Re: The next major patch!
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4. Nerf infestor quite heavily
Yes please.
Re: The next major patch!
Sign Of The Apocalypse: I have no issues with them trying out anything David listed.
The only thing I'm unsure of is the Void Ray change, because I don't understand what David is trying to convey. The player already decides when the Void Ray charges by letting it target the same unit over an extended period of time.
Re: The next major patch!
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Originally Posted by
DemolitionSquid
Sign Of The Apocalypse: I have no issues with them trying out anything David listed.
I have to agree there. They finally got their head straight.
Of course, it's probably just because his thoughts are still too general. Wait until he goes into the specifics...
Re: The next major patch!
Mutalisks don't really need a speed upgrade. And how can you buff an acceleration that is already almost instant? perhaps aslight hp buff instead. However, if speed is the answer, there must be an appropriate counter buff for toss to be able to engage just as quickly, as a speed buff would make them more able to kite cannons and turrets. Otherwise I'm cool.
Re: The next major patch!
You can kite turrets? O_o
Re: The next major patch!
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Sign Of The Apocalypse: I have no issues with them trying out anything David listed.
More proof than thousands of years of human civilization guess work.
Re: The next major patch!
Thought on the Void Ray change.
1) could be suggesting that the charge be an activated ability, separate from its regular attack
2) could be suggesting that the charge is part of a trade-off mechanism. If the void ray is moving, low beam. If the void ray is static, high beam. No charging phase.
Re: The next major patch!
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could be suggesting that the charge is part of a trade-off mechanism. If the void ray is moving, low beam. If the void ray is static, high beam. No charging phase.
I probably like this idea. Would give it a bit of a different role than others since it can be an attack as units retreat unit or an in and out base harass (although Phoenix CAN do this).
Re: The next major patch!
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Originally Posted by
flak4321
Mutalisks don't really need a speed upgrade. And how can you buff an acceleration that is already almost instant? perhaps aslight hp buff instead. However, if speed is the answer, there must be an appropriate counter buff for toss to be able to engage just as quickly, as a speed buff would make them more able to kite cannons and turrets. Otherwise I'm cool.
Acceleration buff is necessary, and it is far from instant. I would like to see them buff acceleration and/or moving shots for Mutalisks. Would increase the skill-cap and would be a lot better unit overall without actually breaking the game. Speed buff is not needed, I agree.
The only thing I disagree is Hellbat buff. The unit is already amazing for fucking 100 minerals. It is harassing-tanky-unit all in one, can also be healed from Medivac in one form, and is fast as hell in another, deal decent AoE damage, but have low dps. And they melt all melee units already, Zealots last for few seconds, and Zerglings are useless as long as you have 5-10 Hellbats in your army. Really don't see the need for this buff.
The thing I am not sure of, is combining vehicles and air upgrades. It sounds great on paper, but it may be too good. We will see, there is still no metagame in HotS, all other things sound promising.