Originally Posted by
Robear
2 reasons. 1, when I first played SC1, I was a kid, I wasn't genre savvy, and I didn't realize how referential or derivative (which ever you want to call it) so many elements were. My main exposure to sci-fi fantasy was Star Wars, and for Starcraft to take a much grittier approach, with its dystopian setting and backstories involving political assassinations, terrorism, brainwashing, betrayals, and cool alien origin stories, to me that was all exceptional worldbuilding.
But, nostalgia goggles aside, there are a lot of choices I like better about SC1 than 2. So in both SC1 and 2, they have this thing going where there's infighting in each faction and no side is totally good (except for Raynor,) yadda yadda. But in SC1, balancing the infighting with the outfighting with the other races is all there is to it. Aldaris could have won, Zasz could have gone rogue, killed Kerrigan and taken over, the Confederacy could have come back, whatever, you didn't know how it would go. And the ultimate consequence of that action would just be that that faction got to rule the sector... until more factionalism tore them down again. The one exception being that the Zerg are slightly worse for the other races to have in charge, what with the insatiable appetite for assimilation.
But then in SC2, now there's prophecies and predestination stuff? And instead of just fighting for power, now, like, galaxies/the universe are at stake? I hate all those 'the whole universe is at stake' plots. Everyone does it and it messes things up, imo. Firefly was neat because you got invested even if what happened to that crew of people didn't matter in the long run, they'd probably just die somewhere. Then for Serenity they made it a saving the galaxy kind of thing and I cared less. The first Robocop was about a single corrupt company/police department/city thing, but for the remake they had to make it so that robocop was the prototype for military robots that would be rolling out across the US and the world, making the whole world at stake.
I guess maybe I'm just more interested how characters and factions interact with each other when they're just weighing outside risks against their own self-interests. Once the entire universe is at stake it's less interesting. Like, yeah, Zeratul's gonna do anything to save the universe because he believes a prophecy. That's less interesting than finding out more about the mysterious Dark Templar who swooped in with his own motivations to kill a cerebrate, and is in opposition to the Protoss you've seen thus far.
I think throwing Earth into SC2 would have been interesting. We're personally invested in Earth, so that could raise the stakes, but a significant faction of the Koprulu terrans might just not care, and the Protoss certainly wouldn't. There would be more interesting tension if for one group it was like "gotta save the world," and some Protoss are like "we understand how it sucks to lose a homeworld, we'll join you!" and others are like "who gives a shit about humans, we need to rebuild." I don't care about the whole galaxy though, that's too big and uninteresting.