that explains how it feels to be infested. While it was written in the SC2 era, it is much better written than the game SC2 and is consistent with how I imagined the Zerg in SC1. The disturbing part of infestation is that, in cases where it preserves the host's intelligence, it preserves the host's personality as well.
You can also see this in the short story "Just an Overlord," where feral Overlords (who possess at least human level intelligence, because they were enhanced by the Overmind from the level of presumably elephants) are shown to not only retain their memories and personality, but continue to serve the Zerg in spirit.
Quote:
Originally Posted by
Turalyon
That's because it's been done before. You just weren't around to see it then.
How unfortunate for me. I would like to read that.
Quote:
Originally Posted by
Turalyon
There isn't that much to the character of human Sarah in the first place, so any lack of resemblance is the least of problems.
Sarah's character was explored in the novel Uprising, which was completely forgotten everywhere else. She is a completely different character from QoB and the psychopathic "Sarah" portrayed in HotS.
Quote:
Originally Posted by
Turalyon
Besides, would you even expect a resemblance after being altered at a genetic level to serve an alien intelligence?
As I mentioned above, the Overlords retained their ancestral memories and personality after undergoing genetic modification including increased intelligence and attempted to serve the Zerg cause even after going feral. So I would expect Sarah to retain far more of her human personality than QoB did. QoB is a completely different character who could have been replaced with any random infested Ghost without making a difference to the story.
Quote:
Originally Posted by
Turalyon
Also, that she is somewhat antithetical to the Zerg hivemind was actually part of the point because the Overmind thought the Zerg "might benefit from her fierce example".
The Zerg would benefit far more from the cool demeanor and tactical experience of the real Sarah Kerrigan. QoB not only contributed nothing of value, her behavior was idiotic and actively detrimental to the Swarm.
Quote:
Originally Posted by
Turalyon
She does this in Episode II. She likes who she is and shows no compunction to inflict violence on anyone that seeks to try and best her. Only thing is, she's still enslaved to the Overmind.
She was never enslaved to the Overmind. If anything, the reverse was true. The Overmind let her do whatever she wanted and never chastised her for her bad behavior. She never felt any remorse or desire to atone.
It makes no sense for her to act like she was enslaved or to later betray the Zerg. It makes more sense that the Zerg would make her their de facto leader because the Overmind told them to learn from her behavior.
Quote:
Originally Posted by
Turalyon
This is where BW shines a light on who Sarah really is and how damaged she is from being used and abused all her life up until now - a being of rage who now finally has her own agency to express the misery that she had to endure onto others and as a way to prevent herself from being under anyone's thumb ever again by any means necessary.
She was a spoiled brat who got plot armor and new powers when convenient. The Zerg pretty much let her do whatever she wanted with no restraint and she repaid them with obviously idiotic tactical decisions and unwarranted betrayal.
I don't find QoB's inconsistent characterization to be a satisfying narrative direction. I would find it much more satisfying if Sarah retained her cool and compassion twisted to serve Zerg ends, painting the Zerg as horrifying heroes when the story is written from their POV. You may disagree with me and that's fine.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
While the problems with SC2 have been discussed at length, what is not commonly discussed are the (far less extreme) problems with SC1.
Episode I is by far the strongest story, albeit with some too-fast pacing issues (particularly Mengsk's sudden villainization). Episode II has a weak meandering plot due to the last minute decision to bring Kerrigan back from the dead because the writers liked her (with a completely different personality, defeating the purpose of reusing her), integrating random cinematics into the plot (which were created separately), and ignoring the manual plot about why the Zerg invaded in first place (build an army of psychics to fight the protoss on equal terms). Episode III is extremely dense in story and relies on reading the manual in advance to understand anything (which, oddly enough, the Zerg campaign side-stepped by having the PC literally born at first briefing).
The plot of Brood War suffers even worse, as the writers were clearly making it up as they went. Rather than continuing SC1's themes of moral ambiguity and collectivism vs individualism, and having the Zerg fall apart into numerous warring factions with each seeking to become the new overmind as a logical outgrowth of the previous story, it introduces the UED and Duran as big bads who usurp the role previously played by the Zerg and Overmind. In fact, the UED enslaves the Zerg through a convenient new Overmind they created in five minutes, which incidentally invalidates Tassadar's sacrifice at the end of Episode III. At the same time, the plot and character behavior are contrived to give victory to Kerrigan and Duran. The dark templar are retconned as living on Shakuras rather than being nomads. The xel'naga temple is a convenient macguffin that doesn't fit at all with SC1's plot. Etc.
I know how popular Queen of Blades is and I used to like her, but after a lot of reflection I think she's a bad character. She has no resemblance to Sarah, she is actively antithetical to Zerg communism, and she is plot device who thinks and does whatever the writers required. It wasted an opportunity to show Sarah's development from being enslaved and manipulated by those she trusted to being embraced and empowered amongst an entire race of engineered creatures that devoured their creators.
It would have been more interesting, and disturbing, if her personality was actually improved by being among the Zerg.
Hear me out: in the manual she is described as being introverted by her brutal training and unwilling to accept her role as assassin. She is compassionate, at least towards the civilians she is forced to massacre by Mengsk. Ultimately she was treated as a tool and discarded when she became inconvenient (too compassionate). Among the Zerg, however, there is no such deception. Like Sarah, the Zerg are engineered tools that turned on their creators. They're empathic, so they share every experience. According to one short story, they find resocialization distasteful and accept all infested regardless of their human past. The Overmind (which is a personification of the drives of all Zerg funneled together, not an externally imposed slave master) refers to all Zerg affectionately as its "children."
It makes sense that Sarah would become outgoing as a result of feeling true affection from the Zerg, would stop fearing violence because of the unconditional love. Perversely, her compassion for humanity would drive her to support infesting everyone because of her own positive experience. This would provide logical (if unrealistically fast) character development rather than the unrecognizable personality change seen in QoB, as well as make the Zerg much more unnerving than simple space monsters and megalomaniacs.
At least, that's my opinion. I don't know what anyone else thinks.
Good shit.
I actually don't entire disagree with this, however, While the whole of Episode 2 wasn't about creating a psychic army, it did implement part of that with the infestation of Kerrigan, also the Dark Templar are still nomads its just that a lot of them congregate on Shakuras every now and then.
I 100% agree with you on Brood war though, even though I liked the UED.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
HotS is not consistent either internally or with any other StarCraft stories. Uprising is the only novel that portrays her character in detail and it is completely different from every other source except StarCraft 1.
"The Education of PFC Shane" is a short story that explains how it feels to be infested. While it was written in the SC2 era, it is much better written than the game SC2 and is consistent with how I imagined the Zerg in SC1. The disturbing part of infestation is that, in cases where it preserves the host's intelligence, it preserves the host's personality as well.
You can also see this in the short story "Just an Overlord," where feral Overlords (who possess at least human level intelligence, because they were enhanced by the Overmind from the level of presumably elephants) are shown to not only retain their memories and personality, but continue to serve the Zerg in spirit.
I never read those short stories, so I'll just talk on the part regarding Uprising. Sure we saw her character then, but back then it's meant to be completely different because that was still many years before being taken by the zerg on Tarsonis. Back then the only association with them was being subjected to zerg experiments forced onto her by the Confederacy, which Kerrigan despised. Everyone knew that after all those years with the swarm, there was no way she'd come out the same person again (regardless of what path Blizzard took in the aftermath of WoL).
Quote:
Originally Posted by
Mislagnissa
She was a spoiled brat who got plot armor and new powers when convenient. The Zerg pretty much let her do whatever she wanted with no restraint and she repaid them with obviously idiotic tactical decisions and unwarranted betrayal.
The plot armor shouldn't have been there. The betrayal was something not necessary on the zerg because they were at least truthful towards her, but after so many years of abuse she began to see EVERYONE as the enemy. Therein lay the irony of what she had said in HotS in that the swarm would never again be slaves: she should have tried looking at herself at that moment.
Quote:
Originally Posted by
Mislagnissa
She was never enslaved to the Overmind. If anything, the reverse was true. The Overmind let her do whatever she wanted and never chastised her for her bad behavior. She never felt any remorse or desire to atone.
I wouldn't say that. The Overmind still wanted her as a swarm agent to improve the zerg, I'm just unsure if she really could have defied it if it really ordered her for something specific.
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Re: StarCraft & Atmosphere
Quote:
She was never enslaved to the Overmind. If anything, the reverse was true. The Overmind let her do whatever she wanted and never chastised her for her bad behavior. She never felt any remorse or desire to atone.
Like Rag, I'd beg to differ on this point. Kerrigan was clearly given a degree of autonomy but there is no evidence that she directly countermanded any of the Overmind's orders or directives. I think she was an experiment in more ways than one; besides the manipulation and harnessing of Kerrigan's biology, the Overmind was intrigued in independent agents working for the Swarm.
Yeah, her decisions were short-sighted and tactically poor. But I like to think that the Overmind was more a backseat driver or observer in the recesses of Kerrigan's mind. This is the first time that Kerrigan has been true power, resulting in her childish nature we see in the Zerg campaign. And since this is her first experience, it is by extension the Overmind's first experience. Living through her, Overmind found Kerrigan's experiences both fascinating and exhilarating.
But I suppose this actually validates your point: The Overmind became enamored, or "enslaved", to Kerrigan's new experiences.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Visions of Khas
Yeah, her decisions were short-sighted and tactically poor. But I like to think that the Overmind was more a backseat driver or observer in the recesses of Kerrigan's mind. This is the first time that Kerrigan has been true power, resulting in her childish nature we see in the Zerg campaign. And since this is her first experience, it is by extension the Overmind's first experience. Living through her, Overmind found Kerrigan's experiences both fascinating and exhilarating.
But I suppose this actually validates your point: The Overmind became enamored, or "enslaved", to Kerrigan's new experiences.
I always felt the Overmind was influenced by her method, which wasn't very smart on his part. Overall Kerrigan's mentality prior to BW with the swarm was that she thought their numbers would pwn everything. If so, this was the strategy she used in WoL, and that's why she lost. She didn't learn this as the swarm was rebuilt in HotS, and throughout LotV. In the end she never really understood the swarm still had limitations.
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Re: StarCraft & Atmosphere
Kerrigan led the Overmind to a bunch of victories over the Protoss in SC1 and prevented the killing of more Cerebrates.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
ragnarok
I wouldn't say that. The Overmind still wanted her as a swarm agent to improve the zerg, I'm just unsure if she really could have defied it if it really ordered her for something specific.
Based on the Overmind's origin and evolution as an emergent property of the Swarm itself, and the dissenting behavior of Zasz and Kerrigan in Episode II, I am inclined to believe that the Overmind's method of preventing ego conflict involves making the Zerg utterly loyal to it rather than controlling them outright. Whenever Zasz and Kerrigan come into conflict, it is always about the best way to serve the Swarm. (I cannot analyze the events of BW in the same context because it retcons the rules we were previously given.)
Quote:
Originally Posted by
Visions of Khas
Like Rag, I'd beg to differ on this point. Kerrigan was clearly given a degree of autonomy but there is no evidence that she directly countermanded any of the Overmind's orders or directives. I think she was an experiment in more ways than one; besides the manipulation and harnessing of Kerrigan's biology, the Overmind was intrigued in independent agents working for the Swarm.
Yeah, her decisions were short-sighted and tactically poor. But I like to think that the Overmind was more a backseat driver or observer in the recesses of Kerrigan's mind. This is the first time that Kerrigan has been true power, resulting in her childish nature we see in the Zerg campaign. And since this is her first experience, it is by extension the Overmind's first experience. Living through her, Overmind found Kerrigan's experiences both fascinating and exhilarating.
But I suppose this actually validates your point: The Overmind became enamored, or "enslaved", to Kerrigan's new experiences.
This is how I always assumed the Overmind functioned for all Zerg organisms. It doesn't control them so much as harmonize them with one another by unifying their basic drives. This doesn't explain why QoB has an unrecognizable personality, since she retains her human intelligence and memories.
Quote:
Originally Posted by
Gradius
Kerrigan led the Overmind to a bunch of victories over the Protoss in SC1 and prevented the killing of more Cerebrates.
Really? I thought the cerebrates did that.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Gradius
Kerrigan led the Overmind to a bunch of victories over the Protoss in SC1 and prevented the killing of more Cerebrates.
But the point is this, Gradius: back in the SC1 zerg campaign, if the Overmind actually ordered her to do something she didn't agree with or felt shouldn't be done, could she have actually ignored the order?
Because if the answer is yes, then what she was telling Artanis and Zeratul in BW would have made no sense: recall that when she told them about the 2nd Overmind on Char, Kerrigan specifically said that if it reached maturity, it'd be able to take control of her.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
ragnarok
But the point is this, Gradius: back in the SC1 zerg campaign, if the Overmind actually ordered her to do something she didn't agree with or felt shouldn't be done, could she have actually ignored the order?
Because if the answer is yes, then what she was telling Artanis and Zeratul in BW would have made no sense: recall that when she told them about the 2nd Overmind on Char, Kerrigan specifically said that if it reached maturity, it'd be able to take control of her.
BW isn't thematically consistent with SC1. It wouldn't matter if what she said made no sense in the context of SC1, since BW operates by different rules.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
BW isn't thematically consistent with SC1. It wouldn't matter if what she said made no sense in the context of SC1, since BW operates by different rules.
Its consistency was better compared to WoL, HotS, and LotV. What Kerrigan said in BW still mattered because I still believe the Overmind could control her if it chose to, she didn't want to be a servant again. This was something Zasz told her back in the SC1 zerg campaign.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
ragnarok
But the point is this, Gradius: back in the SC1 zerg campaign, if the Overmind actually ordered her to do something she didn't agree with or felt shouldn't be done, could she have actually ignored the order?
Because if the answer is yes, then what she was telling Artanis and Zeratul in BW would have made no sense: recall that when she told them about the 2nd Overmind on Char, Kerrigan specifically said that if it reached maturity, it'd be able to take control of her.
Maybe she just lied to Artanis and Zeratul. However, whether the Overmind could control her or not was irrelevant. Either way the Overmind was an obstacle for her independence and control of the swarm in BW.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
Sarah's character was explored in the novel Uprising, which was completely forgotten everywhere else. She is a completely different character from QoB and the psychopathic "Sarah" portrayed in HotS.
Ah well, there's your problem. The novel and the majority of the Starcraft EU really came out after both Starcraft and BW was released (the first few books were in 2000 whilst BW was released in 1998) and were not as well known as the games. A large part why all these retcons exist now stem directly from the EU/novels.
The context of my statement that you responded to was in relation to us not knowing anything beyond what was given in the games and the manual at the time.
Quote:
Originally Posted by
Mislagnissa
As I mentioned above, the Overlords retained their ancestral memories and personality after undergoing genetic modification including increased intelligence and attempted to serve the Zerg cause even after going feral. So I would expect Sarah to retain far more of her human personality than QoB did. QoB is a completely different character who could have been replaced with any random infested Ghost without making a difference to the story.
So? The Gargantis in that short-story were willing to be assimilated. Kerrigan was most likely not. Besides, you're using future knowledge contained in this short story to retrospectively deride what was essentially a non-issue at the time. As it was at the time, human Kerrigan was not much of a character in and of itself. If anything, she was naive fool who had no real concept/understanding of what she was doing or thinking especially considering that she's supposedly "good" and "nice" but works as a FREAKING ASSASSIN of all things! The manual states that she has a darker aspect to her that she doesn't realise too well - I like to think that her induction into the Swarm allowed that aspect of her to come out. So in a way, Kerrigan was actually more in touch with her humanity, albeit the ugly aspects of it at any rate, whilst under the Zerg than before.
Quote:
Originally Posted by
Mislagnissa
The Zerg would benefit far more from the cool demeanor and tactical experience of the real Sarah Kerrigan. QoB not only contributed nothing of value, her behavior was idiotic and actively detrimental to the Swarm.
Her human self was constrained and limited by her morality and unquestioning sense of loyalty. Look where that ultimately got her. For all her cool demeanor and trying to do the right thing, she gets shafted badly by a person she put her trust in and probably realised that she's been used her entire life just as the Zerg came for her. Being inducted into the Swarm freed her of all that on one level, but it was traded for forced but willing subservience to the Overmind.
Also, I'm curious as to what you deem as "idiotic" and "detrimental" in regards to her behaviour. She was succeeding in her task of eliminating the Dark Templar on Char
Quote:
Originally Posted by
Mislagnissa
She was never enslaved to the Overmind.
The Overmind begs to differ:
Quote:
Originally Posted by Overmind
Fear not her designs, for she is bound to me as intimately as any Cerebrate. Truly, no Zerg can stray from my will, for all that you are lies wholly within me. Kerrigan is free to do as she desires.
Quote:
Originally Posted by
Mislagnissa
It makes no sense for her to act like she was enslaved or to later betray the Zerg.
Oh, but it does because there are different levels of slavery. Her freedom from the Overmind in BW had given her yet another different perspective on the type of slavery she has had to endure. First, she was both unwilling and forced to be a slave under the Confederates. Second, she became a willing but unforced slave to Mengsk (which she realised only right at the end when she got abandoned). Third, she became a forced but willing (due to compulsion of the Hivemind) slave to the Overmind. The realisation of this is what fuels her anger and fury at everyone around her in BW - she sees everyone as wanting to get one over on her. But not now nor ever again: The abused is now free to become the abuser!
Quote:
Originally Posted by
Mislagnissa
It makes more sense that the Zerg would make her their de facto leader because the Overmind told them to learn from her behavior.
No, I never got into this interpretation since it furthers and gives fuel to the Mary Sue-ness arguments that are often levelled at the character (and rightly so, I must say). It was better that she was just incidentally used and thought of as special by others, but wasn't really that special at all in the greater scheme of things. Although she was billed by the Overmind as the weapon to end the Protoss and to kill the Dark Templar on Char, she ultimately failed at the task (though she gave it a good crack). Guess she wasn't and isn't so special afterall.... (if you ignore BW that is :rolleyes:).
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Originally Posted by
Mislagnissa
She was a spoiled brat who got plot armor and new powers when convenient. The Zerg pretty much let her do whatever she wanted with no restraint and she repaid them with obviously idiotic tactical decisions and unwarranted betrayal.
Are you talking about Sc1 or BW here? If it's the latter, I fully agree... except for the"Zerg allowing her to whatever she wanted" part because in BW the Zerg weren't really in a position to allow or restrict Kerrigan in anyway what with the Overmind being dead/immature to control here. I like to think of Kerrigan in BW as actually being the most human she's ever been - just the hidden but very nasty and bad aspects of humanity that is!
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Originally Posted by
Mislagnissa
I don't find QoB's inconsistent characterization to be a satisfying narrative direction. I would find it much more satisfying if Sarah retained her cool and compassion twisted to serve Zerg ends, painting the Zerg as horrifying heroes when the story is written from their POV. You may disagree with me and that's fine.
I get where you're coming from, but any drama or tension in a narrative is dependent on the potential of change and how that affects a character. Kerrigan going through infestation and expecting her to still be the same as before would be just as unusual. What you call inconsistent characterisation is really just a change from her naive and repressed human self to her more open, wisened but dark and inherent self.
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Originally Posted by
Mislagnissa
This is how I always assumed the Overmind functioned for all Zerg organisms. It doesn't control them so much as harmonize them with one another by unifying their basic drives. This doesn't explain why QoB has an unrecognizable personality, since she retains her human intelligence and memories.
You're assuming that Kerrigan was and is always a morally upstanding, good-natured girl at all times. She's been abused all her life and she willingly works as an assassin. That takes a certain type of mind for one thing but it means she's always had darkness within her (as the manual alludes to). Couple that with her realising she's been used and cast aside at New Gettysburg by the one person she placed her utmost faith in, the Overmind would've found her in quite a broken and angry state. Supercharge that with overwhelming power and you get the powder keg in the Infested Kerrigan we see later on. You can think of it as the Overmind having released the true Kerrigan.
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Re: StarCraft & Atmosphere
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Originally Posted by
Turalyon
Ah well, there's your problem. The novel and the majority of the Starcraft EU really came out after both Starcraft and BW was released (the first few books were in 2000 whilst BW was released in 1998) and were not as well known as the games. A large part why all these retcons exist now stem directly from the EU/novels.
The context of my statement that you responded to was in relation to us not knowing anything beyond what was given in the games and the manual at the time.
So? The Gargantis in that short-story were willing to be assimilated. Kerrigan was most likely not. Besides, you're using future knowledge contained in this short story to retrospectively deride what was essentially a non-issue at the time. As it was at the time, human Kerrigan was not much of a character in and of itself. If anything, she was naive fool who had no real concept/understanding of what she was doing or thinking especially considering that she's supposedly "good" and "nice" but works as a FREAKING ASSASSIN of all things! The manual states that she has a darker aspect to her that she doesn't realise too well - I like to think that her induction into the Swarm allowed that aspect of her to come out. So in a way, Kerrigan was actually more in touch with her humanity, albeit the ugly aspects of it at any rate, whilst under the Zerg than before.
Her human self was constrained and limited by her morality and unquestioning sense of loyalty. Look where that ultimately got her. For all her cool demeanor and trying to do the right thing, she gets shafted badly by a person she put her trust in and probably realised that she's been used her entire life just as the Zerg came for her. Being inducted into the Swarm freed her of all that on one level, but it was traded for forced but willing subservience to the Overmind.
Also, I'm curious as to what you deem as "idiotic" and "detrimental" in regards to her behaviour. She was succeeding in her task of eliminating the Dark Templar on Char
The Overmind begs to differ:
Oh, but it does because there are different levels of slavery. Her freedom from the Overmind in BW had given her yet another different perspective on the type of slavery she has had to endure. First, she was both unwilling and forced to be a slave under the Confederates. Second, she became a willing but unforced slave to Mengsk (which she realised only right at the end when she got abandoned). Third, she became a forced but willing (due to compulsion of the Hivemind) slave to the Overmind. The realisation of this is what fuels her anger and fury at everyone around her in BW - she sees everyone as wanting to get one over on her. But not now nor ever again: The abused is now free to become the abuser!
No, I never got into this interpretation since it furthers and gives fuel to the Mary Sue-ness arguments that are often levelled at the character (and rightly so, I must say). It was better that she was just incidentally used and thought of as special by others, but wasn't really that special at all in the greater scheme of things. Although she was billed by the Overmind as the weapon to end the Protoss and to kill the Dark Templar on Char, she ultimately failed at the task (though she gave it a good crack). Guess she wasn't and isn't so special afterall.... (if you ignore BW that is :rolleyes:).
Are you talking about Sc1 or BW here? If it's the latter, I fully agree... except for the"Zerg allowing her to whatever she wanted" part because in BW the Zerg weren't really in a position to allow or restrict Kerrigan in anyway what with the Overmind being dead/immature to control here. I like to think of Kerrigan in BW as actually being the most human she's ever been - just the hidden but very nasty and bad aspects of humanity that is!
I get where you're coming from, but any drama or tension in a narrative is dependent on the potential of change and how that affects a character. Kerrigan going through infestation and expecting her to still be the same as before would be just as unusual. What you call inconsistent characterisation is really just a change from her naive and repressed human self to her more open, wisened but dark and inherent self.
You're assuming that Kerrigan was and is always a morally upstanding, good-natured girl at all times. She's been abused all her life and she willingly works as an assassin. That takes a certain type of mind for one thing but it means she's always had darkness within her (as the manual alludes to). Couple that with her realising she's been used and cast aside at New Gettysburg by the one person she placed her utmost faith in, the Overmind would've found her in quite a broken and angry state. Supercharge that with overwhelming power and you get the powder keg in the Infested Kerrigan we see later on. You can think of it as the Overmind having released the true Kerrigan.
Kerrigan killed the people who personally wronged her. After that her motivation for helping Mengsk was her conscience. She remained on Tarsonis despite knowing the dangers because, as Uprising explains, she still hasn't forgiven herself for all the murders she was forced to commit but doesn't remember doing. Mengsk abandoned her, and the good men stationed with her, because her conscience had become inconvenient and potentially mutinous.
QoB's psychotic and childish personality shift seems arbitrary when the Zerg hive mind is supposed to be a sentient version of the Khala. She does not experience any kind of empathetic connection with the Zerg that would distance them from her experiences with the Confederacy and Mengsk, lend her the emotional stability she was previously denied, or cause psychosis in the opposite direction. One could argue that she could just as easily have become the Zerg equivalent of Harley Quinn.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Mislagnissa
Kerrigan killed the people who personally wronged her. After that her motivation for helping Mengsk was her conscience. She remained on Tarsonis despite knowing the dangers because, as Uprising explains, she still hasn't forgiven herself for all the murders she was forced to commit but doesn't remember doing. Mengsk abandoned her, and the good men stationed with her, because her conscience had become inconvenient and potentially mutinous.
All of this is additive retroactive continuity. None of this self-evident at the time when we only had the information garnered from the game and the manual. Also, Mengsk abandoned Kerrigan not because she was inconvenient and potentially mutinous, it was because she killed his parents (another retcon from another book it seems).
From what we have in the game, Kerrigan is loyal to Mengsk because she trusts him. It isn't actually clear why Mengsk abandons Kerrigan on Tarsonis. There's inference but never an explanation asked for nor given. That's what's so great about the grayness of it all. How one interprets Mengsk actions is more of reflection of yourself than anything else.
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Originally Posted by
Mislagnissa
QoB's psychotic and childish personality shift seems arbitrary when the Zerg hive mind is supposed to be a sentient version of the Khala.
She does not experience any kind of empathetic connection with the Zerg that would distance them from her experiences with the Confederacy and Mengsk, lend her the emotional stability she was previously denied, or cause psychosis in the opposite direction. One could argue that she could just as easily have become the Zerg equivalent of
Harley Quinn.
The Zerg Hivemind is not a sentient version of the Khala, it is a true collective consciousness. Every part is working for the greater benefit that is the Zerg swarm, personality quirks aside.
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Re: StarCraft & Atmosphere
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Originally Posted by
The_Blade
Maybe she just lied to Artanis and Zeratul. However, whether the Overmind could control her or not was irrelevant. Either way the Overmind was an obstacle for her independence and control of the swarm in BW.
Perhaps, but that's not the same overmind we're talking about here. We're talking about the 1st one
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Originally Posted by
Turalyon
The Zerg Hivemind is not a sentient version of the Khala, it is a true collective consciousness. Every part is working for the greater benefit that is the Zerg swarm, personality quirks aside.
You're assuming it's for the greater benefit. Did the Overmind actually know what was going to happen had it succeeded in assimilating the Protoss people?
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Re: StarCraft & Atmosphere
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Originally Posted by
ragnarok
You're assuming it's for the greater benefit.
It's not an assumption, it's part of the Overmind and Zerg mandate in seeking perfection. Every single Zerg is there/exists for the ultimate purpose of furthering the Zerg cause. Infested Kerrigan in Sc1 is doing exactly that, personality quirks aside.
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Originally Posted by
ragnarok
Did the Overmind actually know what was going to happen had it succeeded in assimilating the Protoss people?
Of course, as it clearly states/pontificates in The Invasion of Aiur and Full Circle, it would've won completely and met its ideal of perfection.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Turalyon
Of course, as it clearly states/pontificates in The Invasion of Aiur and Full Circle, it would've won completely and met its ideal of perfection.
And to think it specifically created Abathur who continued to believe perfection can never be achieved. You'd think the Overmind would know to find a way around that belief.
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Re: StarCraft & Atmosphere
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"It isn't actually clear why Mengsk abandons Kerrigan on Tarsonis. There's inference but never an explanation asked for nor given. That's what's so great about the grayness of it all. How one interprets Mengsk actions is more of reflection of yourself than anything else. "
I like the idea that he did so because it was too risky to waste forces to rescue her or her men.
to me it makes more sense than the standard "she kind of questioned orders, even though raynor did too" explanation.
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Re: StarCraft & Atmosphere
Quote:
to me it makes more sense than the standard "she kind of questioned orders, even though raynor did too" explanation.
I think that was exactly it. Despite her past, Kerrigan turned out to have a conscience that spoke out against the cruel acts Mengsk was willing to commit. Mengsk became power-hungry, which opposed Kerrigan's own ideals of overthrowing a corrupt institution. So it was a convenient way to rid himself of a potential opponent. Mengsk put Raynor in a similar position, deploying his soldiers against the Raiders, and activating Tarsonis' Ion Cannon to prevent any escape.
Too bad he failed in both assassination attempts.
Kerrigan's involvement in murdering Arcturus' father, Angus, was retconned into the story. But given how Raynor was able to sway a small cross-section of the Sons of Korhal to defect, just imagine what sort of impact Kerrigan could have had. I'd dare say the Sons of Korhal would split right down the middle between her and Mengsk (though Mengsk would maintain the military advantage with Duke's Alpha Squadron).
Wouldn't that be interesting? What if Raynor had died but Kerrigan escaped instead? I'd love to see some alternate-history campaign.
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Re: StarCraft & Atmosphere
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Originally Posted by
Visions of Khas
Despite her past, Kerrigan turned out to have a conscience that spoke out against the cruel acts Mengsk was willing to commit.
I really have to question Kerrigans "conscience" when she still willingly works as an assassin and ultimately still goes along with Mengsk after he use the Psi Emitter the first time around. She's just as compromised as Mengsk, but is in denial of it. Really, it's less to do with her conscience and more to do with her being naive.
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Originally Posted by
Visions of Khas
Mengsk became power-hungry, which opposed Kerrigan's own ideals of overthrowing a corrupt institution. So it was a convenient way to rid himself of a potential opponent. Mengsk put Raynor in a similar position, deploying his soldiers against the Raiders, and activating Tarsonis' Ion Cannon to prevent any escape.
This is too far a simplistic rendition of Mengsk. It's the reason why he's two-bit villain in BW and then Sc2.
I'd like to think of Mengsk hungriness for power as being for the ideal of overthrowing a corrupt institution, not just personal gain. In a utilitarian way, he does evil things now so that others in the future won't have to or suffer from. Kind of like the mentality that motivates the Operative in the film Serenity or Ozymandias in the comicbook Watchmen.
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Originally Posted by
Visions of Khas
But given how Raynor was able to sway a small cross-section of the Sons of Korhal to defect, just imagine what sort of impact Kerrigan could have had. I'd dare say the Sons of Korhal would split right down the middle between her and Mengsk (though Mengsk would maintain the military advantage with Duke's Alpha Squadron).
I'd doubt it. She was such a loyal lackey of Mengsk right to the end that she'd would go on a near suicidal mission for him despite her own reservations. If she really had the backbone to defect, the Mengsk of Sc1 (not the BW and Sc2 Mengsk that is) would've noticed it earlier and disposed of her earlier. Besides, what makes you think Kerrigan would have the same kind of, if not greater, pull and charisma than Raynor had?
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Re: StarCraft & Atmosphere
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Originally Posted by
KaiserStratosTygo
I like the idea that he did so because it was too risky to waste forces to rescue her or her men.
to me it makes more sense than the standard "she kind of questioned orders, even though raynor did too" explanation.
That's actually something authors had touched upon in SC fanfics long before SC2 was announced, Stratos.
While most said that he did it to make an example out of her and anyone who challenged his authority, others tried to explain it from his POV and said that with the whole fleet in danger, it would have caused way too many casualties for a rescue mission, even if it could turn out a success.
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Originally Posted by
Visions of Khas
Wouldn't that be interesting? What if Raynor had died but Kerrigan escaped instead? I'd love to see some alternate-history campaign.
There are some SC fanfics that tried to do that, VoK. However most of them (they were written long before SC2 was announced) couldn't make it work because after her actions in BW, well let's just say the authors felt she understood nothing except "kill, kill, and kill some more."
I'm still gathering ideas on that matter too, to see what could be worked out.
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Re: StarCraft & Atmosphere
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"Wouldn't that be interesting? What if Raynor had died but Kerrigan escaped instead? I'd love to see some alternate-history campaign."
I might have to steal that idea ; )
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Re: StarCraft & Atmosphere
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Originally Posted by
KaiserStratosTygo
I might have to steal that idea ; )
Stratos, that idea was stolen years ago....
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Re: StarCraft & Atmosphere
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Originally Posted by
ragnarok
Stratos, that idea was stolen years ago....
By who?
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
KaiserStratosTygo
By who?
By authors on ff.net
However I don't think any of them actually finished the fic because they always felt it wasn't possible to make it work.
Again, this goes back to what I once said on the battlenet forums, that Blizzard probably chose the lazy path in the storyline with HotS of "Oh there's no SC lore fan who remembers Kerrigan as anything but the QoB, so let's just take the shortcut and revert her back."
Now, on the other hand if you want to reverse the roles from what happened on Tarsonis and actually finish the fic, then I think you'll probably be the first.
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Re: StarCraft & Atmosphere
On a related note, what would have happened if Raynor was assassinated in the opening phases of StarCraft II? Would it really spark this martyr-fueled revolt that Mengsk feared? Certainly the Kel-Morians and Umojans would have taken notice. Perhaps even Kerrigan -- which is probably one reason why Mengsk never did. He always wanted to use Raynor as a bargaining chip against the Queen of Blades, the much larger threat. It certainly would have been an easy enough matter for the Dominion to find Raynor -- Nova and Tychus both did.
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Re: StarCraft & Atmosphere
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Originally Posted by
Visions of Khas
On a related note, what would have happened if Raynor was assassinated in the opening phases of StarCraft II? Would it really spark this martyr-fueled revolt that Mengsk feared? Certainly the Kel-Morians and Umojans would have taken notice. Perhaps even Kerrigan -- which is probably one reason why Mengsk never did. He always wanted to use Raynor as a bargaining chip against the Queen of Blades, the much larger threat. It certainly would have been an easy enough matter for the Dominion to find Raynor -- Nova and Tychus both did.
It was very hard for me to believe that Raynor was a washed out hero with few resources; and, at the same time, powerful enough to host an army to be feared by Mengsk's political agenda. I mean the revolts were already happening within fringe worlds without Raynor's influence. The core worlds were mostly veiled by the propaganda machine. We would have had a "rebel scum" movement against the main sectors, but Raynor's death would have fueled little, imo. I do agree with Raynor being used as a chip against Kerrigan, but Mengsk was definitely looking for alternatives. The reinforcing of Korhal and the association with Narud were both stronger than an infatuated love between two former allies.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Visions of Khas
On a related note, what would have happened if Raynor was assassinated in the opening phases of StarCraft II? Would it really spark this martyr-fueled revolt that Mengsk feared? Certainly the Kel-Morians and Umojans would have taken notice. Perhaps even Kerrigan -- which is probably one reason why Mengsk never did. He always wanted to use Raynor as a bargaining chip against the Queen of Blades, the much larger threat. It certainly would have been an easy enough matter for the Dominion to find Raynor -- Nova and Tychus both did.
That's something I'm unsure of. I don't think Blizzard really explained the reason behind why Mengsk really freed Tychus in the first place, since this happened BEFORE the zerg invasion even started, it's not like Mengsk could have known exactly when it'd take place....
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
Visions of Khas
On a related note, what would have happened if Raynor was assassinated in the opening phases of StarCraft II? Would it really spark this martyr-fueled revolt that Mengsk feared?
Nothing and no. The martyr explanation was only expressed by Raynor (despite his depression he still has an over-inflated opinion of himself) with no proof or evidence in the game to really support such a claim. As to Mengsk fearing Raynor, that's a big assumption with no basis given that Raynor and his Raiders are almost down to nothing at the start of WoL and the Dominion have the strength through arms and media to keep Raynor at bay indefinitely even though they can't find him, let alone kill him.
Raynor's still alive for the start of Sc2 because he was just too good to be found (like most "terrorists") not because Mengsk was stupid in thinking that the death of a nobody will ruin him somehow. Course, then his agent in Tychus manages to find Raynor at the start of WoL and yet Raynor remains alive for no reason... Maybe Sc2 Mengsk really is just stupid - what else am I left to think?
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Originally Posted by
Visions of Khas
Certainly the Kel-Morians and Umojans would have taken notice. Perhaps even Kerrigan -- which is probably one reason why Mengsk never did. He always wanted to use Raynor as a bargaining chip against the Queen of Blades, the much larger threat. It certainly would have been an easy enough matter for the Dominion to find Raynor -- Nova and Tychus both did.
Thing is HotS pretty much ruins all of this because: a) the Dominion, even with half-of-its-fleet is able to trash the Umojan facility Raynor and Kerrigan hide in with no reprisals or consequences (indeed the Terrans are more united because the Dominion defeated the Zerg and the "terrorist" Raynor), b) Mengsk's announcement of Raynor's death to all the Terran public is as functionally good as Raynor actually being dead (why he is even still alive kinda beggars belief really) and there is no resulting uprising of any kind and c) it takes Kerrigan and the Zerg to pretty much wreck what's left of the Dominion entirely in order to forcibly remove Mengsk, such that it's difficult to think that any Terran insurgency raised by Raynor's martyrdom would ever be feared by Mengsk in comparison.
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Re: StarCraft & Atmosphere
The forum keeps eating my posts. Basically, Mengsk killed Kerrigan for any reason except revenge. Uprising portrays Mengsk as some kind of morally grey hero while his actions make him look like a sociopath. Kerrigan brings in the ghosts who killed his family, who he admits he is killing for personal satisfaction since they can't be held accountable being brainwashed and all. Then he tells Kerrigan she killed his dad and that he forgave her it, but that won't matter if she doesn't forgive herself, causing her to become more devoted to him. The Stockholm syndrome is clouding her judgment.
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Re: StarCraft & Atmosphere
Quote:
Originally Posted by
ragnarok
By authors on ff.net
However I don't think any of them actually finished the fic because they always felt it wasn't possible to make it work.
Again, this goes back to what I once said on the battlenet forums, that Blizzard probably chose the lazy path in the storyline with HotS of "Oh there's no SC lore fan who remembers Kerrigan as anything but the QoB, so let's just take the shortcut and revert her back."
Now, on the other hand if you want to reverse the roles from what happened on Tarsonis and actually finish the fic, then I think you'll probably be the first.
oh, I gotcha.
But, I meant I would use that idea for a campaign (s)
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Re: StarCraft & Atmosphere
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Originally Posted by
KaiserStratosTygo
oh, I gotcha.
But, I meant I would use that idea for a campaign (s)
Well, people have thought of that for a campaign as well, but they never finished it.
So again, if you can actually finish it....
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Re: StarCraft & Atmosphere
Thoughts like that inspired me to rewrite the plot of Episode II in order to fit the manual explanation that the Overmind wanted to assimilate Terran psychics. I found the missions themselves so boring to adapt, and the perspective of cerebrates so different from humans, that the first novelette ended up devoted to politics, science and introspection that set the scale of the world outside the narrator's POV and foreshadow future plot developments.
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Re: StarCraft & Atmosphere
^ I think I speak for all of us when I say you need to share this.
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Re: StarCraft & Atmosphere
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Originally Posted by
Visions of Khas
^ I think I speak for all of us when I say you need to share this.
I already plugged it in the fanfiction thread. I felt it would be rude to plug it again.
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Originally Posted by
Mislagnissa
I uploaded the fourth chapter earlier this week.
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Re: StarCraft & Atmosphere
Any thoughts related to zerg broods now that it is revealed that certain broods have specific visuals, along with the already known functions? Leviathan seems to be the specified underwater/ocean assault brood.