Of course, but it also has to fall in line with the bigger picture of a storyline. We see this in intelligently built movies like Inception where the little pieces and "deaths" seem pointless until the point we reach the end conclusion (which imo was crafted REALLY well). In the end, we see the point of seeing the death / revenge / love / hate / heroism of these characters because the end justifies the means in a matter of speaking. There is STILL a logical follow-through to an inevitable or very surprising conclusion which makes the confusion of the midway completely worth it.Quote:
Originally Posted by ragnarok
That's how good stories tend to work, and SC2's only flaw in this is likely its segmentation across 6 episodes in SC1 and 3 whole games in SC2. That's a MUCH MUCH bigger scope than that of a single movie.
I'd compare SC2's storyline to that of LOTR and Tolkien's way of pushing lead-ups, sacrificing of characters to benefit the "greater good" of the story, and we can even compare the storyline to The Walking Dead in some respects, even though that story has different elements to work with. The point is that because of how huge the story of Starcraft is, it is very easy to focus on unnecessary details of the middle part of the story and forget that there is an end we have not seen yet. You see a large part of this and you understand why some of these things have happened, so it goes to show that you do indeed understand that there is an outcome we have yet to see, and this is what will make or break SC2's story.
If Blizzard somehow makes the end trivial or pointless, I will be the first to condemn the entire point of the story in the same way you currently are. At this moment, the story is still incomplete and many elements of explanation are missing. Plots need to be covered, loose ends joined, and we can only hope Blizzard does that well. They've done a good job so far building up and joining a lot of things between SC1 and 2. Still some loose ends exist, so we need to wait on LOTV for that.

