Zerg need sleep?
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Plant's absorb light different from the way Solar Panels absorb light.
It doesnt have to be any specific wavelength that is absorbed although the energy is defined by E=hv.
http://www.newton.dep.anl.gov/askasc.../mole00864.htm
This is a good article explaining a theory on why most modern plants absorb weak red/blue light as opposed to other spectra of light. Apparently, chlorophyll containing plants actually take a weaker form of energy. It puzzles scientists on why more complex organisms use blue/red instead of green. But it could just be the role of the evolutionary dice, much like how successful arthopods got overtaken by reptiles, and the reptiles themselves getting overtaken by mammals.
Protoss, being blue to dark purple, probably take the more energy efficient green, violet, etc. And they also apparently outbeat their red/green taking cousins. :p
Its also doesnt have to be visible light that they absorb (unless metzen specified).
back to the question at hand: i like the City tileset, I think there could be some cool missions. however my real vote goes to one we haven't seen - Ruined planet. of course i'm talking about Aiur. maybe that's jungle + city or something, but i can't wait to see it.
There's a ruined jungle tileset, a junk planet tileset, and a shattered city tileset.
It's really hard to decide which is my favourite underneath Space Platform, because they all look amazing to me.
But yeah, if I were to rank from least favourite, it'd start probably frm city. From that preview we saw of Junk, it looks pretty sweet. Jungle is also so much more lush and nice than in SC1.
Well I did the experience last week in my plant class, we use a sea plant ( Elodea) and used different light filter to see what happen with photosynthesis when we do. With blue light, electrons from the HOMO(highest occupied molecular orbital) goes to the LUMO +1 (lowest unoccupied molecular orbital + 1) and make the electric configuration unstable and so molecules lose heat to return to LUMO and finaly lose heat again to go back to their former HOMO. Photosynthesis was really slow with blue light. With red light, they go to LUMO directly and go back to HOMO by either releasing fluorescence or heat. Photosynthesis was faster in this case. Finaly with the green light, photosynthesis was way slower than both red and blue, because chlorophyll A doesn't accept green light. Only caratenoids (accesory pigment that you see when chlorophyll molecules break up in Fall) and slightly Chlorophyll B take green light. So since you have only 1.25 (.25 because of the Chloro B) of the 3 main pigments taking green light and all of them taking blue and red, this is why they reject green light the most.
I used to love shakuras and desert tilesets in SC1. Are those two here???????
Mar Sara is a desert... it's shown in BR2. Well maybe not desert to be exact, but it's pretty close since I see cacti and stuff.
MMMM, in SC1 desert got some cool tileset objects, like a sarlac-like monster, the critter was the scantid i think, some kind of giant scorpion. They got cacti, dry sand, cool stuf...
Uh, why wouldn't Ghost's be able to live without air?
I assume you're assuming they don't have adequate equipment, which I highly doubt.
Ghosts usually wear helmets. Basically they're wearing soft space suits.
I can't believe so many people like city tileset.
lol Gradius, I know, I share your disbelief. It's mind boggling.Quote:
I can't believe so many people like city tileset.
I can! Warcraft III had great city tilesets. It lets you talk to NPCs and civilians on the map.
C&C 3 had some beautiful tilesets, but you couldn't interact with the civilians or vehicles. (You couldn't even click on them!)
StarCraft II should have good city tilesets. There's great adventures you could pull off in them, like blowing up Augustgrad's monorail system.
The zealots have to have some kind of space suit considering inhalation of creep gives an very high chance of insanity and possesion by swarm, as evident by that short story about protoss studying creep (and one of them going insane)
http://starcraft.wikia.com/wiki/Star...ontline:_Creep
Im not saying the the space platforms don't have artificial gravity and atmosphere, but I would bet that every single unit in the game would be able to fight without oxygen, without pressure, for some period of time.
Dsquid is actually just being a n00b and basing his assumptions off gameplay.
"Look at the tileset and the maps, they all have Terran stores and stuff all over the place!!111"
If the Terrans are capable of mining operations in the vacuum of space (which they are) why would they terraform an asteroid? To invite the Protoss and Zerg? "Here, have some oxygen so you can fight us."
Or I could be quoting lore. Which I am. Space Platforms are built on asteroids because its cheaper to mine the resources from the asteroid as you excavate into it and use those resources to build the platform, instead of bringing in material from a planet. Space Platforms have artificial gravity, and many have artificial atmospheres. If you want another source, ask Gradius.
So are you saying that they Terraform the ENTIRE asteroid? Even the parts that look void of any technology at all?
If that were the case, why wouldn't they just create a base of operations and keep the rest of the asteroid void? That would easily prevent enemies who you suggest can't survive in the vacuum of space from landing on any part of the asteroid and attacking from anywhere.
I think you need to work on your reading comprehension. They dig into the asteroids. They turn these into tunnels for vehicles and pedestrians, with room for shops and warehouses and factories. They use the excavated material to build the platform parts outside the asteroid. These have artificial gravity and atmosphere. Its not that hard to understand.
You have to remember that these space platforms are not normally intended for warfare. They are Starship ports. They are private-company-owned mining operations. Only a few, in orbit around key planets, are used for military purposes, and they are, again, Starship ports for the fleet.
You do know that Zerg can survive in the vacuum of space and that Protoss power armor allows Zealots to survive in the vacuum of space.
Some space platforms are sometimes built on asteroids, while others, the type we mainly saw in SC1, like the Tarsonian orbital platforms, might just be chunks of metal, though that's still up for debate IMO because all space platforms have minerals/vespene and there's usually a doodad with a rock sticking through the metal. Maybe the asteroid matter gets all used up for some purpose (perhaps creating the metal on which the platform is made out of).
I'd have to guess that space platforms have an atmosphere because:
A) The terrain feature in SC1 called "rusty pit". Rust can only happen in presence of oxygen & moisture. Practically every other feature on this tileset is rusty as well. In fact, in SC2, every single thing is so damn rusty I have to assume that there is too much oxygen/moisture.
B) The random shops & stuff on the tileset. A blizz map of the month told us that these platforms are also used for habitation, which might explain why Blizzard made those weird stalls/signs to begin with.
Maybe gravity accelerators are used to keep atmosphere by the platform?
That creep was modified by a virus - normal creep wouldn't do that. I think that they touched the creep; I don't know if they breathed it in.
Fine, I concede but I have to ask then, Dsquid how do you propose the Zerg set up mining operations on an uninhabited asteroid hm?
Zerg don't? The platforms over Char are Terran platforms, Char was a Confederate mining planet. They infested the platforms. Zerg don't mine, they use creep to draw nutrients out of the asteroids surface. Even if the atmosphere and gravity on an infested platform failed from lack of maintenance, Zerg ground units are almost never exposed to vacuum because Zerg structures like the ones infesting the platform have atmosphere inside them.
Learn your lore, please.
The correct answer is that all Zerg can survive easily in vacuum ever since the inception of the behemoths' super-dense hides into their gene pool.
Oh yes because that makes complete sense. I'm to expect that every single planet that the Zerg take over has atmosphere right? Yes definitely, but whoops, if there's a nutrient high planet that contains no oxygen too bad so sad, they'll just have to wait until Terrans terraform the planet.
And hatcheries have oxygen inside of them? Where the hell did you get this from? Do they just produce oxygen themselves out of thin air?
Do you know anything about biology?
1. Zerg are a mix of different species. Not all have to breathe oxygen, they could just as well breathe nitrogen or hydrogen. And some do not breathe, like Leviathans and Mutalisks. What we do know is that most Zerg ground units do breathe, and also eat creep. We know that Zerg structures have atmosphere inside them. The Defiler Mound is full of normally toxic fumes, but Defilers survive in it.
2. Zerg can infest a planet the same way they infest a Terran Platform. As long as there are basic minerals to pull up from the soil, creep can consume it and terraform. If the Zerg wanted, they could infest pure asteroids, and they do. They took over the Terran platforms first because it was quicker, there was already artificial gravity and atmosphere there. Zerg don't build their own platforms, but that doesn't mean they couldn't take a basic asteroid and do so if they wished.
3. Hatcheries produce creep. This creep absorbs the minerals and gases trapped in the ground the Hatchery is on. Through various chemical processes, the Hatchery turns those gases absorbed from the soil into a usable atmosphere inside it, if required (like on an asteroid). Hatchery atmosphere is basically trapped Zerg fart.
Now seriously, shut up if you have no idea what you're talking about.
If Zerg are a mix of different species, why would only SOME strains have the "I don't need oxygen" gene? Doesn't make much sense to me. Also, the defiler obviously survives in its own mound, I doubt any other Zerg would as it's a hazard to all biological lifeforms.
And sure, they can infest a planet, how do you suppose they fight then? With only air units that don't need oxygen? Also, please enlighten me on how they "terraform" planets, because I assume when you say this you mean that they actually make the planet a livable breathable planet. Do they start spewing oxygen into the air?
Read that again, and then hurt yourself.
Each building is specific to the Zerg breed it builds. The hatchery only needs to support Larva and Drones. In the same way a tadpole grows from breathing water to breathing air as a frag, so do Larva go from breathing hatchery atmosphere to breathing other atmospheres.
They fight with Zerg that can breathe that specific atmosphere. Do you really think that all the Zerg breeds you see are all that exist? The Zerg have many, many forms, all designed for different tasks in different environments.
I already explained this. The hatchery, creep colonies, and creep tumors create creep. Creep absorbs gases and nutrients from the soil its infesting. Through various chemical processes it expels waste, just as we do. That waste is released into the atmosphere and, just like Carbon Dioxide is changing out planet today, it changes it into something more Zerg breeds can utilize.
Given the high temperature of the thread, I just want to ask, where does it say zerg need to breathe? (It's not realistic that they wouldn't, but then, neither are mutalisks, or even zerg regeneration.)
Demolition Squid is right that it's not relevant whether zerg can breathe or not on space platforms.
In Shadow Hunters, we're told that zerg need food and rest. (Not necessarily less rest, but they don't sleep in regular cycles the way humans do.)
Closest thing I could find about this. Alas, no mention of air.Quote:
Originally Posted by StarCraft: Hybrid