Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
Nissa
Or the Overmind wasn't in range. The Overmind was on Char the whole time, not Tarsonis or Braxis, so by moving the disruptor, they allowed their pet more room to control the swarm.
Nope, it was. They mention the disruptor sent the zerg on Char into disarray, which is how the UED was able to land so simply.
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Wait, wait, brakes. I just realized something. Okay, so Mengsk was looking for the disruptor, according to Kerrigan. If he didn't find it, but it was on Tarsonis all along for the UED to get it, how come Tassadar's burning of Tarsonis at the end of the first Terran missions (there was green text saying he burned it, I think) didn't destroy the disruptor.
And even if he didn't destroy it, it somehow survived the zerg rampage fully operational.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
I thought it was well-established long ago that the Psi-Disruptor was a lame plot device already, much like the Xel'Naga Temple that came before in the previous episode and later on, in the artifacts for WoL. If the thing could be dismantled and rebuilt such that it works the same as it did without much trouble, there's an underlying assumption the tech is well understood enough such that I don't see why they just couldn't rebuild another one after it was destroyed. It's what happens when you centre stories around ill-conceived plot devices.
Apart from that, I assume that DuGalle wanted to keep the Psi-Disruptor around because he wasn't sure if the captured Overmind could rebel or not. He kept it around as a contingency just in case things went pear-shaped, especially since he already got burnt for not trusting Stukov advice (that and they suck at communication despite being best friends) the first time around. Also, in Fury of the Swarm, Kerrigan speculates the UED were having trouble controlling the Zerg when the mission involves killing the scientists responsible for controlling the "renegade" Zerg. This may indicate that the Psi-Disruptor is still useful to the UED after the capture of the Overmind since it gives them time to develop a stronger and/or easier method of control over it, whilst also disrupting Kerrigan's control. It's all speculation, I know, but that's all I got.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
Nissa
That, and Glynnis Campbell, the original Kerrigan voice, denied romance between the two.
Source?
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
DonnyZeDoof
Source?
Apparently here. It's quite a stark opinion considering that she is a romance novelist as well!
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
Drake Clawfang
- The entire reason the UED were suspicious of the psi disruptor is because it could disrupt the zerg's control of their minions and thus threatened their goal to take control of the zerg via the Overmind... and then they keep it on during Episode VI? How come it shatters Kerrigan's broods but doesn't affect theirs?
Doesn't need explanation, especially since we don't fight any of their broods anyway before the disruptor is destroyed. If it affected theirs too much they obviously wouldn't use it.
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- Aren't psi emitters supposed to lure zerg to them? Why do you need to take it to them, then, and how does that allow Kerrigan to control them when she apparently can't do it without the emitter. And the emitters reach across space, I doubt broadcast range was a concern at any point of this.
No, psi emitters emit a psi signal over space. The Overmind was looking for ghosts, so it sent zerg to where the signal was. The emitter itself doesn't lure zerg.
The disruptor disrupts control over zerg, and it's way more powerful than a tiny psi emitter, which is why Kerrigan has to bring it to them directly. It amplifies her hive mind signal.
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- If the psi disruptor can apparently be built and reassembled, why not have it moved to Korhal? Then the UED only needs to worry on fortifying two planets instead of three. And let's not forget the airtight security around the damn thing's power generators
I can only assume that disassembling, moving, and reassembling takes up a huge chunk of time which would allow Kerrigan and the renegade broods to operate as normal, something the UED can't afford.
Also, Braxis could be closer to zerg space.
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why random zerg were just wandering around the area.
There were zerg in the area when Duran tried to sabotage it, not that this needs explanation anyway. If I were to nitpick the existence of random things in SC2 the amount of issues would be multiplied by 1000.
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- Kerrigan's "sneak attack" on Duke and Fenix begins with the death of a few random templar and civilians? How about send the swarm down their throats? We saw the devs come up with the valkyrie raid in Emperor's Flight, why not do that again here with an outlying base and that triggers the countdown to alert?
Because we're tired from battle too. And we did send the swarm down their throats, so what's the problem?
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- Episode V ending? "Hi Admiral, I'm totally gonna go plot to overthrow you now. Bye!" and DuGalle lets her run off? Dude isn't that dumb I'd hope.
It's not that he let her run off (there are mutalisks fighting valkyries), it's that she told him about her plans to destroy the disruptor and he didn't do anything about it. Goes to say that he underestimated her.
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I'm not going to harp on asking how the psi disruptor actually works or how the UED is able to control the zerg by doping up the Overmind, because SC's science is so silly it cannot be questioned. :p
SC's science wasn't an issue because we all knew it was unexplainable space magic, yet didn't outright violate known laws of physics.. But then SC2 comes around and we get stupid crap that is physically impossible like metal beams that help support a planet, or the world's slowest supernova explosion, etc.
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On more casual conversation, looking at the original game makes me realize how simplistic the first one was in terms of map making. The first SC really had no in-map cutscenes, the closest thing to one is the end of Terran 9, most of the "cutscenes" have units appear and the game pause as speech rolls. Really, vanilla Starcraft is boring from a technical standpoint.
Brood War? Hell, the Escape From Aiur alone has small-scale battles throughout the map as you find wandering zealots. Then you ramp things up to Aldaris' death, the entirety of Emperor's Fall with the ghosts and battlecruisers and Mengsk's escape with Raynor, Emperor's Flight with the opening Valkyrie raid, Raynor attacking the psi disruptor generators. It's like the developers realized "hey, we can do cool shit in-game!" when it slipped their minds in the first game.
That's generally what happens with expansions. In the original game there's a timetable to keep, but once the production pipelines become streamlined, the developers can crank out more quality content at a faster pace, allowing them to do cooler shit.
I learned this when making a campaign. There's too much crap to do with the first map: making art, sound and data assets. But after that, all you really have to worry about is the maps themselves.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
Turalyon
Apparently
here. It's quite a stark opinion considering that she is a romance novelist as well!
You think she might have changed her mind later down the road?
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
ragnarok
You think she might have changed her mind later down the road?
That's not the point. What is the point, is that Glynnis is on the record for saying she did not see the Raynor and Kerrigan relationship as being romantic.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
Turalyon
That's not the point. What is the point, is that Glynnis is on the record for saying she did not see the Raynor and Kerrigan relationship as being romantic.
The fans had a different opinion, which is fine if Blizzard didn't take it as far as it was shown in HotS.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
I played StarCraft about five hundreds times. Never did I imagine that the relationship was as deep as it was. Why? Because it wasn't. It was a retcon. That's even before you consider that Jim had determined to kill Kerrigan at the end of Brood War.
Re: Starcraft II Cheesy? The Original Isn't Exactly Shakespeare.
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Originally Posted by
TheEconomist
I played StarCraft about five hundreds times. Never did I imagine that the relationship was as deep as it was. Why? Because it wasn't. It was a retcon. That's even before you consider that Jim had determined to kill Kerrigan at the end of Brood War.
And that determination turned to guilt afterwards, Blizzard just forgot to tell us this