Well, with regards to time travel, we already got that with the whole Beyond Koprulu, when the prophecy was ignored, Kerrigan was killed, and most of the sector fell under Amon's control.
Printable View
It'll be fine. Sc2 retconned most of the history and some of the events of Sc1, so having Sc3 reveal that Sc2 was just Raynor's drunken dream is well within being a reasonable turn of events now.
Afterall, it was never said that the events Sc2 were not a dream. :rolleyes:
Oh, and it'd still be considered as "Sc2 actually happened". It's just that "Sc2 actually happened... in a dream" is all. Isn't perspective great? ;)
Hey Rag, never gotten to ask you this question, do you come into the SC universe via sc2 or vanilla Starcraft? I ask, because we, who came from back in the day, had the plot points of sc and bw before sc2.
There's a difference when looking at the exposition from sc2 to sc1 and vice versa.
For one, I personally, had an idea of the theme of sc1/bw, the plot points there in, the internal conflicts, character interaction and arcs, etc.
I don't know, it's like this: you take robo cop, do a remake, and make him not mourn for his family, and not have that as the core why he cannot fully be reprogrammed.
I have to ask where you are coming from, sincerely, I want to see where you are coming from, and maybe I'll see things the way you do.
Having SC2 be a dream WOULD BE.
Well, I never got into the Robocop series. I did watch a little of old ones, but never watched the reboot and all that, and I never paid too much attention to the storyline there, so I wouldn't know what you were getting at on that one.
Now, for the SC universe, I guess one of the main problems I had with SC1 and BW was that there was a little bit TOO much morally grey areas, and too much using others for their own agendas. Now yes, we all know this happens all the time in real life, but I felt it just painted a bad picture for the characters.
It was almost like the message of the game is "The only way you can beat the beast is if you BECOME the beast." If that's true, then it makes the entire conflict pointless. After all, what good is winning the battle is you're just going to become the very thing you swore to destroy?
The betrayal part too I hated in BW because it proved everything you were hoping for (and this was before I even got really deep into the SC lore) turned out to be false, and all your sacrifices had been for nothing. And BW's ending was basically sending the message "It doesn't matter how hard you try, you'll always lose."
The combination of that, along with the critics, is one of the reason why I eventually lashed out so angrily with the whole "Then just have Amon win at the end of LotV" or "Just make the whole thing a dream."
This is a matter of morality. We all know people get used and manipulated daily, but in games we see this pushed to a much more noticeable limit. I didn't want that in SC2, where you had to actually decide if a character is good or evil (even though they're just POVs).
And that is why I come into the SC universe more on the SC2 side than the vanilla side (despite trying to look at it from both ways). Though at the same time, I didn't try to dive really deep into the SC2 lore until after WoL came out.
Look at it this way: if you knew NOTHING of the SC universe, then played SC2 BEFORE playing SC1 and BW, would you have viewed the SC2 storyline differently?
yes , i would have seen it differently. there are glaring inconsistencies within it, even when viewed in isolation, yes, but certain things would not seem ridiculous.
hey Rag, I appreciate you getting into my question. for what it`s worth, I do think you have a brilliant mind.
are you still on lore of starcraft? or did i get that right, the one podcast thing on youtube?
Ah yes that thing, well Doncroft and I haven't spoken to each other for months now, I don't even know just WHAT he's planning with that.
But that's just my point for SC1 and BW. In fact, in the 12 years between BW and WoL's release, I only viewed like 2-3 SC fanfics anyway, and those for the most part didn't dive too deeply into the lore.
Hell, even right after WoL's release, I didn't dive too deeply into the lore. It was only after I began writing my SC fanfiction, and looking up things on SC wiki, that I realized the lore universe wasn't as shallow as I once thought, and only THEN did I begin to look harder.
Thus I didn't really begin going that deep into the SC lore the focus had shifted to the SC2 lore instead. It was one of the reason why I asked Tura quite a bit on the SC1 manual, because it was so long since I read it.
This depends on what one prefers. If you just don't like gritty, morally grey stuff, then it doesn't matter when you play Sc1 since it's still more gritty and morally grey than Sc2 if you play it before or after.
Either way, some people have actually done this and still feel Sc1 tells a better story. I eventually felt the same way on another sci-fi game which also happens to have the same abbreviation of SC: Star Control. My entry into it was the latest one at the time, Star Con 3. I quite liked it at first because it was nothing I had played before and was generally quite good in all areas (as critics attested at the time). But then I got my hands on the previous one (an awesome and free HD remake of which is still available and is called The Ur-quan Masters) and I began to see why the fans of the series disliked it (so much that it's considered non-canon by the fans and even the original creators of Star Con 2!), how pointless it was and how it answered non-important but worthwhile and interesting questions about the nature of certain alien races that were better left unanswered, like it was in Star Con2 (which is partly why Star Con 2 is remembered more fondly).
Incidentally, the very rough plotline of Starcon 3 is sort of like Starcraft 2 in a way in that it's about some evil empire that we fight only to find out that they weren't really that important since there's some greater but vague universal threat that caused the disappearance of the ancient but highly advanced race (the Precursors) that came before to appear right toward the end, only for it to not make much of an appearance and then be overcome (in kind - it was "sated" in Star Con3 rather than killed/defeated) handily with teamwork. It was much worse with Star Con 3 than Starcraft 2 though because there actually wasn't even a final fight for Star Con 3.