Originally Posted by
Gifted
Hehe, this is an interesting statement in line of something I've read, I'm sure you know what I'm talking about.
Jack and I discussed this last night as well, I don't have his quote but I can describe our mutual agreement. We prefer to call "decision making" something different. We call it "attention" or "multitasking" depending on the subject. It may be semantics.. but it's an important one. We do that because if you look at decision making, it's the "goal" that decides the outcome. When you look at it as attention or multitasking, it becomes a level of skill. (Other levels of skill we define can be exampled as follows: Such as micromanagement, macromanagement, aggressiveness,mental endurance, etc.)
By this measure, something as small as "moving to base, doing mechanic redundantly, moving back" could actually be the 1-3 seconds that your opponent un-burrows the banelings onto your unsuspecting marines who thought they almost took out the zergling threat. We view it more like another skill, much like many people view APM, Micromanagement and Macromanagement. How you balance the use of all your skills as a whole is what you might call "decision making" in our eyes. It's the ability to choose what skills benefit your game the most at any given time and many times we relate it most to mental endurance instead of attention.
I think maybe you can understand this if you relate it to the point you agreed with. Attention/multitasking is just a single sum of the total parts while we might view decision making is the choices you make that's a more global view.
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Now that the trivial stuff is out of the way, but important non-the-less, it will help you grasp the full information you seek from the answer I'll give you.
I know he values different level of attention requirements to pull off the same benefits. (aka, macro mechanics are different.) This is because (as agreed upon by Karune's blue post) that other parts of the racial aspects are different as well. By nature of that mentality, I think that if I asked him today, he'd probably answer "Because they're different, and that's ok" or something along those lines with maybe a swear word or two for good measure. I didn't ask him specifically about it last night so I can't tell you exactly what he's say. If I get an opportunity to ask him and I get something different, expect another reply.
First, there is nothing wrong with redundant targeting. It is a quality that tests a different part of personal skill than the majority of the game. There are circumstances that also don't exist on paper that will exist in game on the fly.
EXAMPLE: Let's say that zerglings are in your main base ravaging your SCVs and you recognize that they're all probably going down. You also recognize that there are 2-3 that start moving away to supply depots specifically. It would be safe to assume in the nature it was performed that it was specifically microed. This leads a person to deduce his plan is to go from the SCV line to start removing as much supply as possible before your defensive force arrives. Terrible, terrible economic damage ring in your head no matter what you choose.
Let's look at it in terms of attention: You were focusing on unit control in midfield and an expansion you are bringing up... this reduced your attention on your base which allowed speedy backdoor attack. You spent attention to bring your units back to the base, even pulling a stim to move faster. Your force will be able to take them down as it's significant, even if a lack of base defense in this case was a flaw in your strategy. While you're waiting those few precious seconds until your help arrives... you decide to spend attention to identify what macro mechanic would benefit most as your economy and soon to be supply will both be rocked to shift your priorities to economic rebuilding.
Let's look at it in terms of decision making: First, there is a decision where to place the mule. If we address your original question, if you had a rally point, you'd have to reset the rally to a new mineral patch in order to your expansion which finishes in about 5 seconds. This is a decision that normally isn't needed but the situation is different than paper. Your main base is under attack and your minerals are desecrated. Let's say you had a surplus of minerals to use at this moment. You'd have a different decision then. You'd be lacking supply and the time it takes to build one could be a great timing for the opponent to assault you again, further applying pressure and testing the limits of your mental endurance. By quickly using the supply boost you'll still be able to further advance your army (and rebuilding of 14 scvs, which is coincidentally the amount of supply on average they could destroy) while rebuilding your economy simultaneously.
/endexample
In many cases, these are the things that help me understand Starcraft when I talk to Jack... he explains game situations that can't exist on paper, but rather, expirience. I've just heard so many scenarios that I think I can bring them about myself now in just perceiving the game. I know all of you can do it on the level of Starcraft, but not Starcraft II yet due to lack of exposure. I hope this helps show how it may be redundant in some times, but at other times it becomes a VERY vital decision making process. I would actually choose a third option, which would be to place them in the main base in view of the zerglings as they leave the mineral line.
I would look at the decision as this: I could gain extra minerals safely, I could create a supply boost as I have a surplus of minerals for now, or I could actually drop the mules in the main base, applying counter-pressure on the zerg for decision making.
I would drop them in the main at the minerals away as the zerglings would run away. I would place them in a way to challenge their mental endurance and aggressiveness. Bringing them away from the supply depot potentially (if they don't, I gain the minerals) which would also bring them closer to my advancing army. I would probably not directly target the minerals as this would make initial micro easier. The goal would be to save the supply depots and examine their attention, if they don't react at all, it's obvious they are putting on hard macro and that I should prepare for a wave 2.
That's how I roll though... I hope this helps your perception