Re: Protoss Stalkers, Organic or Machine?
Ok.
Real head.
Organic / cybernetically assimilated Protoss Dark Templar.
It uses the head to see, and the organic integration allows it to control the mechanical elements through the connections of the head's nerve cords connected to the main chassis. If you destroy the head, you'll kill the Stalker, same as any organic unit.
I assume that this covers the main question of the thread.
X :cool:
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
newcomplex
Do you even read what you write? lol its pretty humorous because most of its so retarded. pot and kettle bro.
btw:
my statements are leet like that imo.
Serious guys, newcomplex shut up, Pandontho go to your room.
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
XSOLDIER
Ok.
Real head.
Organic / cybernetically assimilated Protoss Dark Templar.
It uses the head to see, and the organic integration allows it to control the mechanical elements through the connections of the head's nerve cords connected to the main chassis. If you destroy the head, you'll kill the Stalker, same as any organic unit.
I assume that this covers the main question of the thread.
X :cool:
Good summary. Case closed.
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
XSOLDIER
Ok.
Real head.
Organic / cybernetically assimilated Protoss Dark Templar.
It uses the head to see, and the organic integration allows it to control the mechanical elements through the connections of the head's nerve cords connected to the main chassis. If you destroy the head, you'll kill the Stalker, same as any organic unit.
I assume that this covers the main question of the thread.
X :cool:
I think that's probably what happends, even if it definitely does not look like the best way to do it. That means Dark Templar tech is pretty lame and looks like shit, but isn't the Disruptor a dark unit also? The Void Ray doesn't looks ugly to me, the addition of light tech really did help there.
I always had thinked that Blizzard overdid their "inspire fear" idea. Now, dark stuff must be b-class terror movie creepy.
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
Norfindel
I think that's probably what happends, even if it definitely does not look like the best way to do it. That means Dark Templar tech is pretty lame and looks like shit, but isn't the Disruptor a dark unit also? The Void Ray doesn't looks ugly to me, the addition of light tech really did help there.
I always had thinked that Blizzard overdid their "inspire fear" idea. Now, dark stuff must be b-class terror movie creepy.
To each their own I suppose. The Stalker's still one of my favorite SC2 units.
X :cool:
Re: Protoss Stalkers, Organic or Machine?
......woah......
The infusion of the Protoss essence into the machine doesn't mean that they rip out the soul of the warrior and put it in a nice little box that connects to the rest of the machine. It means that they connect the brain (and by extension the mind) of the warrior to the machine in such a way that the it technically becomes the warrior's body. It's not like our interfaces with machines that involve joysticks and levers and triggers and buttons; rather, the machine directly connects to the mind, and the warrior gains the level of bodily awareness that would be equivalent to the machine being his own body.
Let's say he wants to jump. He doesn't push a button or flip a switch. He jumps as naturally as you or I would in our own bodies. For running, he doesn't move a throttle. He just runs — just like he normally would had he been in his own body. The same applies to walking, trotting, picking things up, poking a zergling, firing his weapons, and so on. The essence infusion means that the machine becomes a natural extension of his body. Also, the remains of the body are placed in the shell so that his head can get the nourishment it needs from the vital organs in his torso. It's not just the head.
Now that that's established, I think it is a bad idea to place the actual head of the protoss warrior on the outside of the mech. He is just asking for a boom-headshot. But, let's say it's just a replica to give it some more personality. Although I would personally prefer something else, I can write it off as one of those things that the Dark Templar do for the sake of their insecurities and of their need to be individualistic and unique.
TL;DR
— The essence is not taken from the body and put in the machine.
— The body is actually inside the machine and a part of the machine.
— Essence infusion is just making the machine an extension of the warrior's body.
— No part of the body has been, is, or will be on the outside of the machine.
— I don't really give two cents about what the "head" looks like.
ALSO
If ANY of you suggest that we have two different Stalkers that spawn randomly upon creation,
I will find you, take your face, and infuse it with an Ultralisk's ass — do y'all understand?
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
n00bonicPlague
Now that that's established, I think it is a bad idea to place the actual head of the protoss warrior on the outside of the mech. He is just asking for a boom-headshot.
Agreed with your main points (non-quoted), but I still don't see why there's any issue with having the Stalker's head exposed. Zealots also have no head protection, and are involved in close combat against the Zerg as well as being the main brunt of the army against the long range Marines, but you never hear about their army being inferior, and just being headshotted / decapitated with ease. The Protoss rely on energy shields, mostly for protection against all manner of direct attacks. Also (as I've stated numerous times), that combined with their ability to teleport, makes this seem like a total non-issue.
X :cool:
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
XSOLDIER
Agreed with your main points (non-quoted), but I still don't see why there's any issue with having the Stalker's head exposed. Zealots also have no head protection, and are involved in close combat against the Zerg as well as being the main brunt of the army against the long range Marines, but you never hear about their army being inferior, and just being headshotted / decapitated with ease. The Protoss rely on energy shields, mostly for protection against all manner of direct attacks. Also (as I've stated numerous times), that combined with their ability to teleport, makes this seem like a total non-issue.
X :cool:
I think the Zealots can get away with it because the impracticality of having excessive armor to slow them down is not worth it compared to the risk of sustaining serious physical damage. On the other hand, Stalkers have this load of non-optional armor slowing them down, and the pilots aren't exactly at 100% bodily form and function (otherwise they'd be in zealot armor). I wouldn't be surprised if most of those guys were each missing half a face.
So I guess it's not so much that they can't have their heads outside as it is that there's nothing to accomplish by having the head outside and thus it's not even worth the risk when you've got a nice thickly armored shell to hide in. Sure, there may be virtually zero risk with shields and all protecting them, but why not go ahead and make that absolutely zero risk by putting the head inside? There's nothing worth gaining from having its head outside.
Re: Protoss Stalkers, Organic or Machine?
The Colossus and Reaver both have their heads outside as well. Albeit they are both robotic, but I'm sure a "Boom, Headshot" would be as devastating to them as it would be to a Stalker. While both robotic heads are not biological or fleshy, I doubt it is armored either, considering it's sensitive monitoring equipment. A camera lens is not going to be as hard as armor. From that, we can deduce Protoss (Aiurian at that) technology still find a protruding sensory head is a more optimal solution than having what, a flat faced camera?
Of course a counter argument would be the Immortal and Dragoon, but the Immortal can't shoot up. Balance purposes, yes, but lore now. No kidding considering they can only swivel left to right. The in-game model merely lifted its turrets. And I wouldn't quite call those two machines agile, anything like a blinking Stalker. The Dragoon is a siege vehicle, hence it also has to throw down stabilizers before shooting in the in-game sprite model. The Immortal has hardened shield.
Those two arguments might be easily tossed aside. But one of my biggest argument for it is what had been stated by XSOLDIER. Protoss most likely rely on shields rather than armor (or agility like Zeratul). They have no medics, and Protoss aren't known to be a hardy armored race. I assume that to be more of the Terrans roll. That or the Zerg. Shields in lore definitely trump both neo-steel clad armor and enhanced Zerg carapaces.
Re: Protoss Stalkers, Organic or Machine?
Quote:
Originally Posted by
n00bonicPlague
So I guess it's not so much that they can't have their heads outside as it is that there's nothing to accomplish by having the head outside
[Incoming made up lore explanation]
Certain Protoss psionic powers are impeded by matter. Therefore zealots, stalkers, dark templar, high templar do not wear cranial protection to best channel thier abilities. Although the game does not portray it the stalker and indeed all protoss are capable of several psionic abilities including telepathy. The Immortals forgoe some psionic advantage inorder to have better protection as fitting for thier heavy assualt role. Instead the Immortal directly channels psionic energy into cybernetic weapon, shielding and goldfish maintenance systems.