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Originally Posted by
Drake Clawfang
I want to get this off my chest, because I'm still seeing people (not just here) complaining about SC2's story. It's cliched, it's cheesy, characterization is bad, etc.
I don't deny, the sequel has problems in all these areas. But to quote the topic title - the original game wasn't exactly Shakespeare, either.
It's still better than SC2.
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Two words - Terran Confederacy. So southern even Texas thinks they need to tone it down.
It served to add to the ramshackle atmosphere that made the Terrans so unique, yet insignificant when compared to the zerg or protoss. More importantly, it didn't try to pretend to be anything other than what it was, unlike Raynor's speech in Wings of Liberty that tries so hard to be epic yet comes off as completely cheeseball due to the writing and sunlight streaming in through the clouds. The lack of self-awareness is just one of SC2's many problems.
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Bad writing? The Confederacy lets the zerg infest their worlds and pretty much does nothing to stop it.
Explained in the game:
Arcturus Mengsk
The Confederacy used these Psi Emitters to lure the Zerg into isolated containment areas. Your colony-Mar Sara-Commander, was one such location.
Jim Raynor
What are you saying?
Arcturus Mengsk
I'm saying the Zerg are a secret weapon developed by the Confederacy. I'm saying you were all subjects of a Confederate weapons test.
In SC1, Mar Sara wasn't an important Confederate core world. It was an insignificant fringe colony, which Duke seemed to despise because they didn't know where their loyalties lie.
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Characterization? I guess Raynor *really* hated the Confederates, because all it takes is a one-mission break and maybe three days to take him from Marshall to rebel gunning down Confederate troops.
He was arrested and the game made it clear the Confederates weren't putting in their maximum effort to save civilians.
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And of course Kerrigan and Raynor share about three conversations, yet even in the original game and Brood War their apparent love is a crux of the plot.
Not for me.
Their few flirting lines only served to cement their camaraderie and pour salt on the wound when Kerrigan was infested, which was made even more raw when Raynor promised to kill her at the end of BW. She's a disgusting bug monster and mass murderer. I see no love story here. :$
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The zerg campaign is fine, though I will bring up - we never find out why it is only dark templar can kill cerebrates. How does reincarnation work, anyway?
"For the Protoss who murdered Zasz are unlike anything we have faced before. These Dark Templar radiate energies that are much like my own, and it is by these energies that they have caused me harm."
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I will note at this point that my version of the original Starcraft was a jewel case with no manual of any sort, so I had no idea what the dark templar are, how protoss society worked, or anything of the sort.
So what? For all we know you bought a disk at a garage sale.
Where's SC2's manual? Oh right, it doesn't have one. :P
With Blizzard's massive resources now compared to 1999, you'd think there'd be a giant book that ships with each copy of the game. Instead we get...nothing! :o
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Shall we discuss that half the campaign consists of a civil war when their homeworld is in the middle of a zerg invasion?
That's kind of the point. Literally every character realizes this.
How does this compare to any of the problems in SC2? There are no characters that actually acknowledge the flaws in the game. Tychus never says "Oh shit, I hope Mengsk doesn't mind that I'm embarassing him on his own homeworld and kills me with the kill-switch that I have in my suit."
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How about the very expository and telly dialogue Aldaris and Tassadar spout? "I know you were reluctant to leave Aiur in this dark hour, and that you still grieve for the loss of your comrade Fenix." Sure, if you say so, I mean he was cool, but I'm not exactly in mourning for a guy I've known for three missions.
You're playing as another character. It hints at hidden depths.
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"The Judicator have long since steered the actions of the Templar to their own ends. It's time we acted of our own accord!" Again, if you say so. Do I even need to be here? It occurs to me I don't actually get a choice in this, in the first two campaigns you're just along for the ride doing as you're told, but apparently we suddenly have autonomy forced on us and must pick a side. Or rather, are told which side we pick. What if I the player don't trust Tassadar and want to arrest him? NO YOU DON'T, THE NARRATIVE SAYS YOU HELP HIM!
"You're playing as another character."
SC2 does the same exact thing. I don't want to work with Valerian. I don't want to trust Tychus, etc. SC2 is worse in fact, because while in 1999 we didn't have the luxury of branching missions with different narratives, in 2010, not only do we have that, but when Blizzard tried to implement it, reality itself shifted so that Raynor could do no wrong and the plot went where the writers wanted anyway. Side with the Protoss on Haven? Whoa, the entire planet is infested with zerg. Side with Hanson? Hey, it turns out nobody's infested except a few guys in cages in the back of our base.
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On to Brood War. Let's start with the retcon "the dark templar haven't been nomads for centuries, we totally have a homeworld,"
How is that a retcon? It's inconceivable that they'd have warp blade technology and space travel without some sort of center of civilization. What do you think they do, just miracle their amazing technology into existence?
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and "oh yeah, this super awesome crystal is on Char, it's really powerful and stuff, which is why not one person mentioned it in the base game."
It's actually worthless without the xel'naga temple, but ok.
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And of course Aldaris' rebellion, I don't need to go into detail there, because no one can defend that plot point as anything other than idiocy.
It's stupid for sure, and yet we can easily see why a bigot who has been trained to hate an entire group of people his entire life is going to do something extreme when presented with evidence that he thinks confirms his lifelong beliefs. Especially after giving a sincere effort to change the first time around.
Compare this to SC2 where every character just loses 50 IQ points, like Mengsk using the most ineffective double agent in the universe, or failing to deny easily-faked evidence. We can discuss Aldaris's psychology all day long. But there's nothing to discuss in SC2 other than how bad the writing is. That's what all SC lore discussion has devolved into these days, which is sad, but there's a reason for that.
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Destroy the Psi Disruptor, let's make sure the only thing Mengsk can do is nuke us and then not have any defenses ready.
"Though we know how to compensate for Mengsk's defenses, we don't have enough time to follow through on them both. "
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Stukov's death, again, no one can defend that plot point as not being stupid.
It's a valid point, and yet Duran's infested voice change implies to players that are paying attention that something more is going on here than just stupidity. Now, it's still bad writing because the casual audience member isn't going to notice something like that, yet the attention to detail here far surpasses the blatant laziness prevalent in all of SC2.
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I do, they sure would have come in handy in the rest of the campaign. I'll take even a token reference to them because without one that mission was a waste of our time in-universe and out.
Cinematic of Char with the fleet of battlecruisers?
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Episode VI... really, the plot of Brood War as a whole can be summed up as "everyone except Kerrigan, Duran, and to a lesser extent Stukov, acts like an idiot." Everyone trusts Kerrigan or allows her to manipulate them, inevitably and predictably she betrays them, and because of it she rises to the top.
Again, not a secret to any character in the game:
"Fenix
Now that the Psi Disrupter has been destroyed and Kerrigan has regained control of her minions, I fear that she will forget our pact and turn on us.
Jim Raynor
I know what you mean, Fenix. I'd love to believe that she's on the level, but there's a part of me that just knows better. However, I do believe that she's serious about taking out the UED. The only real question left is what happens to us when she wins.
Arcturus Mengsk
If you ask me, she's completely untrustworthy. But, so long as she'll help me retake Korhal, I'll work with her."
"Samir Duran
Do you think they suspect anything, my Queen?
Infested Kerrigan
Of course. They aren't stupid, Duran. "
It's made patently obvious that they're only working with her because they have no choice. The critique is still valid, but not to that large of a degree. The biggest offenders are Zeratul letting her leave Shakuras after she tells him her evil plan, and the UED not fortifying the psi disruptor after she tells them her plan to destroy it. That's some Azmodan-level failure right there. But the other characters? No. What the hell were they supposed to do?
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Oh, and if we're gonna mention cheesy and cliched dialogue, I'd be remiss to leave out these gems of Kerrigan's. "They're siding with the evil they know over the evil they don't... They simply don't yet realize what it will cost them." After that Kerrigan holds her pinkie finger up to her mouth and laughs evilly. "Not all of your little soldiers or space ships will stand in my way again." I'll get you, DuGalle, and your little fleet, too!
Kerrigan's sarcastic wit was the best thing about her. It's what made this line in HoTS awesome and not cheesy: "Nice quote Arcturus. I'll have it engraved on your tombstone."
Those lines aren't that cheesy. If I had time I'd find quotes on par if not worse from HoTS.
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And let's be honest - does anyone really think Blizzard had this hybrid-Duran stuff planned 10 years ago? Dark Origin was basically there to be cool and mysterious, but there isn't any substance to it when you think about it on its own. Ooooo, there are hybrids and they're evil because... Zeratul says so. Bad things, bad hybrid, ew. And this mysterious character who works for a higher power is behind them, because... I guess he was bored and they didn't have video games in the K-Sector.
Before SC2 came out, there were dozens of permutations floating around the forums of Duran and Hybrid storylines that didn't involved Lord Voldemort killing everyone for no apparent reason so that he can clone himself. Granted, the original idea didn't have much mileage to it, but they picked a god-awful storyline for it with the least amount of intelligent sci-fi as possible.
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I'm not just ranting, it'd be nice if someone can explain to me why these problems are overlooked in the original game but make people angry at the sequel. I love the sequel and original game fine, but the sequel's problems have been present sine Day 1.
It's the magnitude and severity of the flaws in SC2 which severely outweigh those in SC1. Nobody is overlooking anything. BW was a worse product because the co-writer for SC1 (James Phinney) didn't work on it, and Metzen isn't actually that great of a storyteller.
These articles go into further depth about SC2's failures:
https://docs.google.com/document/d/1...it?usp=sharing
http://us.battle.net/sc2/en/forum/topic/374721415#1
https://starcraftiitroubles.wordpress.com/
http://us.battle.net/sc2/en/forum/topic/8198642155
http://us.battle.net/sc2/en/forum/topic/10160956386
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I guess the original gets a pass thanks to nostalgia goggles?
Nope. I can watch a Saturday morning cartoon that I'm nostalgic for and recognize the crap writing behind it. Just like how I replayed SC1BW in Mass Recall a few months ago and it's still decent, whereas SC2 is still shit.
When somebody critiques a Transformers film for the terrible story, I'm not going to gloss over flaws just because I happen to enjoy those movies.