We got damn better!Quote:
Are we getting the menu where there's a satellite, and carriers fighting?
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We got damn better!Quote:
Are we getting the menu where there's a satellite, and carriers fighting?
Now that I started thinking about it, I really think that the "creativity under restraint" mentality also came out in how the units were developed. The Drone/Hydralisk Den have all these weird patterns on their skin, as do a lot of the zerg buildings/units, which are removed or smoothed over in the remaster. I think stuff like that adds an important realism to the Zerg and the other races. They look like what Zerg, Protoss, or Terrans would look like if they actually existed (with all liberties with reality of the lore intact) if we were studying them in some futuristic anthropology class.Quote:
Now, the splash screens are pretty much just standard landscape shots (although sometimes beautiful) or some action shot that just doesn't do it for me.
Long live creativity under restraints!
That might be looking WAY too into it, but I don't know, I think especially back then, when they didn't intend for SC1 to be played competitvely or anything near that, they took every tiny opportunity to bring the lore into the game via graphics and that clearly shows.
It's especially important to keep those subtle hints that the Zerg are sentient and have a self-actualizing purpose, to be genetically perfect and consume the Protoss.
NEW UNIT PORTRAITS AVAILABLE:
https:/facebook.com/StarCraft/
The Dark Archon WEARS A HOOD, what?? I used to always just assume that the black space to he right of his face was empty space and he was bald or something.
man...that forever changes my perception of it. What I saw:
http://i.imgur.com/xEE0O8c.png
But I see the hood now. Wow....
Wow that's crazy. That's kind of how I viewed the dragoon and Fenix dragoon. My perception of them was skewed for years.
Haha, wow, seems like everyone had atleast one unit portrait they really misunderstood. Who would have thought that hardcore fans like us with (I'm sure) thousands of hours, would have this problem?
Also, LOL
I anticipate this to be the fate of the StarCraft fandom in the future.
The thing that's interesting to me is that the Guardian portrait this week is different than the one in the reveal last week. It's good to know that they're still iterating on things and that some things may be slightly improved, although I personally don't care for the change to red on the guardian mouth parts. Last week the colors were more like the original:
http://i.imgur.com/AmfolmM.jpg
I doubt they'll be adding team colors to the portraits, but I guess they could.
Still not sure how I feel about static artwork for portraits instead of the pixely, animated gobbled mess that I love so much.
I found this as well: http://tip2006.deviantart.com/art/Dark-Archon-263532789
Apparently, the Dark Archon always had a hood now.
CEEEEEEERRRRRRNNNNN!
For once since the entire mind-fuck started, I've been on the side of remembering how it is in this universe. I fear much more of this and my brain shall split in two!
Don't worry. Just turn on the TV, pop open a bottle of JOHNNIE WALKER, and watch an episode or two of the FLINSTONES. You'll never go insane like LOONEY TUNES are.
I would go mad in a world where Flinstones was the correct spelling *shivers*
So I was looking at the Dark Archon/Archon portraits (the latter is animated, used by Pete Stilwell), and I noticed a small detail.
In the original portraits, you didn't actually see any Protoss facial features. Rather, you saw a vague outline of a Protoss that was heavily obscured by smoke. Compare that to the Attachment 2499. The latter is much more defined, and you can clearly make out the eyes and facial features, and even some expression. The same is true of the original Dark Archon versus the remastered Dark Archon
To me, the former Archon portraits are much more mysterious and awe-inducing. The fact that you cannot ascertain exactly what is behind that outline implies it to be otherwordly, unnatural, or even godlike. Consider the description of regular Archons from the SC1 manual:
And the description of the Dark Archon from the little-known Brood War manualQuote:
These swirling, burning effigies of the Protoss spirit
radiate incalculable power, and their devastating psionic
storms can be unleashed against cowering enemy forces
both in the air and on the ground. Although the Protoss
are loathe to sacrifice valuable Templar, those that do
achieve this final level of commitment are honored in
the annals of the Templar Archives.
Both of them paint the picture of the Archons as otherworldly, implacable, and enigmatic. The lines between physical and spiritual are even blurred in their description. You're supposed to be in awe of the Archons, you're supposed to see them as incredibly powerful units that you get only in the most dire of circumstances. Regardless of how that worked in in-game, that's the picture that was painted. The remastered Archons are badasses, but they're not the right badasses for this job. They're too personal, and it'd be very difficult to imagine the old Archon audio playing with both of those guys.Quote:
The burning, crimson effigy of the Dark Archon
spreads fear across any battlefield. These powerful
creatures of living psionic energy embody the eternal
wrath of the Dark Templar. Created by the merging
of any two Dark Templar warriors, the Dark Archon
can wield the mysterious energies of void. These
dire, volatile beings are so powerful that the Dark
Templar have outlawed their creation for a thousand
years. After the Zerg Swarm destroyed the plant Aiur,
the Dark Templar have realized the necessity of their
greatest weapons.
The absence of eyes, and being "drowned" in psionic smoke makes the Archon somewhat a remainder, or shadow, or apparition, peaking through from the "other side".
Like a spirit/ghost almost.
I always thought of archons not as was depicted in the LotV cinematic, but as an entity in another dimension manifesting in this dimension through the energy around it.
Like a burning lint in the flame, ever fading, holding energy to itself.
Yeah, I always thought of the Archons as more than just beefed up, armor Protoss submerged in energy.
It's funny that they went the fantasy, abstract, otherwordly route with everything else, but then decided to make what should be and has always been otherwordly into more material.
It is weird, it's almost like StarCraft 1 is the inverse of all of that. We always talk about the gritty, hard-sci element of SC, but there are plenty of straight-up references to souls, spirits of ancestors, etc in the manual and elsewhere. I think SC found that sweet spot where you make the fantastical, abstract, etc seem more intriguing because you place it in the context of a universe that feels more realistic.
Not only that, but how the spiritual stuff is used in the story. For example, humans in the K Sector are cynical, gritty, and usual scifi but the Protoss seem to represent all the spirituality lost to the humans. We're "wasteful" and "polluting", and Protoss are a more technologically advanced race who haven't lost hold of spirit, and in fact can be spiritual in ways humans cannot, eg archons, the Khala, void-study, etc. The game uses spirituality to tell the difference between our species, and, ironically enough, even the Zerg come across as more spiritual than the Terrans.
Does anyone feel like the new Dragoon looks/feels a bit different? For comparison this is the new model, and this is the old model. .
I feel like the back-legs are a little more prominent in the old model, even though you need to look really closely to see it, the front legs are very pointy and are much smaller compared to the back-legs. The whole old dragoon also looks very sturdy, with the back-legs almost looking like plate. In the new one there is more circuitry, which looks badass, but it might be better if it were less prominent in that way.
I think the difference is that the remaster goon is angled more like everything else in the game.
BIG UPDATE
So with the new update from Blizzard, we have portraits for both Tassadar and Raynor.
Old Raynor
New Raynor
Old Tassadar
New Tassadar
What do you guys think? I literally gasped out loud when I saw Tassadar's, it looked very impressive, but I would still say there are some differences in the face/skin/eyes, I'll write something up about it.
I guess Raynor's face got retconned again.
As for Tassadar, not sure if I can ever gauge the quality accurate given how iconic Tassadar's portrait is to me lol
I agree Raynor's face looks a little too different, as does the skin/eyes on Tassadar. I think thematically both portraits look a little too "postitive" in contrast to the nigh-apocalptic space (no pun intended) that SC1 approaches sometimes. I'll write something on it.
Attachment 2504
This is my 3d sculpt of Tassadar.
Edit: The new terran music is off for some reason. I hope they'd have an option to let me use the old music.
Any word on the replay featuers? Will we be able to see replays older than the last SC1 patch? Will it autoadjust engine version? How far back does it go?
From my understanding, the replays work across all versions of StarCraft that existed before the remaster. Seeing as you can switch between the Remaster and the classic version at will, I doubt that wouldn't also be the case for replays.
With that said, I have something exciting to announce. I started a blog to chronologue the differences in the remaster and the original. The first post is the thing I talked to you guys a while ago about.
sure. no problem.
StarCraft had desync problems with replays from another version. I'm asking if this is fixed or if they are working a work-around.Quote:
From my understanding, the replays work across all versions of StarCraft that existed before the remaster. Seeing as you can switch between the Remaster and the classic version at will, I doubt that wouldn't also be the case for replays.
"I guess Raynor's face got retconned again."
I have had many faces throughout millennia....
You would know me best as "Raynor here"!
(My avatar is my own iteration of Raynor)
The music seems to be from the Machines of War event on Heroes of the Storm. More of it here:
https://www.youtube.com/watch?v=F1AjFk75D0A
It's bad. It's like I made it myself. It's just wrong. I hope they keep the original remastered in.